NARCOTIC | Deep Space Sandbox | Horror & Crime Thriller Campaign

NARCOTIC | Deep Space Sandbox | Horror & Crime Thriller Campaign

Mazatlán Station orbits Baracoa I—Bratva assassins rule, arenas crown killers, cops are bought, nightmares leak into space. Stay useful or die.

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
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4 SEATS LEFT
$29.99

/ Session

Details

Bi-weekly / Saturday - 5:00 AM UTC

Feb 21 / Session 1

Session Duration / 3–4 hours

3 / 7 Seats Filled

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Schedule

Sat, Feb 21 | 5:00 AM – Session 1

Sat, Mar 07 | 5:00 AM – Session 2

Meet your party members

3/7

About the adventure

NARCOTIC – A MOTHERSHIP Campaign Welcome to Mazatlán Station, a lawless freeport orbiting Baracoa I, the frontier world where the galaxy’s most lucrative illicit products originate. Here, the Bratva, also called La Maña, runs the show. Syndicate enforcers, assassins, and bounty hunters openly outgun the paper-thin government and the weak police—who themselves answer to the syndicate. Power is absolute, money is survival, and loyalty is measured in blood. Your crew lives on this station. You work for the syndicate—or profit by staying useful—and the universe will test every decision. One mistake, one missed payday, and the Choke claims you, or worse: you are recycled. Out here, there’s no justice, only opportunity. Hitmen and bounty hunters aren’t just feared—they are celebrated. The station hosts gladiatorial arenas where killers fight for glory, fame, and wealth. A ranking system tracks the greatest assassins and bounty hunters in the port city, giving the bold and deadly a path to legendary status… or a quick death. You’ll carry out smuggling runs, assassinations, prison breaks, boarding raids, and black-market deals. You’ll explore derelict ships, dangerous colonial worlds, and uncharted locations. The industrial planet Tucson IV looms as a bureaucratic powerhouse, a major consumer of goods—licit or illicit—where corporate authority and syndicate interests collide. Mazatlán is a living nightmare. The station hums and shifts with a life of its own; the atmosphere feels wrong, heavy, almost watching. Shadows move where they shouldn’t, whispers echo in the corridors, and nightmares occasionally spill over into waking life. Those who survive say the station itself is alive, hungry, and capricious. NARCOTIC is a game of survival, greed, and power. Your choices shape your fate: smuggle, steal, fight, manipulate, or die. The station thrives on paranoia, betrayal, and violence, and the only rule is usefulness. Stay alive, stay profitable, or vanish into the Choke. Are you ready to make Mazatlán yours—or just survive long enough to tell the tale? Character Roles: • Syndicate enforcers, arena fighters, bounty hunters, smugglers, fixers • Mercenaries, rogue scientists, corrupt officers, thrill-seekers • All with one goal: survive, profit, and navigate the madness of Mazatlán Station

Game style

Theater of the Mind

Sandbox / Open World

Roleplay Heavy

Realm Building

Organized Play

Dungeon Crawl

Meet the Game Master

D'Antonio

5.0

(20)

Game Designer
Multi-lingual

1 year on StartPlaying

68 games hosted

Highly rated for: Creativity, Teacher, Sets the Mood

Average response time: 1 hour

Response rate: 100%

About me

I’m a storyteller focused on grounded, character-driven narratives that explore power, loyalty, and survival in hostile, complex worlds. My campaigns draw heavy inspiration from organized crime dramas, psychological thrillers, and the harsh beauty of the Western states and Northern Mexico—regions I know intimately and build into my worlds with care and accuracy. I mainly run Vampire: The Masquerade 5th Edition, a game system that thrives on moral ambiguity, factional tension, and the constant push-and-pull between survival and control. My games emphasize cultural depth, political nuance, and long-form arcs where every action has weight. I spend a great deal of time developing living, reactive settings—cities, factions, and families that grow, fracture, or fall based on your choices. As an audio professional, I create original music and sound effects tailored to each campaign. That includes in-world songs, atmospheric scores, and dynamic sound effects—all crafted to elevate the mood and immerse players more deeply in the story. When you play at my table, you’re stepping into a world with a heartbeat. Whether you’re surviving the brutal heat of the Mojave or maneuvering through the shadowy politics of undead Los Angeles, my games deliver a grounded, story-first experience where your choices drive the world forward. Sessions are immersive, character-focused, and built to reflect the weight of your actions. I aim to create narratives that feel lived-in, dangerous, and meaningful—perfect for players who want to lose themselves in a setting that challenges them at every turn.

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Character creation

Creating your character

Character creation will be handled during session 0. Players are free to either generate a character with the Companion App, or make a original character by the vanilla Mothership 1E rules. The Player's Survival Guide is enough for the players, I can provide information on anything from the other materials.

What to expect

Preparing for the session

Players will need to make a Mothership Companion App Account, Alchemy VTT account, and a Discord Account. No purchases are necessary on either website. Once a player made a Mothership Companion App account, they will be able to easilygenerate a new character. During session zero, or when a player first joins, I will make sure to go over the essential rules, however everything they need to know will be mostly within the free Mothership Player's Survival Guide. Campaign rules and guidelines will be provided.

What D'Antonio brings to the table

As your Game Master, I deliver a cinematic, theatre-of-the-mind experience crafted for players who want more than just dice and dialogue. Every session is supported by custom artwork, photographed backgrounds, and immersive audio that goes far beyond ambient noise. Gunfire has weight (sound effects), voices echo in abandoned urban buildings, and night clubs crank with punk rock and modular techno, and original songs that reflect your the mentality of characters in the world—sometimes even telling your story. I voice every NPC with care and personality, making conversations feel grounded and alive. With my background in sound engineering, I shape each scene with a level of audio detail rarely seen in TTRPGs. This is storytelling with a pulse—built to pull you in and not let go.

Equipment needed to play

Internet

Computer

Microphone

Safety

How D'Antonio creates a safe table

During Session 0, the Game Master and Players come together to discuss the campaign’s rules, expectations, and tone. The GM explains the setting, system mechanics, themes and concepts, while players share their character ideas and establish boundaries. This session also covers the group’s play style, scheduling, and etiquette, setting the foundation for a smooth, respectful, and immersive campaign experience.

Content warnings

Safety tools used

Frequently asked questions