The Ashes of Artemis | A Vaesen Campaign
Navigate mysteries of mythic creatures and human misdeeds as a growing rift between the old world and the new widens at the end of the 19th century.
$25.00
/ Session
Details
2 players following this game
Bi-weekly / Monday - 11:30 PM UTC
Nov 3 / Session 17
Session Duration / 3–3.5 hours
Campaign Length / 30+ Sessions
4 / 5 Seats Filled
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About the adventure
The Ashes of Artemis is a campaign that combines published Vaesen mysteries with original investigations into a continuous, character-driven story about loss, discovery, horror, and wonder. Your party will rebuild the Society, recover forgotten knowledge, acquire new tools and skills through experience, and form lasting relationships with other characters and NPCs, some of whom may not be what they seem. I run Vaesen with a strong emphasis on atmosphere, using careful description, character voices, custom art and maps, and extensive ambient music and sound design. I adhere closely to the rules to preserve danger and consequence, bending them only when the fiction clearly demands it. “Upsala, Sweden My Dearest Child, Once, here in Upsala, there was a Society of gifted people that worked to maintain peace between humanity and the old things hidden in the Mythic North. It is with a heavy heart that I tell you that this Society fell to fire and ruin, and has yet to be restored. Something has changed in you, has it not? A trauma has opened your eyes. That which, to you, had been nothing but fairy tales told by your mother as you drifted to sleep is revealing itself, little by little, as you walk the streets of Upsala. You have not gone mad. You are simply seeing clearly for the first time. I am in great need of your help. Do not fret, my child. You will not be alone in this journey. There are others like you. Many others. Do not concern yourself with seeking me out. It is not necessary. You will be seeing. Soon enough. Sincerely, L.”
Game style
Roleplay Heavy
Rules as Written (RaW)
Theater of the Mind
Combat Lite
Game themes
Meet the Game Master
About me
I am a published author and knew I wanted to be a writer when I was fourteen. My day job is a Technical Writer, building documentation and knowledge bases for hardware and software companies, but storytelling has always spilled into everything else I do. Game Mastering scratches every storytelling itch I have. Writing, directing, editing, improvisation, performance, and collaboration happen in real time with the players. After running games across a wide range of systems and tones, I’ve learned to adapt to what a group is looking for and build sessions around the rhythm that develops at the table, whether that means investigation, horror, character drama, tension, absurdity, or all of the above. My goal is always to make the world responsive and alive while giving players enough freedom to surprise themselves, their fellow players, and me.
View Profile →Character creation
Creating your character
Players may choose from a provided list of pre-generated characters or work with me to create their own. Custom characters will be created using the Vaesen Core Rulebook character creation rules and completed via chat or Discord before the first session. In addition to the default character sheet requirements, each of you will provide me with your character's DEEP DARK SECRET, something that your character believes no one else knows. This, along with your backstory, roleplay, and style, will directly impact the campaign's direction and your character's fate.
Society Members: Dr. Elin Vikström - Doctor - 32 Lt. Franz Nordenflycht - Officer - 44 Isak Varg - Hunter - 25 August Land - Writer - 29
What to expect
Preparing for the session
Welcome to Vaesen! To keep onboarding smooth and get us into the game quickly, please complete the following steps before the session. None of this is difficult, but doing it ahead of time helps avoid technical delays once we start. What we are using • Foundry: The virtual tabletop where we play. • Discord: https://discord.gg/pw262FFCFy Preparation Steps I will send you a direct invitation link to the Foundry game. Once you join, your character will be assigned and ready to play. No account necessary. Passwords will be assigned. Foundry may be new to some players, but the learning curve is relatively gentle. If you want to get comfortable ahead of time, this quick guide walks through the basics: https://foundryvtt.com/article/player-orientation/
What Dan brings to the table
The Ashes of Artemis is a Vaesen folk and gothic horror campaign set in the late nineteenth century. The campaign and setting focuses on mystery, horror, atmosphere, and discovery. You will travel the breadth and width of the Mythic North and beyond, confronting dangers both human and supernatural, uncovering lost knowledge, and rebuilding what once was and may be again. I run Vaesen with a strong emphasis on atmosphere, using careful description, character voices, custom art and maps, and extensive ambient music and sound design. I adhere closely to the rules to preserve danger and consequence, bending them only when the fiction clearly demands it. Combat is dangerous and often brief. Investigation and judgment carry more weight than violence. The table itself is supportive and respectful, with clear safety tools in place. The world you inhabit is not. You are not here to fix the North. You are here to live with it, and to decide what must be endured and what must be stopped.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Dan creates a safe table
Vaesen is a gothic folk-horror game, and this campaign leans fully into that tone. The themes include dread, folklore, isolation, moral uncertainty, and the darker sides of history. Violence and disturbing situations may appear, though the focus is on atmosphere and investigation rather than shock or gore. If you prefer lighter adventures, this may not be the right table for you. Before the campaign begins, I meet briefly with each player for a one-on-one Session 0 on Discord. We create characters, discuss boundaries, and talk about the game's tone so everyone knows what to expect. During play, we use simple safety tools. Any player can pause or redirect a scene at any time by speaking up, sending me a private message on Discord, or using a safety signal in Foundry. No explanation is required, and the scene will shift or move on. The goal is an intense horror story inside the fiction, with a respectful and collaborative table outside of it.
Content warnings
Safety tools used