Waterdeep: Dragon Heist | 2024 5E

Waterdeep: Dragon Heist | 2024 5E

Waterdeep: Dragon Heist is an urban adventure set in the bustling city of Waterdeep, where intrigue, deception, and danger lurk behind every corner.

TYPE

Campaign

LEVELS

1–5

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
1 SEAT LEFT
$25.00

/ Session

Details

1 player following this game

Weekly / Saturday - 8:00 PM UTC

Oct 17 / Session 22

Session Duration / 3–4 hours

Campaign Length / 24–54 Sessions

5 / 6 Seats Filled

Top Game Master

One of StartPlaying's top-rated GMs, a player favorite and highly recommended.

Magic Gemstone

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Schedule

Sat, Oct 17 | 8:00 PM – Session 22

Sat, Oct 24 | 8:00 PM – Session 23

Sat, Oct 31 | 9:00 PM – Session 24

Sat, Nov 07 | 9:00 PM – Session 25

Sat, Nov 14 | 9:00 PM – Session 26

Meet your party members

5/6

About the adventure

Welcome to Waterdeep: Dragon Heist, a thrilling urban adventure set in the heart of the City of Splendors, where glittering spires and shadowy alleys hide secrets worth a fortune. Beneath the polished marble and gold lies a city alive with intrigue, crime, and ambition. Whispers of a lost treasure echo through taverns, guild halls, and noble estates, drawing adventurers, thieves, and power brokers alike into a dangerous race for wealth and glory. This campaign is perfect for players who love mystery, roleplay, and clever problem-solving. Rather than a dungeon crawl, Dragon Heist unfolds through investigation, negotiation, and urban exploration. You’ll forge alliances, uncover betrayals, and navigate Waterdeep’s vibrant districts, from the rowdy taverns of the Dock Ward to the glittering estates of the Sea Ward. Every decision you make influences the shifting balance of power among the city’s factions. The campaign seamlessly transitions into Waterdeep: Dungeon of the Mad Mage, where the characters advance from level 5 to 20 as they travel deeper beneath the Undermountain, facing encounters that are more dangerous and taxing than the last in a typical dungeon crawl style campaign. 🐲The campaign runs from level 1 to level 5. (followed by Dungeon of the Mad Mage levels 5 - 20 if the players are interested in continuing their adventures in Waterdeep.) 🐲Homebrew additions to the campaign, such as monsters and magical items, will add new, exciting elements for you to explore and experience. 🐲A curated playlist, sound effects, and music that match the ambiance to enhance every session and encounter. 🐲We will be using the 2024 5e D&D ruleset and all existing and upcoming official WoTC material for this ruleset (Player’s Handbook (2024), Forgotten Realms: Heroes of Faerûn, Eberron: Forge of the Artificer) Join now! Can't wait to meet you and start telling a tale of action and intrigue in the City of Splendors.

Game style

Roleplay Heavy

Combat Heavy

Rules as Written (RaW)

Rule of Cool (RoC)

Meet the Game Master

4.9

(29)

TOP GM
Neurodivergent
Artist
Women/Femme Identifying
Multi-lingual

3 years on StartPlaying

285 games hosted

Highly rated for: Creativity, Storytelling, Knows the Rules

Average response time: 10 hours

Response rate: 100%

About me

Hi there, adventurer! I’m Ina, a Dungeon Master with over 8 years of experience weaving stories, running thrilling encounters, and building compelling worlds. I’ve run everything from fast-paced one-shots to a three-year Neverwinter campaign as well as several official modules from Wizards of the Coast, such as Curse of Strahd, Out of the Abyss, Icewind Dale: Rime of the Frostmaiden, and I currently run several ongoing adventures on StartPlaying, such as Waterdeep Dragon Heist, Tyranny of Dragons, and a homebrew campaign in the world of Exandria. At my table, you’ll find a welcoming, inclusive environment where roleplay, exploration, and combat each get their chance to shine. I love adding personal touches to published modules, designing unique homebrew items, and tailoring each campaign so that every player feels like a vital part of the story. Some of my favourite shows and literature I draw inspiration from are Critical Role and Dimension 20, and iconic fantasy literature like LOTR, Dracula, Frankenstein, and The Call of Cthulhu. My goal is to create a space where players can laugh, roleplay, fight epic battles, and tell stories together that they’ll remember long after the story ends. If I am the kind of DM you are looking for, I’d love to welcome you to the table. ⚔️Grab your dice and join the adventure!

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Character creation

Creating your character

Character creation will happen before our first session. I will run a session 0 with the players to make sure everyone is comfortable, answer any outstanding questions, and ensure that everyone has their character ready, with backstories concluded, before session 1. 🐲 For your Ability Scores we use Point Buy system or Standard Array. 🐲You have access to all classes, subclasses, races, feats, backgrounds and spells in the 2024 Players Handbook, Forgotten Realms: Heroes of Faerûn, Eberron: Forge of the Artificer. 🐲Once you have created your character, including the backstory, I will review it with you once more on a one-on-one call that will last anywhere between 15 – 30 min to incorporate your character to the world, make any necessary amendments, and iron out any final details before session 0.

What to expect

Preparing for the session

You will need a Discord Account and a Roll20 account. A decent mic, headset, and computer are also required. Please read the character creation rules on the campaign page or Discord page, where they will also be listed. If you have any questions during the character creation process, do not hesitate to contact me on Discord.

What Ina brings to the table

As a DM I will be sharing the link of the campaign on Roll20, providing access to all the content and materials needed to create and play your characters. Roll20 is an accessible VTT with dynamic lighting and useful tools for both players and DM. I will provide a curated playlist, sound effects, and music that match the ambiance to enhance every session and encounter. The combat encounters are challenging and fun. There is always room for the Rule of Cool in my games.

Homebrew rules

🐲 Death Saving throws happen privately. 🐲 Helping and providing an advantage towards a skill check for another PC requires you to have proficiency in the relevant skill. 🐲 Skill and Ability check failures: After each failure, each additional attempt increases the DC for that skill check.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Ina creates a safe table

I will be sending you the Monte Cook RPG Consent Checklist in order to establish our lines and veils and ensure a safe environment for everyone. The safety tools will also be available in Roll20 for you to use should the need arise. We will also have a session 0 to discuss our lines and veils, answer any outstanding questions about the campaign, and establish whether you have any pre-existing connections.

Content warnings

Blood
Character Death
Cults
Fire
Forced Blood Draining
Insects
Mind alteration
Mind Control
Murder
Spiders

Safety tools used

Frequently asked questions