From Zeros to Heroes
Build your own team of young superheroes, fight unique and iconic villains, save lives, and try to figure out who you are... all in a school night!
$15.00
/ Session
Details
Weekly / Friday - 1:00 AM UTC
Session Duration / 3–4 hours
Campaign Length / 10–30 Sessions
1 / 5 Seats Filled
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About the adventure
A giant robot is smashing down Main Street. Your best friend tried to kiss you. Your mom thinks your grades need work. Your mentor thinks your team is bringing you down. Oh, and your costume is ripped. Just another day in Halcyon City... WHAT IS MASKS? When you play MASKS, you and your friends tell a story, almost as if you’re writing a comic together, each of you taking on the roles of the main characters in the story. Actual play is like a conversation, with you and your friends talking about those characters, what they do, and what happens. You’re each co-authors and readers; you get to guide where the story goes, and you get to be excited when it goes somewhere you never expected. Unlike a regular comic book, MASKS has rules that take you places you didn’t expect, keep things exciting and surprising, and guide you through what to say and when. So when you fling a car at the T-rex, instead of just saying what happens, the rules jump in and help fill in the next step. FINDING YOURSELF In MASKS, you play characters who are approximately 16 to 20 years old (with allowances made for stuff like the alien who’s actually 1,000 years old and is still a teenager in mind and body). They’re trying to figure out who they are, but they’re not so young as to have no idea at all. The trouble is all these adults around them, telling them what to do and who to be. It’s the story we all face as we grow up. We don’t just become exactly what our parents, teachers, or mentors want us to be... and we don’t completely abandon or ignore what they say, either, whether we want to or not. PLAYING TO FIND OUT There may be times while playing MASKS when you say, “Oh! I know exactly what happens next!” You feel like you have the best possible idea for a stream of events to take your character to some interesting place, and you just want to say what those are. Don’t. The characters in MASKS don’t really know where they belong, where they’ll end up, who they’ll become, and you don’t either. This is a story of uncertainty and discovery. Don’t cheat yourself out of that excitement by planning the next dramatic arc in detail. The mechanics in MASKS will push you in new and different directions, taking you places you wouldn’t have expected. So much of the fun of MASKS lies in the surprise of finding out what happens, who the characters are becoming, without knowing in advance. Commit yourself to that uncertainty—you’ll be glad you did. THE NEW GENERATION This game is inspired by the storytelling of classic and modern superhero comics, starting with the righteous gold age supers who have mostly retired. The silver age superheros battled terrible foes, rewrote what it meant to be a hero and are now at the end of their career, looking to pass the torch. The Bronze age are as active as they are cynical. And then there's your generation. It hasn't been named yet, but its inspired by modern works like Teen Titans, Young Justice, Avenger's Academy and Invincible.
Game style
Roleplay Heavy
Theater of the Mind
Rule of Cool (RoC)
Game themes
Meet the Game Master
4 years on StartPlaying
6 games hosted
Highly rated for: Creativity, Teacher, Knows the Rules
Average response time: 17 hours
Response rate: 100%
About me
Hi, I'm Mario, a 29 year old gemini with adhd and an affinity for chaos. I've been playing TTRPGs for the past 7 years and really fell in love with the potential each system has to tell a story. I absolutely enjoy building plots and hooks around my player's characters, weaving everyone's ideas together to create challanges and ultimately rooting for them. I'm a true believer of the rule of cool, sometime the rules can get in the way of fun and that sucks. That said, however, I follow the rules as much as possible. Required behaviors at my tables: > Taking responsibility for yourself and your well-being by properly using safety tools in games. > Speaking only for yourself and your experiences. > Treating all users with compassion and respect, regardless of their experience or identity. > Taking accountability for yourself and your actions after you have done something that caused harm or discomfort to another user (player or GM). > Advocating if someone at the table has done or said something harmful and contacting me directly. > If you have been hurt or made uncomfortable by me or another user, take time to care for yourself and think about the issue at hand before responding; I envourage resolving any issues in private and avoid escalating the conflict. > Respect other participants and use the pronouns they ask you to use when referring to them. We understand that it is easy to make honest mistakes in this regard, but refusing to acknowledge a correction or deliberately misgendering another player is not acceptable. Unacceptable Behaviors at my tables: > Ignoring, arguing against, or deliberately refusing to respect the boundaries set by other members or the safety tools in play. > Deliberate use or promotion of hate speech, death threats, slurs, deadnaming, misgendering, or otherwise disrespectful language (This includes cursing and generally being rude). > Criticism or disparagement of players because of a lack of experience or low level of understanding of the game. > Speaking over GMs or other players, dismissing their contributions to the game without consideration. > Including problematic material in a game without expressly condemning it as wrong or purposefully leaving out content warnings. > No call/no show on a session. Please be respectful of everyone's time.
View Profile →Character creation
Creating your character
All official playbooks are available to choose from, but I recommend sticking to the ones in the core rulebook if you’re a new player. We'll do character Creation on session 0, alongisde worldbuilding. I do recommend you come with multiple playbook options in case more than one person wishes to play one. Unlike other rpgs, only a single player may choose a playbook as each one brings unique themes and storylines.
What to expect
Preparing for the session
We'll be using Discord for voice/text chat and Roll20 for visual aid and rolls, please have an account ready for each platform.
What Notorious Scoundrel brings to the table
I do my best to make my games immersive and fun, adding cool visuals and making voices to differentiate characters. I'll provide all four published books for Masks and will host our game in Roll20 and Discord.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Notorious Scoundrel creates a safe table
Lines and Veils will be discussed in session 0 to protect our game from any uncomfortable situations. The safety deck on Roll20 also adds an additional layer of protection, in case something is said (by me or a player) that you believe can be skipped or paused. Its completely anonymous, but do let me know (directly or through text) what made you uncomfortable so I can address it as needed. Breaks are also very important to me and my games, usually splitting the session in two with a 15 minute breather. However, feel free to step away from the game at any time if you need it, just take the time to let me know. Especially if you're not feeling well. After each session I'll wrap up with our stars and wishes, as well as open up the space to speak up any concern you might have with your experience.
Content warnings
Safety tools used