Waterdeep: Dragon Heist | Pay What You Can!

Waterdeep: Dragon Heist | Pay What You Can!

Get caught up in a five-way race with pirates and mercenaries, cultists and monsters, all to find a missing treasure hoard in this urban adventure.

TYPE

Campaign

LEVELS

1

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
3 NEEDED TO START
$20.00

/ Session

Details

Weekly / Friday - 10:00 PM UTC

Session Duration / 2–3 hours

0 / 5 Seats Filled

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This game will begin once 3 players have joined
About the adventure

You came to Waterdeep for any number of reasons: money, fame, ambition, or simply its legendary bars and high-end restaurants. What you didn’t come for was trouble. Unfortunately, the rest of Waterdeep didn’t get the memo. Years ago, one of the Open Lords of Waterdeep decided to help himself to half a million gold pieces and tuck it away in a secret vault. This went about as well as you’d expect. He was exposed, publicly disgraced, and very firmly kicked out of the city, but the gold was never found. Now the rumor mill is spinning, and every mercenary, thug, pirate, and cultist with sharp knives and bad intentions is racing to find that fortune first. The streets are buzzing, the alliances are fragile, and everyone involved is way too confident in their incredibly dumb ideas. Somehow, whether by chance or by fate, you find yourself here: underqualified and overwhelmed, standing directly between a mountain of gold and a city full of violent criminals who will stop at nothing to get it.

Game style

Roleplay Heavy

Rule of Cool (RoC)

Meet the Game Master

5.0

(14)

Asian

Less than a year on StartPlaying

23 games hosted

Highly rated for: Creativity, World Builder, Storytelling

Average response time: 1 hour

Response rate: 100%

About me

I am 38 years old have been playing role-playing games, mostly D&D, since I was 13. My uncle taught me how to play 2nd edition D&D (not that I really ever understood THACO), then played 3rd edition D&D with friends for many years before transitioning into Pathfinder 1st edition and eventually 5th edition D&D. Between campaigns, I have played a lot of Call of Cthulhu and Pathfinder 2nd edition, and experimented with Star Wars 5E, GURPS, Draw Steel, and World of Darkness, but eventually I will always come back to 5th edition. For 90% of my time playing TTRPG's, I have been the game master, mostly by default since I was often the only one who had ever played or read through whatever rulebook we were using. The vast majority of my campaigns have been homebrews. My favorite homebrew was a parody of Buffy the Vampire Slayer, Supernatural, True Blood, and other similar shows that I adapted from 5th edition. I have run a few modules, including Waterdeep: Dragon Heist, Tomb of Annihilation, and Out of the Abyss for 5th edition D&D, as well as The Haunting for Call of Cthulhu. I am LGBTQ+ friendly, Catholic (though not practicing), and half Filipino. I am an amateur fantasy writer, and I just love table-top roleplaying games. If the zombie apocalypse comes, I will be perfectly content eating beans and rice and playing D&D every night.

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Character creation

Creating your character

Characters will start at level 1. Players have three options for character creation: create their own characters, use a pre-made character of my own creation, or tell me what kind of character they want so that I can make the character for them (or at least walk them through it). Assuming you would like to create your own character, we can do that together during a free session zero.

What to expect

Preparing for the session

Just join my Discord and tell me a price that works for you, then we'll go from there. https://discord.gg/DFwtjcCG

What Adam brings to the table

My focus in game mastering is always creating a great story, with collaboration from the players. I try to weave the story together with the PC's personal connections and stakes in mind. I love acting. I will be doing silly voices and accents. If you don't like it, tough. I always try to have music playing, unless it lack of music improves the current situation somehow. Rule of Cool should always be available, but should be used sparingly, in my opinion. I have a strong understanding of the rules, but I know that I may make a mistake. Thus, I am always open to differing interpretations of the rules. Most of all, I want you to have fun.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Adam creates a safe table

I think the best thing we can do as a group to ensure everyone's safety and comfortability is to set clear boundaries from the start; thus, I will have a safety talk during session 0 where we can discuss what ought to be on and off the table as far as the story is concerned. Players at my table are also encouraged to stop play if a triggering event comes up that they hadn't thought of or weren't aware would bring them discomfort.

Content warnings

Safety tools used

Frequently asked questions