The Drowned World

The Drowned World

The Rust-Tangle is not a single ship, but a tangled mess of lashed-together vessels attempting to navigate the world after The Great Flood.

TYPE

Campaign

LEVELS

3

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
3 NEEDED TO START
$15.00

/ Session

Details

Weekly / Tuesday - 12:00 AM UTC

Session Duration / 3 hours

Campaign Length / 1+ Sessions

0 / 5 Seats Filled

Report Adventure

Money Back Guarantee

StartPlaying Money Back Guarantee

If your game doesn't happen, we guarantee a refund. Just reach out to StartPlaying Support. Refund Policy

This game will begin once 3 players have joined
About the adventure

Seventy-five years after the Breach, the sea is finally letting go of the world. Mudflats spread where oceans once churned, and the skeletons of drowned forests and cities surface in the grey light. No one living remembers true land, only mountain peaks and storm-beaten decks, and the stories of the Great Flood are contradictory at best. They agree on one thing: the gods once walked among mortals, and when mortals revolted, the gods vanished. Now the rain is gone, the water is receding, and every new strip of ground is a prize worth bleeding for. Your home is the Rust Tangle Flotilla, a tangled mass of lashed-together pre-Flood ships: a cargo vessel, fishing trawlers, a military corvette, and a rusted cruise liner. It is equal parts refuge and pressure cooker, with industry in the Guts, food coaxed under the Grow Lights, permits and prison in the Gavel, and a crowded marketplace in the Hearth. Three factions hold it in a permanent cold war: the Quartermasters rule by law and force, the Chain Crew controls labor and essentials, and the Tide Knives trade in secrets and illicit passage. This campaign is for players who want faction-driven sandbox play, hard choices, and consequences that stick. Expect tense negotiation, smuggling and infiltration, risky salvage runs into newly exposed ruins, and escalating power struggles as you decide who profits from the drying world, and what it costs to build something that lasts.

Game style

Realm Building

Roleplay Heavy

Rule of Cool (RoC)

Sandbox / Open World

Meet the Game Master
LGBTQ+
Queer
Hispanic/Latinx
Neurodivergent
Game Designer

Less than a year on StartPlaying

Highly rated for: Creativity, Inclusive, Rule of Cool

Average response time: 15 hours

Response rate: 100%

About me

Zillenial, Queer, Witch, they/them I’ve been GMing since 2018, and I’m the reason most of my friends fell into the tabletop rabbit hole in the first place. I’ve played and/or run D&D 5e, Werewolf the Apocalypse, Vampire the Masquerade, Thirsty Sword Lesbians, Monsterhearts, Monster of the Week, Demigods, and Upriver Downriver. My tables lean loose and fast. I love player-driven chaos and campaigns that feel alive. I’m adaptable, and I’m always down to follow the best idea in the room. I also design games. I wrote a TTRPG called Final Girl (published on itch.io) and I’ve released a few modules there too. I hope to run some Final Girl games here for other horror movie trope fans! Expect an inclusive, safety-forward table where we’re here to have fun in whatever form that takes. LGBTQ+ and allies welcome.

View Profile →
Character creation

Creating your character

We will run a session 0 and discuss expectations and do character creation! We'll start at level 3 and utilize Roll20's Charactermancer.

What to expect

Preparing for the session

Roll20, Discord

What eli/elisa brings to the table

I bring maps, ambient roll20 music, RAW is always a good foundation but rule of cool has final say, and I want to have fun while also focusing on getting you the most out of your play time.

Equipment needed to play

Internet

Computer

Microphone

Safety

How eli/elisa creates a safe table

Stoplight method! We'll discuss this in session 0.

Content warnings

Safety tools used

Frequently asked questions