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Phandelver and Below: The Obelisk l First Session Free!
An ambush on the road to Phandalin ignites goblin wars, vanishing townsfolk, and whispers that the Lost Mine seals a breaking horror.
$15.00
/ Session
Details
Weekly / Thursday - 11:00 PM UTC
Feb 19 / Session 2
Session Duration / 3 hours
5 / 5 Seats Filled
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Schedule
About the adventure
Welcome to Phandelver and Below: The Shattered Obelisk, a heroic fantasy campaign that begins with classic adventure and slowly descends into something far stranger. Set in the frontier town of Phandalin and the wild lands surrounding it, the story starts with ambushes, goblin raids, and a long-lost mine—but beneath these familiar dangers lurks an ancient power tied to fractured obelisks and creeping psychic corruption. What begins as a grounded tale of exploration and survival evolves into a struggle against forces that warp minds, reshape reality, and threaten the region from below. This game blends traditional D&D adventure with cosmic horror and mystery. Expect a shift in tone as the campaign progresses: early heroics and dungeon delving give way to unsettling discoveries, moral uncertainty, and enemies that cannot always be beaten with steel alone. Themes include hidden histories, loss of control, the cost of power, and how ordinary people respond when the world begins to break. The horror is more psychological than gory—unease, dread, and strange phenomena rather than constant brutality. My playstyle emphasizes story, atmosphere, and character choice. Your decisions matter, and the world reacts to them—sometimes in subtle, unsettling ways. Combat is meaningful and cinematic rather than constant, while roleplay, investigation, and problem-solving are equally important paths forward. This game is for players who enjoy immersive storytelling, character-driven arcs, and uncovering secrets layer by layer, whether you’re new to D&D or a veteran looking for a campaign that starts familiar and becomes unforgettable.
Game style
Combat Heavy
Roleplay Heavy
Sandbox / Open World
Meet the Game Master
About me
Hey everyone! I’ve been playing Dungeons & Dragons for about four years now, mostly as a player and I’ve really fallen in love with what the game offers. The storytelling, creativity, and memorable moments that come from playing together. I’m newer to DMing, but I’m enthusiastic, prepared, and genuinely excited to be behind the screen. I enjoy building worlds, creating stories, and giving players choices that actually matter and shape what happens next. I want your characters to feel important, and for the world to react to the things you do. My DMing style leans toward a balance of roleplay, story, and combat. I care more about immersion, pacing, and everyone having a good time than strict rules-lawyering, while still keeping things fair and consistent. At the end of the day, fun and shared storytelling come first. I’m really looking forward to starting this adventure together and seeing where the story goes. Let’s make something memorable.
View Profile →Character creation
Creating your character
Character creation will take place before the first session. Session 1 will focus on introductions, world context, and beginning play rather than building characters from scratch. If you need help finalizing anything, we can do quick adjustments together before we start. Starting Level All characters will begin at Level 1. This allows the party to grow into their roles naturally and gives everyone time to learn how their characters function in play. Ability Scores Ability scores will be determined using [choose one and insert here]: Standard Array Point Buy Rolled stats (4d6, drop the lowest, rolled once and assigned as desired) Everyone will use the same method to keep things fair. Where characters are created Characters should be created using D&D Beyond or a fillable character sheet (digital or paper is fine). Please make sure your sheet is complete and shared with the DM before Session 1. Allowed Sources You may use options from the following books: Player’s Handbook Xanathar’s Guide to Everything Tasha’s Cauldron of Everything Anything outside these sources (homebrew, Unearthed Arcana, or other official books) must be approved by the DM in advance. Character Concept Expectations Characters should: Be willing to cooperate with the party Fit within the tone and setting of the campaign Have a reason to engage with the world and its conflicts If you’re unsure whether a concept fits, ask first—we can adjust it together.
