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Learning the Game: Old Gods of Appalachia
Are you a first-time player looking for an intro to Old Gods? Or a fan of the podcast looking to explore the world? Look no further!
TYPE
SYSTEM
LEVELS
LANGUAGE
EXPERIENCE
AGE
$5.00
/ Session
Details
Once / Saturday - 12:00 AM UTC
Feb 7
Session Duration / 3–4 hours
3 / 5 Seats Filled
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About the adventure
Old Gods of Appalachia is a folk-horror roleplaying adventure game. All that is required to play is a character sheet to track your stats, dice to roll for checks and your own imagination! This One-Shot (one time game play, as opposed to a campaign which is a long-term game) comes from the Old Gods of Appalachia sourcebook. This game exists in an "alternate Appalachia" to our own in the 1920's -- a time recognizable to our own history, but one that has a much more supernatural, more magical, and more sinister world bubbling just below the surface. I am more than happy to provide digital resources for character sheets and even work with you on a custom character sheet to find whatever way works for you! If you don't personally own dice, there are virtual dice rollers that I can direct you to. Character Creation sessions are free of charge!
Game style
Puzzle / Mystery Focused
Roleplay Heavy
Theater of the Mind
Game themes
Meet the Game Master
Less than a year on StartPlaying
6 games hosted
Highly rated for: Creativity, Storytelling, Inclusive
Average response time: 10 hours
Response rate: 50%
About me
Looking for immersive games, well-woven stories, and a guide through the manifold worlds of story hidden within your very own mind? Look no further wanderer… Hello All! I’m Josh! I’m a Midwest based DM, MC, GM, and general enjoyer of running TTRPG’s. I run the gamut from cozy combat-lite/combat-free games to lethal horror games. I love running for all levels of player curating games to challenge advanced players and curating experiences for those dipping their toes into a game system for the first time. I have been a gamemaster for 8 years! Much of that time has been spent bouncing between running long-term campaigns for primarily experienced players and running one-shots and limited-term campaigns for beginners. I believe that storytelling has the power to build community and forge a sense of togetherness. Storytelling is an act of collaboration, collectivism, and community-building, which is enriched by uniting through empathy, and curating a space where all stories are welcomed and given voice. Outside GM-ing, I spend much of my time as a playwright and theatre-maker. I use the skills from that aspect of my life to enrich gameplay including, graphics, projections, soundscapes, effects, character materials, and occasional costuming or physical props. Anything that serves to build a better story together! We all have stories to tell, and I cannot wait to hear yours. See you at the table!!
View Profile →Character creation
Creating your character
Character Creation Sessions are free and will happen individually prior to the game date! If you would like to look at the Old Gods Source material beforehand, that's perfectly fine (neither required nor expected!). I'm happy to walk you through everything you need to know! This will be a Tier-1 Adventure!
What to expect
Preparing for the session
Gameplay and Character Creation will happen over Discord! Once you join the server, you will be added to the channels for this game.
What Josh brings to the table
I hope to give you a well-rounded first experience. Even though this game is going to be rules & learning focus, it will not be devoid of the fun bells and whistles! I'll be bringing in some visual aids (scene cards, digital maps, etc.) and some sound effects or soundscapes to help create a sense of immersion in the story.
Equipment needed to play
Internet
Microphone
Computer or Mobile Device
Webcam
Platforms used
Safety
How Josh creates a safe table
Safety Tools are used for emotional safety in roleplay! In more long-term campaigns these are more important (only because their subject matter has time to be much more sweeping), however, as this is a one-shot adventure, that means everything within the world is set and anticipated. I will be using these tools to ensure the experience doesn't have anything untoward. The Safety Tools I'll be using are the same ones I use in longer campaigns, so it may seem a bit overkill, but these are just good safety practices to keep. I'll be using the RPG Safety Checklist -- the vast majority of the content on this list is not included in the adventure, however, going through the full list is always helpful. I'll be transferring that into a tool called 'Lines and Veils' a set of language that explains where 'hard lines' of content that we will not touch on, and 'veiled' content which we will not narratively detail and will only ever keep on the periphery of gameplay if at all. From there in any instance where a scene may appear to head towards a 'veil' we will either avoid the content entirely or 'fade to black' on that narrative beat and move to the scene that follows.
Content warnings
Safety tools used