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Till They Have Our Faces (Dark Matter Week D&D Sci-Fi Special)

Till They Have Our Faces (Dark Matter Week D&D Sci-Fi Special)

The mission is simple: eliminate the Charybdium infestation believed to have devoured an entire satellite world. Your discovery? Anything but.

TYPE

One-Shot

SYSTEM

LEVELS

5

LANGUAGE

English

EXPERIENCE

Open to all

AGE

All Ages
ENDED
$30.00

/ Session

Details

Once / Sunday - 5:00 PM UTC

Feb 15

Session Duration / 3–4 hours

5 / 6 Seats Filled

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Meet your party members

5/6

About the adventure

Till They Have Our Faces is a D&D x Sci-Fi one-shot built to showcase the themes, tools, and tone of the new Dark Matter Compendium. Your characters are deployed on what appears to be a routine eradication mission: destroy an infestation of Charybdium, molecular swarms that devour living organisms and replace them with hollow simulacra. The target is a satellite planet believed to have been completely consumed. This one-shot is designed around difficult moral choices with no clean answers. Players will be asked to decide whether personhood is defined by origin, continuity, memory, or behavior, and what authority they have to end a civilization that only exists because of an atrocity. Mechanically and thematically, the adventure highlights the Dark Matter Compendium. Till They Have Our Faces would be for you if you enjoy D&D but wants to add some Sci-Fi flavour to it, and for players who enjoy weighted narratives that tackle moral dilemmas and sci-fi horror that lingers after the dice stop rolling.

Game style

Roleplay Heavy

Rule of Cool (RoC)

Theater of the Mind

Game themes

Cosmic Horror
Sci-fi
Space Opera
Meet the Game Master
Streamer
LGBTQ+
Queer
BIMPOC
Asian
Neurodivergent
Published Writer
Artist
Cosplayer
Teacher/Educator
Women/Femme Identifying
Game Designer
Multi-lingual

3 years on StartPlaying

127 games hosted

Highly rated for: Storytelling, Creativity, Inclusive

Average response time: Under 1 hour

Response rate: 100%

About me

Come hither, seekers of realms uncharted, how fortunate indeed that we should meet. Allow me to spin you a tale from the loom of imagination. Within this virtual tapestry, I bid you welcome to a world where the boundaries of reality yield to the boundless horizon of collaborative storytelling. Gather 'round, intrepid souls, as we embark upon journeys where your dreams shall intertwine with the strands of fate. The stories are yours, and I am but your humble guide, as well as occasional enforcers of rules, forged by this sacred covenant of respect between us all, where each voice is a note in the symphony of our shared narrative. Fear not, for here, the dice are but tools, and the true magic lies in the synergy of your creativity and that one phrase that rules them all, "yes and". ************* Hello, I am hornoured to run a game for you. I've been a player of various TTRPG for almost a decade now. As a professional Playwright and theatre director, collaborative storytelling is in my blood and soul. I love that in a TTRPG, the characters drive how the story unfold, and it becomes a constantly evolving organism shaped by both fate and choices each player would make. I have played various published modules and loved many of them, but something I've always felt deeply is the mostly eurocentric nature of the fantasy lores. As a storyteller, more than anything, I feel inspired by mythological and folkloric tales from various cultures around the world. And as someone who grew up drenched in the fantastical Eastern myths and lores, I want to fill that gap in fantasy themed games. As a GM (game moderator), I value safety above all. Nobody's fun should cause harm to anyone else at the table. I cultivate a table that encourage creativity and open communication. Overall this is a game space, so there's no need to take anything too seriously. The vibe is possibly going to be a little "wholesome morbid", because that's generally my personal vibe. I'm not interested in stories where murderhobo-ing your way through it all can get what you want. My principle is that TTRPG isn't a game about winning or losing, and that every choice has a consequence. Anyway, hope to see you soon.

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Character creation

Creating your character

Pre-Gen level 5 characters from Dark Matter will be provided on roll20.

What to expect

Preparing for the session

Welcome guests. I am thrilled for this chance to weave a tale with you. Since this is a one shot, in depth backstories are not required but I will always welcome them. Consider who your characters are and how they navigate the worlds they find themselves in, and be familiar with your builds. I'll send you the discord link once you sign up for this and set up threads for the game there. Please sign the code of conduct first and foremost https://docs.google.com/forms/d/e/1FAIpQLSfoX3YKXcyFqfVUoBMcNDkTctuzTYioL90Wbwbm-vCinv8wpA/viewform?usp=header Webcam is encouraged but not a requirement (It prevents cross-talking) Please have a mic and decent internet connection.

What Lantern Keeper (Ran) brings to the table

I'll be using roll20 for battle map as well as visual aids, where I'll also create custom tokens for PCs. I provide in depth characterization of NPCs and encourage creative problem solving. (I'll always prioritize the story over needing to include more combats just for the sake of it. However, in cases where players resolved the adventure entirely peacefully, we'll go into an alternate ending and go for a standalone combat so that we can all see the cool things your PCs can do.

Homebrew rules

You can do a bonus action things with an action.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Lantern Keeper (Ran) creates a safe table

We will be setting up lines and veils together as a table on a case to case basis. We will discuss it ahead of the game as well as at the beginning of the session so that everyone is on the same page.

Content warnings

Safety tools used

Frequently asked questions