Dragonlance: Shadow of the Shadow Queen

Image by Cynthia Sheppard

Dragonlance: Shadow of the Shadow Queen

War is Coming! Armies of the Shadow Queen have risen and seeking to conquer the lands. Unless heroes rise to resist, nowhere will be safe!

TYPE

Campaign

LEVELS

1–12

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
2 NEEDED TO START
$25.00

/ Session

Details

Weekly / Sunday - 7:00 PM UTC

Session Duration / 3–3.5 hours

Campaign Length / 35–50 Sessions

1 / 5 Seats Filled

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This game will begin once 3 players have joined

Meet your party members

1/5

About the adventure

The Dragon Armies of the evil god Takhisis are conquering foreign lands. Now they have come for you! This is a level 1 to 12 adventure set in the Dragonlance world of Krynn. It is suitable for beginners up to seasoned players. Enjoy tactical combat, intense role play, exploration of past civilizations, and epic feats of heroism as you battle to turn back the hordes of the Shadow Queen. - Your decisions can save or doom thousands of people. - The leadership you exhibit can change the tides of battle. - Uncover the long lost legendary artifacts of the long buried and forgotten peoples from before the last Cataclysm. - Face the ultimate showdown with the champion of Dragon Armies to extinguish the Fires of the Cataclysm to decide the fate of the world. Additional material will be added based upon character backstories and to provide an ultimate end to the threat of a cataclysm.

Game style

Combat Heavy

Hexcrawl / Exploration

Rule of Cool (RoC)

Rules as Written (RaW)

Theater of the Mind

Game themes

Meet the Game Master

5.0

(28)

3 years on StartPlaying

598 games hosted

Highly rated for: Creativity, Teacher, Storytelling

About me

Call me Oginme, OG, or Cliff. I have been playing D&D since 1978 and ran my first homebrewed adventures two years later. I put the game aside for a couple of decades to focus on career and family. Then my son asked for a Dungeons and Dragons set for his birthday and asked me to create a campaign for him and his friends. I went on to DM for two additional groups who had been abandoned by their DMs and we went on to run campaigns lasting well over two years. A decision to leave a demanding and unrewarding job handed me an opportunity to take on running games and campaigns professionally. The term professional is not one I use lightly. I have read many books, listened to many live streams, and practiced at improv and writing to improve my skills. My constant stream of imagination and flight of fantasy are activated when DMing games of DnD. I continually work to improve my delivery, voicing, and improv skills. When not playing, planning, or creating for my games, I have a small herd of LaMancha dairy goats, plant an extensive garden, play guitar, read and listen to a whole lot of books, study a variety of subjects, and cook.

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Character creation

Creating your character

Characters will be created at Session 0. I will give the players a choice during the session 0 between standard array or rolling together for an array all will use. We will be using D&D 5e 2024 and additional classes/subclasses from the 2014 books will be available to choose. There are aspects of choosing your class and species which may be specific to the setting of Krynn: - The Gods are absent so clerics are non-existent or rare with healing magic considered a miracle - The halfling species of Kender can be chosen to fit within the setting, but I have made changes to make them more interesting and less despised. - Official species of Dwarves, Elves, Gnomes, Halflings, Kender, and Humans have specific flavorful regions where they are most populous. Please ask about including, and we can discuss, any alternative species you would like to play so we can work together to provide lore for their existence. I am willing to discuss inclusion of other official source books as well as 3rd party or home brewed classes and species, provided they could be worked into the history in the setting.

What to expect

Preparing for the session

You will need at a minumum: - A free account on Roll20, - A free account on Discord, - A computer, - Internet access, - A dedicated microphone is highly recommended to exclude feedback and background noise from making things difficult for other players to hear. - Headphones are very much recommended to avoid feedback from external speakers getting picked up by your microphone. Upon signing up for the game, you will receive a welcoming email. In the email you will find links to the game on Roll20 and the Discord server. On the Discord server, you will find more information about the background and lore of Krynn along with guidance on character backgrounds and building.

What Oginme brings to the table

What you can expect: Maps, dice rolls, character sheets, and handouts will be on Roll20. Voice and music/ambient sounds will be over Discord. There is a dedicated discord channel for the game which will include areas for out of session role play, general session notes, lore and setting knowledge, and announcements. I supply custom maps for most encounters and settings. The move to a map is not a sign that things will devolve into combat. Instead, there will be things on the map for you to take note of and use to your advantage. These maps are also more immersive with detail and color to make things interesting and show terrain and objects with which you can interact or use. I do create a written summary of each session on both the Roll20 game forum and on Discord for your personal enjoyment and/or review. I play a soundtrack for each session to help with immersion and mood for the settings. You will find plenty of handouts to help with visualization and your reference further on in the campaign. I also supply a variety of tokens for NPCs and adversaries which assist with identification during encounters. Along with that, my NPCs are my characters in the game. Important NPCs have their own values, goals and objectives and will usually act with their own self-interest in mind. Do not expect all creatures to fight to the last, nor will they try to exterminate you without cause. Most will attempt to surrender or flee when over matched and will not pursue characters who flee if it goes against their objectives or nature. The failure of a creature to do so is also a clue to the players on the autonomy of those creatures.

Homebrew rules

We will discuss adoption of home brew rules as well as optional official rules during session 0. Any inclusion of alternate, home brewed, or optional rules will be with the consent of the players.

Equipment needed to play

Internet

Computer

Microphone

Headphones

Safety

How Oginme creates a safe table

The campaign will start with a session 0 where we will discuss the table rules and identify lines and veils for everyone to respect. My agenda for session 0 can be found https://docs.google.com/document/d/1v8phgrwjeOfOu5ivSqrKmcqcKzJTqj8XBnpm6CUZWJk/edit?usp=drive_link. My table rules can be found https://docs.google.com/document/d/15PsoLeQihhUVv_SSBjIUSRBLYe9k4IjtZUp9qQId8QM/edit?usp=drive_link. I will make X, N, and O cards available during the game for players to react to any objectionable content within the game. These will be anonymous and will provide us with a chance to dial back any objectionable content or figure out how to make the situation more suitable for all the players. Following sessions, I will be available for debriefing on the content of the session. Where needed, we will discuss the direction and where the content needs to be adapted or changed. I have a separate channel in the Discord server for the players to acknowledge the actions of others (Stars) and add wishes for opportunities, content, and/or action they would like to see moving forward (Wishes). As a matter of service, I am usually available at most times to have a discussion on aspects of the game you find either troubling or would like to see more often.

Content warnings

Safety tools used

Frequently asked questions