Crescent City Crusade

Crescent City Crusade

In the sprawl of a neon-drenched New Orleans, your crew must navigate a labyrinth of corporate wetwork, Voodoo-infused magic, and high-stakes heists.

TYPE

Campaign

SYSTEM

Shadowrun: Sixth World

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
2 SEATS LEFT
$13.00

/ Session

Details

Weekly / Saturday - 3:00 AM UTC

Feb 14 / Session 1

Session Duration / 3–4 hours

4 / 6 Seats Filled

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Schedule

Sat, Feb 14 | 3:00 AM – Session 1

Sat, Feb 21 | 3:00 AM – Session 2

Sat, Feb 28 | 3:00 AM – Session 3

Sat, Mar 07 | 3:00 AM – Session 4

Sat, Mar 14 | 2:00 AM – Session 5

Sat, Mar 21 | 2:00 AM – Session 6

Sat, Mar 28 | 2:00 AM – Session 7

Sat, Apr 04 | 2:00 AM – Session 8

Sat, Apr 11 | 2:00 AM – Session 9

Sat, Apr 18 | 2:00 AM – Session 10

Meet your party members

4/6

About the adventure

Welcome to the Big Easy The year is 2080, and the Crescent City has been reborn as a glittering, neon-soaked fortress rising out of the rising Gulf waters. In this sprawl, the French Quarter’s wrought-iron balconies overlook flooded streets where sleek motorboats and high-tech gondolas outrun corporate drones. Here, the thin veil between the physical world and the astral plane is worn to a thread, fueled by the city’s ancient pulse and the heavy, humid magic of the bayou. Shadowrun: Crescent City Crusade is a high-octane blend of noir investigation and tactical heist-action. You aren't just mercenaries; you are specialists operating in a city where the "Old Ways" of Voodoo and Hoodoo have evolved alongside cutting-edge cybernetics. While the megacorps like Aztechnology and Horizon fight for control of the new port, the street gangs and pirate crews rule the canals, and something ancient is waking up in the swamps beyond the city walls. This game is designed for players who love a mix of dark atmosphere, deep lore, and high-stakes strategy. We lean into the "Pink Mohawk" style of play—where the action is cinematic and the style is everything—but with a "Black Trenchcoat" respect for the consequences. Whether you’re a decker diving into the local Matrix grid (the "Big Easy Node") or a Street Samurai holding off a corporate hit squad during a hurricane, your choices will ripple through the city's delicate power balance. Expect a campaign where reputation is the only currency that matters. You’ll navigate a world of shifting loyalties, where a contact in a back-alley jazz club is just as valuable as a high-grade smartlink. If you’re ready to trade your soul for a payday and see if you can survive the neon-lit shadows of NOLA, grab your gear. The spirits are watching, and the clock is ticking.

Game style

Roleplay Heavy

Rule of Cool (RoC)

Meet the Game Master

5.0

(9)

Indigenous
Veteran
Neurodivergent

3 years on StartPlaying

92 games hosted

Highly rated for: Creativity, Knows the Rules, Inclusive

Average response time: 24+ hours

Response rate: 100%

About me

I've been running games since 1999. I started with Dungeons & Dragons 3rd Edition and have slowly expanded from there. Currently focused on sci fi or shadowrun and rifts earth.

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Character creation

Creating your character

Characters can be created before session 0 or at session 0. we will discuss build method to be used at session 0 so be prepared to remake characters if you build in advance.

What to expect

Preparing for the session

Roll20 and Discord will be needed to play.

What Damian brings to the table

I do use ambient music to set the tone and I prefer the rule of cool, otherwise game flow will be decided by player actions.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Damian creates a safe table

I will send a link to the lines and veils

Content warnings

Safety tools used

Frequently asked questions