Unnatural Occurrences: A Delta Green Campaign
Unnatural Occurrences is an episodic Delta Green campaign where agents investigate strange, horrific incidents that don’t fit official reports.
$10.00
/ Session
Details
Weekly / Wednesday - 11:30 PM UTC
Mar 18 / Session 5
Session Duration / 3–4 hours
3 / 4 Seats Filled
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Schedule
About the adventure
Strange incidents are popping up across the country—isolated at first, deniable, easy to ignore. A small town plagued by impossible sightings. A church whose sermons leave people changed. A classified raid that never officially happened. You are part of Delta Green.... or at least, you work for someone who claims they are. Each operation looks like a one-off assignment. Each mission has its own threat, its own cover-up, its own cost. But beneath the static, something vast is moving. Ancient forces. Competing factions. Hidden wars fought in shadows, sanctuaries, and server rooms. The truth isn’t just dangerous, it’s contagious. And someone… or something… is watching to see how you respond. --------------------------------------------------------------------- This campaign is structured as an episodic, monster-of-the-week Delta Green series, where strange, deniable incidents erupt across the country—each mission a self-contained operation lasting 3–6 hours, each with its own threat, cover-up, and cost—while a much larger conspiracy slowly moves beneath the surface. The tone blends cosmic horror, occult conspiracies, and 80s–90s paranoia, inspired by The X-Files, Grimm, Supernatural, They Live, Big Trouble in Little China, and The Thing, shifting between tension, dread, comedy, and gallows humor as player choices echo beyond any single “successful” mission. Because this style of play can involve intense themes and emotional pressure, player safety and comfort are always a priority: we will hold a Session 0 to align on tone, boundaries, and expectations; take regular breaks during play; use an open-door policy so players can step away or pause the game at any time without explanation; and provide aftercare and debrief space following heavy sessions. Communication is always open, and if something ever feels off, we stop, adjust, and make sure the table remains a safe, respectful, and collaborative space for everyone.
Game style
Puzzle / Mystery Focused
Rule of Cool (RoC)
Roleplay Heavy
Meet the Game Master
About me
Hey there! I’ve been rolling dice and telling epic tales for the past five years as a Dungeon Master, primarily in Dungeons & Dragons 5e and Monster of the Week. What started as a simple love for storytelling has evolved into a full-blown passion for crafting unforgettable adventures that leave players laughing, strategizing, and, occasionally, holding their breath. Whether it's guiding heroes through sprawling fantasy worlds or hunting down creatures of the night in modern-day mysteries, I live for those shared moments when the story unfolds in ways no one could have predicted. I believe in creating a space where every player shines, from the seasoned tactician to the first-time roleplayer. My games are packed with twists, humor, and heart, designed to keep everyone engaged from start to finish. I’m constantly evolving my style, incorporating player feedback, and experimenting with new ideas to ensure no two sessions are the same. 🎲 From video games to D&D 5e, I’ve always loved stepping into the worlds of imagination and adventure. 🧙♂️ Five years of DMing experience across D&D 5e and other systems like Monster of the Week and Kids on Bikes. 🌟 My games are built on creativity, collaboration, and the "rule of cool," ensuring every session is as exciting as it is memorable. 🎮 Whether it’s unraveling mysteries, solving puzzles, or diving into roleplay, I craft immersive worlds where player choices truly matter. 🏳️🌈 My table is a welcoming, discrimination-free space for all adventurers, celebrating diverse voices and stories. ⚽ Outside the table, you’ll find me writing, watching soccer, or seeking a good scare. ✨ Ready to roll the dice and embark on an epic adventure? Let’s create stories together!
View Profile →Character creation
Creating your character
Character Creation Process Character creation will take place before the first session. Players will work with the Handler (GM) to create characters that fit the tone, themes, and investigative nature of the campaign. This includes: Help selecting professions, skills, and backgrounds Guidance on tying your character naturally into Delta Green Making sure your character has strong story hooks without spoilers Ensuring party balance and shared connections where appropriate No prior Delta Green experience is required—the Handler will walk you through the system and help refine your concept. If you have an idea already, great. If you don’t, that’s just as good. The goal is to start Session 1 with characters who feel grounded, capable, and already entangled in something they don’t fully understand.
What to expect
Preparing for the session
Have a free account for Roll20 and Discord. Check out the Delta Green - Agents Handbook, as well as a podcast or YouTube content.
What GM Kasey brings to the table
What the Handler Provides: A fully prepared episodic Delta Green campaign, designed for ongoing play with self-contained operations and a larger unfolding conspiracy Professionally run sessions focused on investigation, tension, and player choice A consistent tone blending cosmic horror, occult mystery, and humor Availablility before the first session to help with character creation, rules questions, and campaign onboarding Clear communication, session scheduling, and campaign updates A strong emphasis on player safety, consent, and table comfort Ongoing narrative continuity where player actions have lasting consequences Support for both new and experienced Delta Green players The goal is to provide a game that feels grounded, immersive, and reactive, where every operation leaves a mark, and nothing is ever completely forgotten.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How GM Kasey creates a safe table
Player safety and comfort are a top priority at my table. Before the campaign begins, we will hold a Session 0 to discuss tone, expectations, boundaries, and any content concerns so everyone is on the same page. During play, we will use regular breaks, an open-door policy (players can step away or stop play at any time, no questions asked), and clear check-ins to make sure everyone remains comfortable. After intense sessions, aftercare and debrief time will be available to help players come down from heavy moments and talk through anything that needs processing. Communication is always open, if something ever feels off, we pause, adjust, and move forward together.
Content warnings
Safety tools used