Claiming the Badlands
A Hex-Crawl exploration of the dungeons and wilderness of unclaimed territories in hopes of building a new community.
$10.00
/ Session
Details
Custom / Sunday - 11:00 PM UTC
Session Duration / 3–4 hours
0 / 10 Seats Filled
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About the adventure
The Compass of Knowledge guild of adventurers and explorers have a contract with the country of Brigand to set up operations in a cursed region of wilderness known simply as "The Badlands". Your goal is to explore the wilderness around your new fort "Heraldic Stand". To slay the monsters, thwart or entice factions, and build your fort into the start of its own prospering nation.
Game style
West Marches
Hexcrawl / Exploration
Game themes
Meet the Game Master
Less than a year on StartPlaying
1 game hosted
Highly rated for: Storytelling, Inclusive, Teacher
Average response time: 1 hour
Response rate: 100%
About me
Hello my name is James and I have been playing tabletop rpgs since I was 6 years old. I am a second generation nerd who loves running games in a variety of systems and would love to craft a campaign specific for you.
View Profile →Character creation
Creating your character
Will be making characters at your first session, will be using point buy system with 27 points.
What to expect
Preparing for the session
Roll20 and Discord accounts needed. Headset and mic are suggested.
What James Windus brings to the table
A large wilderness populated with factions and dungeons. A homebase that builds with the choices of the characters. An evolving quest board and npcs that grow with the story the players make.
Homebrew rules
Rules as written for most things. Stealing some base building elements from other systems.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How James Windus creates a safe table
X, N, Os will be done as a message.
Content warnings
Safety tools used