Image by Jaime Martinez
Hell's Rebels: Overthrow the Infernal Government - Pathfinder 2e
The people can take no more indignity; the time has come to rise up against their oppressors. This revolution needs strong leaders. Leaders like you!
$27.00
/ Session
Details
Weekly / Sunday - 10:00 PM UTC
Session Duration / 3–3.5 hours
2 / 5 Seats Filled
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About the adventure
🏳️🌈🏳️⚧️ Welcome ✨ Beginners Welcome ✨ 🪀Urban Sandbox 💥Fighting in the Streets ✊️Organizing and Agitating 🥂Social Intrigue 🎪Huge Cast The rebellion begins! The city of Kintargo has long been a safe haven for artists, freethinkers, and those marginalized by the oppressive Chelish empire. Now, your city has been placed under martial law. Against a Hell-aligned government, you and your comrades will organize and mobilize the people of your city. The time for marches and demonstrations is over. Non-violent options have been exhausted. The people are tired, terrified, and confused; and they need brave souls to inspire them to action! But power never gives itself up willingly; and in Cheliax, taking on the throne means taking on Hell itself. Experience the classic Pathfinder adventure, custom-adapted to Second Edition! It’s a Hell of a fight for 1st - 17th level characters. ------------------------------------------- Pathfinder 2nd Edition is a TTRPG which excels at encouraging players to make meaningful choices. Whether at the level of character creation, or that of the in-the-moment crisis; player characters have a lot of options. The system is deep, but remains accessible to new players. You'll find its combat and exploration systems feel intuitive and rewarding to player choice. The Foundry Virtual Tabletop makes this adventure into a truly premium RPG experience. High-quality maps with delightful visual effects, animations for spells and attacks, automated calculation of roll bonuses and penalties, and much more. PF2e on Foundry is immersive, fast-paced, and easy to pick up.
Game style
Roleplay Heavy
Tactical / Crunchy
Meet the Game Master
About me
🔵 34 - he/him 🔵 "Heya" When I run games, my goal is to set a stage for my players. I make sure everything is right; my character work, the soundtrack, the worldbuilding, the narrative cohesion, and most importantly - the table vibe. I want to foster an environment where my players can most comfortably share their creative selves. To me, that means not only immersing them in a game world that feels real and enticing, but also cultivating a gaming environment where players feel heard, and among friends. In addition to being an enduring RPG enthusiast, I've spent most of my life performing. Plenty of time on stage as well as in the booth; my voice is my instrument, and I love no performance as much as I love filling the role of GM. I have long been fascinated by this collaborative medium, and I'm seeking players who similarly wish to explore the narrative possibilities that only RPGs can offer. Let's ham it up and roll some dice! <<Check out the "Youtube" link at the bottom for an old demo of my character work! It's a bit on the loud side right off the bat so be prepared>>
View Profile →Character creation
Creating your character
At our Session 0, we'll congregate in Foundry and in Discord to discuss as a group what kind of adventuring party we want to create. We'll go over the basic game rules and create our 1st-level characters together. Anyone joining us after our Session 0 will need to schedule a one-on-one chat with me *prior* to your first session with us - so I can catch you up on everything you need to know!
What to expect
Preparing for the session
All you need is a mic, a decent internet connection, and an active imagination! Extra credit for checking out the Season of Ghosts Player's Guide before our Session 0, found here: https://paizo.com/store/pathfinder/adventures/adventurePath/seasonOfGhosts We'll use Session 0 as an opportunity to familiarize ourselves with character creation, as well as Foundry VTT. If you're joining us after our Session 0, you'll just need to schedule a one-on-one chat with me *prior* to your first session with us - so I can catch you up on everything you need to know!
What Dabinski brings to the table
As GM, I'll be bringing my performance experience to bear in embodying NPCs and in guiding the narrative while controlling the story's ambient musical soundtrack in real time. I will provide challenging tactical RPG combat enhanced with glossy maps and artwork, and a robust suite of VTT automation to make things easier. As game facilitator I'll be working to ensure good experiences at the table by fostering an environment of communication and mutual creative support.
Homebrew rules
Check out our table house rules here: https://docs.google.com/document/d/1WfDnI7PrvK2OC2Qmq9jZ_necBlQ1XSWUH_OnqgNmfPE/edit?usp=drive_link
Equipment needed to play
Computer
Headphones
Internet
Microphone
Platforms used
Safety
How Dabinski creates a safe table
During Session 0 we'll discuss our various safety tools and how best to utilize them. Afterwards I'll send out the Monte Cook RPG Consent Checklist to get a precise record of which subjects need not be broached during our game. Consent is a constant state of flow, and I intend to foster an environment where the group can discuss uncomfortable situations as they develop, if necessary - and to support one-another in finding the most equitable ways of moving forward with the game.
Content warnings
Safety tools used
