Myth Speaker
Become a legend! Funeral games crown new champions in Bailax, until an omen sparks turmoil. Ascend as hero-gods or watch the city destroy itself.
$25.00
/ Session
Details
Weekly / Friday - 4:00 AM UTC
Session Duration / 3–4 hours
Campaign Length / 30–60 Sessions
0 / 5 Seats Filled
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About the adventure
The city-states of Iblydos rule an archipelago steeped in mythic power, legendary beasts, and ancient history. Yet the region suffers; the myth-speaking rites that used to elevate great heroes into mortal demigods are failing, with few of the hero-gods surviving to guide their people and grant magic. This all changes with the war god Gorum’s death. The resulting fallout known as the Godsrain awakens some forgotten source of mythic potential, transforming the PCs into the first new hero‑gods in recent memory. But what is this mythic power, and will it revitalize Iblydos or doom it entirely? Sangeh, the titan whose body formed Iblydos, has awoken. Between her blessings and the Godsrain, the archipelago is now awash in mythic power. Yet like a runaway mutation, this power is transforming mundane creatures into mythic monstrosities, rending the bodies of those who can’t control the energy, and even animating the land itself as Iblydos transforms into a living fairy tale. All the while, the titan’s prophet Pteios travels the island, facilitating and prophesying his patron’s will.
Game themes
Meet the Game Master
About me
Hey there! I'm Gamersaurus Lex, a longtime player and GM who owned a local game store for about a decade. I am a happy-go-lucky extrovert that spent the last decade of his life running a FLGS and professionally nerding out with gamers of every age and disposition. I love running games with lots of excitement, fully realized NPCs, and a true open sandbox approach, even when we're running an established module. You want to ignore the module's storyline and chart your own course? I will make it happen! Prefer to play in one of my homebrew campaigns set in the Moonsea Region of the Forgotten Realms? Buckle up, you're in for a wild ride! I have decades of experience introducing new players to the hobby, at my game store, conventions, and at my home table, so you couldn't be in better hands if you're just starting out with TTRPGs or if you're switching systems. I have been a pro GM for about 20 years, and only recently started offering my services online with StartPlaying. Veterans will enjoy my games, too, especially with all the Easter eggs that pop up in every session. I tend to run D&D 5e, Pathfinder 2e, and Starfinder these days, but I have plenty of recent experience with 3.x, Savage Worlds, GURPS, and the many varieties of the Cypher System. And, let's be honest, given time to prepare, I can run any system if there is a group that really wants that system.
View Profile →Character creation
Creating your character
Join my Discord server: https://discord.gg/adkCzF6S86 I'm /u Gamersauruslex Most players use Pathbuilder (https://pathbuilder2e.com/) to create their characters, which I can then import into FoundryVTT. Characters start at 1st level. The first rule of PC creation is: Make sure your character has a strong motivation to join a party and pursue the common goal. The Myth-Speaker Adventure Path takes the PCs from levels 1 through 9, ending at 10th level. Early in the campaign—but not immediately—your characters will gain mythic power as presented in War of Immortals. These rules grant the PCs additional resilience and a handful of additional feats, similar in many ways to gaining a free archetype. The second rule of PC creation is: Make a character the other players, the GM, and you will enjoy hanging out with 3-4 hours every week. You'll want to peruse the Myth Speaker Player's Guide PDF, available for free online and on my Discord server.
What to expect
Preparing for the session
You'll need a mic (webcam optional) for Discord and a computer that can run ForgeVTT (web-based version of FoundryVTT) in your browser (Chrome works well). You'll also need a free account at ForgeVTT.com.
What Gamersaurus brings to the table
I am a storyteller and we are going to tell the story YOU want to tell. I create lots of NPCs and try to give them all unique personalities, voices, habits, and motivations. Despite the use of an established Adventure Path, no two campaigns have the same plot, because I customize everything for your PCs. You don't have to be exactly the kind of heroes the Adventure Path expects and you don't have to take every quest. You can be the good guys, the bad guys, or a little of both - it's up to you! As a general rule, I reward investigation, planning, and social interaction, but in this campaign, I will also be providing in-game rewards for leaning into the culture, mythology, and politics modeled on Ancient Greece. The more you know (and the more friends/connections you have), the better armed you will be for what might be lurking around the next corner. I always reward players who come up with unique or creative ways to solve problems, and there are no stupid questions (e.g., "Can I swing across the room on the chandelier?" "Heck yeah, roll an Acrobatics check!") I generally follow the rules as written, along with some modifications to keep the game moving (e.g., if the battle is clearly won, rather than sit around for another 4 rounds whittling away at a monster's HP, I may ask if "How do you want to end it?"), but I am also not opposed to the Rule of Cool, especially in climactic moments! All my games are high on RP, but this AP is filled with influence and political intrigue. For important NPCs and factions, I track attitudes and reputation. Sometimes, combat can be avoided (or even interrupted) with a well-timed diplomatic offer or intimidating threat. That said, my combats are challenging and interesting (lots of modified monsters, varied settings, hazards, and goals) and character death is always a possibility. (We can discuss at session zero just how gritty or grim you want it - my default is grittier than Harry Potter, but maybe not quite Game of Thrones.) If you want to use a voice or accent, that is awesome, but you are also free to narrate your character's actions in the first or third person: e.g., "Beatrice is suspicious of this haughty noble and tries to direct the conversation to learn more about his background" or "I don't believe him, but I want to convince him that I do." As far as resources go, I use FoundryVTT on ForgeVTT (so you just need a free account at the ForgeVTT website and not your own copy of FoundryVTT). I have a subscription to Demiplane's Pathfinder Nexus for creating characters, but most of my players use Pathbuilder. I also use a ton of add-ons and other services, such as Syrinscape, dScryb, assets and mods from content creators on Patreon (Michael Ghelfi, Czepeku, Mr Primate, TheRipper93, etc.) for awesome maps and art, and even some custom-created maps and tokens and customized art from the original Pathfinder modules (all of which I own).
Homebrew rules
* You don't lose your hero point if your new roll is lower. *Ronald the Rules Lawyer's version of Aid (more generous) *Ronald the Rules Lawyer's version of Recall Knowledge (more flexible) * Mythic Points/Proficiency, Mythic Feats, Mythic Destiny, Mythic Calling (not homebrew, but it is a variant used in this AP)
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Gamersaurus creates a safe table
This AP includes lots of violence, because epic heroes of Ancient Greece won honor in battle and brutal contests. There will be vicious and mythical monsters that can be cruel and violent. We'll have a session zero where we agree on the lines to be drawn and veils to be raised (i.e., anything terribly horrifying will likely take place "off screen").
Content warnings
Safety tools used