❄Permafrost❄ - Icespire Peak and Beyond
A cold glare can be felt throughout the entire region of the Triboar Trail and the Sword Coast. "Do not become frozen in thoughts get away!"
$10.00
/ Session
Details
4 players following this game
Weekly / Sunday - 5:00 PM UTC
Aug 16 / Session 12
Session Duration / 2–3 hours
Campaign Length / 3–15 Sessions
4 / 5 Seats Filled
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Schedule
About the adventure
Hello! This table is meant to be gritty, as we will play following the merciless Icespire Peak module. Players should be comfortable with the basic rules, but you don’t need years of experience—curiosity, creativity, and a willingness to face hard choices are more important. Veterans are, of course, welcome to embrace the chaos. As hinted in the title, this adventure embraces survival, isolation, and creeping danger, Dragon of Icespire Peak is a harsher and unforgiving experience — even for players familiar with the module. What begins as scattered threats around a struggling frontier soon escalates into a fight against forces that do not wait, do not negotiate, and do not forgive. This is a campaign where every decision carries weight, and hesitation can be fatal, do not stay frozen in place, think, act, survive and thrive. Brave the frozen roads surrounding Phandalin, where winter bites deep and safety is never guaranteed. Townsfolk are afraid, supplies are scarce, and rumors spread faster than warmth. Dragons, monsters, and desperate survivors clash as the land itself turns hostile. Somewhere in the blizzard, something stirs—an approaching threat that will not stop at the mountains. The cold is closing in, and whether the region endures depends on what you do now.
Game style
Combat Heavy
Roleplay Lite
Rule of Cool (RoC)
Hexcrawl / Exploration
Sandbox / Open World
Game themes
Meet the Game Master
About me
I've been running D&D for 8 years — from chaotic homebrew one-shots to a full level 1–20 campaign that my players still talk about. My sessions combine tactical, meaningful combat with player-driven storytelling in worlds I've built from scratch. My journey started in 2015, inspired by actual-play content and Brazilian creators who shaped how I think about pacing, narrative, and table dynamics. I became a GM in 2018 and haven't stopped since — running multi-arc campaigns, developing homebrew settings, and constantly refining how I design encounters and structure stories. I adapt to the table in front of me: whether your group lives for tactical combat, deep roleplay, open-world exploration, or all three, I'll find the rhythm that works. My goal is simple — create sessions that feel cinematic, choices that feel real, and a campaign you'll still remember years from now. 🎲 Loyalty Discount: Bring a group of 4+ players, or stick around long enough — every 5th session is on me. That's a 20% discount built into every campaign, including Session Zero. Message me on Discord (nunohfa) to get started.
View Profile →Character creation
Creating your character
About Creating your characters: We will be using Foundry, so I will be hosting the game a week before the first session (online everyday), and online on discord to provide support for creating the PCs. We will use the Dnd 5e 2014 general rules, but you can create your character using the 2024 that it will be fine. You can create your PC at level 1 using the Standard array for Ability Scores, those will be rolled at session one using the 4d6 drop lowest formula, if you know how to get stats that way just print me the roll and its fine, if you don't know use the default method that we will solve it later. For allowed books and homebrew: Any official released book for the 5th edition (2014 or 2024), if you want to use UA and homebrews (Kobold Press, Pointy Hat, etc) just send me a message and we will talk about it.
What to expect
Preparing for the session
Please have access to: Discord Web Browser (to Use Foundry) You will be needed to join a Server in common with me so you could login at the VTT, more info about it I can send via Discord. (Since I'm from Brazil is not that simple)
What Nuno Andrade brings to the table
This adventure is meant to be played by at least intermediate players, since I think it is too harsh for beginners, but feel free to join if you are brave enough! All things considered we are here to have a good experience playing T-RPG. Besides, we will have some voicing for different NPCs (as much as my skill lets me to do) and the RP is meant to be dictated by the players, although running a module you guys will not be railroaded to complete it, just do you and we all will have a great time. I like to do tactical combat, with descriptions of attacks and effects in between actions. I don't care about metagaming during combat, unless the party do not like it. I usually stick to some RAW (Rule as Written) when regarding magic and effects, but I like creative decisions so do your best and I will let you do your desire!
Homebrew rules
If you are in doubt on how combat works just expect the combat to go just like in Baldur's Gate 3. If you already know how to play Dnd 5e don't stress about it, Bg3 is only a reference for those unaware of 5e. For the actual homebrew: Potions are BA, we don't check cover, flanking does not exist (unless all the players agree to it), Crafting follows a table of my own and it simply is done by downtime while Long Resting. This adventure will use Gritty Rest.
Equipment needed to play
Internet
Computer
Microphone
Computer or Mobile Device
Platforms used
Safety
How Nuno Andrade creates a safe table
During character creation, or the beginning of session one we will address what themes and descriptions the players are comfortable with. And after each session we will have feedback time, these are meant to be constructive and induce a "Design Critique" formula where we, as a group, need to improve to achive peak fun.
Content warnings
Safety tools used
