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The Howl in the Mists: A Curse of Strahd Campaign
In the misty realm of Barovia, a vampire's curse haunts the hopeless land. Woe to those who venture there.
$20.00
/ Session
Details
Bi-weekly / Thursday - 2:00 AM UTC
Mar 19 / Session 1
Session Duration / 2.5 hours
6 / 6 Seats Filled
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Schedule
About the adventure
Around you, the mists rise, starting at your ankles but then growing until even the well-lit path becomes shrouded from view. Still you press onward, putting one foot in front of the other. A bead of nervous sweat falls from your brow, though the sudden drop in temperature hardly warrants it. Suddenly, you hear rustling ahead. Then, a flutter of wings. In the distance, a howl of a wolf. You are not alone. Your pace grows. This is no place to linger. Finally, emerging from the mists, you begin to see shapes. They're merely trees at first, curiously different those you know. Then beyond the trees, you see peaks of small houses. A village. Safety at last. The villagers, however, offer no comfort. They are aloof. Distant. Distrustful. Yet one brave soul takes pity on you. She pulls you aside away from prying eyes and whispers a single warning: "Beware the Devil Strahd." Welcome to Barovia, home to D&D's most popular vampire and setting of the Curse of Strahd campaign. Prepare yourself for horror, and keep your wits about you. You're going to need them.
Game style
Roleplay Heavy
Combat Heavy
Game themes
Meet the Game Master
About me
Like many, Dungeons & Dragons was my first step into tabletop gaming, and I wish I'd come to it much earlier that I did. But since I started playing about five years ago, it's become a true passion. There's nothing like being able to put the world aside and step into a new reality of heroes, monsters, and epic adventures. I love crafting an immersive, inclusive, and intensely personalized world in my games: one focused on character development and story arcs that players will remember as much as a great book or an amazing film. And more than anything, I love riffing off player choices and taking a story in new directions that surprise even me. D&D was of course just the first step. Since then, I've taken players on epic monster hunts through Monster of the Week and helped them live their medieval fantasy through King Arthur Pendragon. And for all you David Bowie/Jim Henson fans, look no further for your next step into the Labyrinth. With regard to experience, I've been a regular DM and GM for the past three years with games both in-person and online. I host a weekly table at Hex & Co in NYC with original adventures taking place in the Forgotten Realms setting. I also have experience with new players, creating a fun and easy-going atmosphere for people just learning the game. And a little bit about my non-D&D life. I'm a fundraiser and songwriter based in NYC, where I've lived for the past 15 years. I love film, theater, food, good (and bad) wine and Teeling Whiskey, and aggressive karaoke sessions. A huge fan of horror as well as camp classics. And as much as I love Marvel, I will always be a DC guy.
View Profile →Character creation
Creating your character
We will be hosting a free session zero to create characters and establish backstory as needed. Any races, backgrounds, and subclasses from officially published 2024 edition of Wizards of the Coast 5e source books or adventures are acceptable (although I'm happy to retrofit 2014 edition of 5e material as needed). I can also provide pre-designed character sheets for anyone who needs them.
What to expect
Preparing for the session
For gameplay, you'll need a webcam and mic (your default phone or computer cam and mic are fine) as well as Discord, which will host our voice/text. For most of our encounters, we'll be using Roll20, offering players the opportunity to move around on a map as they face off against giants. In addition to having a Roll20 account, please have your own method for rolling dice. For creating characters, you'll need to use D&D Beyond to create a digital character sheet. However, I will be able to share paid D&D Beyond content with you in advance to broaden your character building options. Once you have this digital character sheet, you can use it to keep track of spells, abilities, items, and gold. If you have a Player's Handbook and any other books, feel free to have them with you for reference, but they won't be necessary. And have something to take notes in case there are things you want to remember from session to session.
What Nick Luckenbaugh brings to the table
I'll be working to bring the creepy, dangerous, romantic, gothic Strahd experience to life as much as possible through voices, storytelling, and character building. As mentioned, I will provide battle maps to help provide tactical gameplay when in combat. That said, my gameplay style also emphasizes social interaction and exploration, so come ready to interact with NPCs and leave a mark on the world.
Homebrew rules
I allow players to stack inspiration points and carry them over from session to session. When making saves on area effects, I allow enhanced or reduced damage on critic fails or successes. Should it come up (as it sometimes does in this campaign), I also have particular rules surrounding PCs as werecreatures.
Equipment needed to play
Computer or Mobile Device
Internet
Microphone
Platforms used
Safety
How Nick Luckenbaugh creates a safe table
Curse of Strahd is a horror campaign featuring darker themes surrounding death, loss, and classic horror creatures including vampires, werewolves, and zombies. While these themes will be heavily present through the game, we'll be setting lines and veils prior to the start of gameplay during a session zero to ensure maximum comfort for each player. These lines and veils will inform gameplay and ensure the ability to "fade to black" whenever needed. We'll also be ending each session with a brief Highlight Reel and Wrap Session to discuss the game session and ensure fun and engaging future sessions.
Content warnings
Safety tools used
