Fall of the Shogunate | GURPS Realm Management
Control of the territories shifted to the Daimyo as the Shogunate collapsed, now Warlords race to be the New Emperor of Japan!
$30.00
/ Session
Details
Weekly / Friday - 12:00 AM UTC
Session Duration / 2–3 hours
1 / 4 Seats Filled
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About the adventure
Taking place during Japan's Warring States period, specifically mid-16th Century, this game tells the story of the collapse of power of the Shogunate. The Shogun was a military dictator appointed by The Emperor of Japan, to keep the territories in line. Now, with an inability to wrest control, the independent territories have gained far more power. The territories, ruled by Daimyo, are now ungoverned are able to wage war, trade on their own terms, and determine their relationships with the other Daimyo. Given the muted violence that plagued the landscape when there were rules, as the referee is now dead, violence sweeps and barbarians are unchecked. Japan is not alone in the world, regular world events visit their shores, like Mongol Invaders and European Explorers. In this interpretation, Japanese Myth is not so ficitional. Amaterasu Ōmikami presides over her family and rules the heavenly realm. Monsters, known as Yokai, have their place in the landscape, such as Oni, Kitsune, and Yurei (Vengeful Ghosts). Using GURPS Realm Management, players will each take an equal sized territory to run in an alliance together against other territories. Each will be their own Daimyo, which will involve the management of Resource Points. Making the hard decisions each turn of The Wheel, like martialing your military, cultivating natural resources, and negotiating with your friends and enemies. This game will also reach into other GURPS Books to supplement Realm Management, including Mass Combat, Boardroom & Curia, and Social Engineering. All of these books will be provided free to players, including any additional resources necessary to play the game.
Game style
Realm Building
Rule of Cool (RoC)
Tactical / Crunchy
Game themes
Meet the Game Master
2 years on StartPlaying
353 games hosted
Highly rated for: Creativity, Teacher, Knows the Rules
Average response time: 1 hour
Response rate: 100%
About me
I am a longtime TTRPG GM that loves D&D & GURPS, with a large library of books, art assets, and time to share with my players, it is my favorite thing to do. I am a huge fan of roleplay and often modify mechanics to benefit storytelling & session fluidity. I use Foundry VTT, which is free to my players, and includes vast customization options for every campaign & every participant. Please take a look at this Google Sheet for all of my GURPS games: https://docs.google.com/spreadsheets/d/1OIi-Yp_5L2k4LvJ_L-YxgZ_YF7QIsZr4h0PIoit8fKM/edit?usp=sharing
View Profile →Character creation
Creating your character
Players will design a Daimyo that will act as their "Character", while also designing their Realm, including assigning Resource Points and choosing factors like Government Type and Enhancements/Limitations for their Realm. Each Player does this separately, and then will be placed in a close proximity to one another. Once play begins, they will get Character Points to advance their Daimyo, who will act as their Diplomat, General, Spymaster, etc.
What to expect
Preparing for the session
Players should read GURPS 4th Edition Basic Set, Chapters 1 - 4, to learn how to make a character. Then they should read GURPS Realm Management, and, if they can, Mass Combat. These books will all be provided the moment you sign up.
What John brings to the table
Players can expect a massive GURPS Library which will be provided free, and access will be provided for life. They can also expect Foundry VTT, which is where World Maps, Regional Maps, World Notes, Ambient Music, and Rolls will be hosted/made. A complex world map, based on real life Japan, will be provided to chart the locations and names of Territories, as well as mark geological features like Mountains, Rivers, Lakes, etc. Music will be low-key and calming to help aid in a regional mindset and avoid awkward silences. Primarily Japanese music, which will overlap with Weather sound effects like during Hurricanes and Droughts. The GM will provide intense descriptions of battles, based on Roll results. Also descriptions of devestations, like after a city is sieged or a flood sweeps through a farming valley. This GM uses Rule of Cool for the most part, aiding in players having fun and getting to think outside of the box. Obviously this will have limits, but the Rules as Written were made to be bent.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How John creates a safe table
Players will get a Session 0 where they get to talk about their expectations and what they do not want to see. We also do Aftercare/Debriefing, after each session we have a 5 - 15 minute meeting about any problems, scheduling, and ideas.
Content warnings
Safety tools used