Icewind Dale Rime of the Frostmaiden session 0
Icewind Dale is trapped in endless night. Auril walks among mortals. Survival means defying a god—and the cold itself.
$20.00
/ Session
Details
Weekly / Sunday - 1:00 AM UTC
Session Duration / 2–2.5 hours
2 / 6 Seats Filled
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About the adventure
North of the Spine of the World and west of the towering Reghed Glacier lies a desolate realm of frost and shadow—a windswept tundra where few dare tread and fewer still survive. This unforgiving land, once touched by fleeting warmth, is now shackled in an endless, sunless winter. The skies remain cloaked in darkness, the auroras dimmed, and the cold bites deeper than ever before. At the heart of this eternal frost broods Auril the Frostmaiden, goddess of winter’s wrath. Paranoid and vengeful, she believes the other deities conspire against her. In response, she has retreated to Icewind Dale, choosing to walk among mortals in secret. Her presence is no blessing—she has unleashed a dreadful enchantment upon the region, plunging it into a cursed season without end. The people suffer, the land withers, and hope itself begins to freeze.
Game style
Rule of Cool (RoC)
Game themes
Meet the Game Master
About me
Hey there! I'm deeply immersed in the world of tabletop roleplaying games, with over 15 years of experience in Dungeons & Dragons and Pathfinder. My journey began in a cozy local game store where I eagerly participated in RPG nights, immersing myself in fantastical realms and epic adventures. Around a decade ago, I took a leap of faith into the role of Dungeon Master (DM), feeling a mix of nerves and excitement. Little did I know that this decision would shape my passion and expertise in storytelling and world-building. As a DM, I found immense joy in crafting intricate narratives, designing challenging encounters, and witnessing the creativity of my fellow players as we collectively explored new horizons. Expanding beyond Dungeons & Dragons, I delved into the rich tapestry of Pathfinder, embracing the intricacies of its ruleset and the boundless possibilities it offers. As a Game Master (GM) in Pathfinder, I've honed my skills in improvisation, strategic thinking, and fostering a collaborative atmosphere where every player's voice is heard and valued. For me, tabletop RPGs aren't just games; they're portals to limitless imagination and camaraderie. Whether we're battling dragons in the depths of a dungeon or negotiating with powerful factions in a bustling city, every session is a journey into the unknown, fueled by friendship and shared storytelling.
View Profile →Character creation
Creating your character
Character creation will be done by point buy as is in 5th Edition. Game will be open to create characters and i am available to help before, during or after session 0. Books available for character creation Players Handbook, Sword Coast, Tasha's Cauldron of Everything, Tortle Package, Xanathar's Guide to Everything, Monsters of the Multiverse, Volo's. Forgotten Realms Heroes of Faerun, Fizban's Treasury of Dragons and Ravnica.
What to expect
Preparing for the session
you will need Fantasy Grounds Unity, a concept of your character, discord with a working mic.
What Cynister brings to the table
I will bring to you complete access to Fantasy Grounds, which will include character sheets, maps and combat trackers! We will do character creation during Session 0. During that session I will go over how to use Fantasy Grounds, how to create your character, and how a battle will work
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Cynister creates a safe table
Session 0 Overview During this session, I will guide you through the process of creating a character in Fantasy Grounds. You will learn how to utilize the character sheet effectively and understand the mechanics of combat. For detailed rules and guidelines, please refer to my Discord channel.
Content warnings
Safety tools used