What to expect
Preparing for the session
Before you can participate in the game, please complete all of the following steps: 1. Join the Discord Server You will receive an invite link to the campaign Discord. This server will be used for: Announcements and scheduling Voice chat during sessions Rules clarifications and between-session discussion Make sure your Discord name is recognizable to the DM. 2. Create / Log Into Required Accounts Please make sure you have active accounts on the following platforms: Discord (required) [Roll20 / Foundry / other VTT – specify one] You will receive an invite link once accounts are confirmed D&D Beyond (recommended for character creation and sharing) 3. Set Up the Virtual Tabletop (VTT) Accept the invite to the campaign VTT. Test that you can: Load the game page Move a token Roll dice (if applicable) No purchases are required unless stated otherwise. 4. Install or Prepare Any Required Software A working microphone is required. Headphones are strongly recommended to prevent feedback. If using Foundry: Use a modern browser (Chrome or Firefox recommended). No additional software downloads are required unless the DM announces otherwise. 5. Create Your Character Build your character following the Character Creation Guidelines provided by the DM. Make sure your sheet is: Complete (stats, equipment, features) Uploaded or shared with the DM Characters must be approved before Session 1. 6. Submit Character for Review Share your character sheet link or file with the DM. Wait for confirmation that your character is approved. Be prepared to make small adjustments if needed. 7. Read Campaign Expectations Review the campaign tone, themes, and table rules. Make sure you understand: Attendance expectations Behavior and PvP rules Content boundaries (safety tools, if applicable) 8. Test Your Setup Before the first session: Test your microphone in Discord Make sure your internet connection is stable Log into the VTT at least once
What King Magnate brings to the table
As your GM, I run the game in a way that emphasizes fun, immersion, and storytelling, while keeping mechanics clear and fair. Here’s what you can expect in my sessions: 1. Storytelling & Roleplay I aim to make NPCs memorable. I use different voices, mannerisms, and personalities for key characters. I encourage player roleplay, but it’s okay to stay in-character or out-of-character depending on your comfort level. The world reacts to your choices—your actions have consequences that impact the story. 2. Atmosphere I frequently use ambient music, sound effects, and visual aids to enhance immersion. Maps, tokens, and visual cues are often part of encounters, especially in combat or exploration-heavy scenes. 3. Combat Combat is generally tactical and engaging, with opportunities for creative strategies. I often use environmental hazards, positioning, and initiative surprises to keep fights dynamic. I strive to balance challenge with fun, avoiding fights that are purely lethal or drawn-out. 4. Rules Philosophy I tend to lean toward the Rule of Cool: if your idea is exciting and plausible, I may allow it even if it bends the rules. I also use Rules as Written (RAW) where fairness and consistency are crucial, especially for combat mechanics. Expect a hybrid approach: creativity is rewarded, but the game maintains structure. 5. Player Expectations Engagement matters: Pay attention, participate in discussion, and help the story flow. Collaboration over competition: Party cohesion is valued, though friendly rivalry is fine. Flexibility: Be ready for surprises—the world is alive, and not everything can be predicted. 6. Session Style Sessions will generally include a mix of roleplay, exploration, and combat. Sessions may vary in pace: Some sessions focus heavily on narrative and intrigue Others are more combat-heavy and tactical 7. GM Transparency I will always explain expectations, house rules, and mechanics clearly. If something feels unfair or confusing, you can ask me to clarify at any time.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How King Magnate creates a safe table
Your fun and comfort come first. Here’s how we handle safety at the table: 1. Breaks You can step away at any time. No questions asked—just let the group know if you need a quick break. 2. Open Doors You’re free to leave or rejoin the session at any time. Your spot in the story is safe—you won’t be penalized. 3. Lines & Veils You’ll fill out a Lines & Veils form before Session 1: Lines = things that won’t happen Veils = things that happen off-screen These help me keep content safe for everyone. 4. X / N / O Signals Quick way to communicate boundaries during play: X = stop immediately N = skip this for me O = okay to continue Can be sent via Discord, VTT, or hand signals on video. 5. Stars & Wishes After sessions, we do a quick check-in: Stars = what you liked Wishes = what you’d like to change Helps the game improve while keeping it fun for everyone.
Content warnings
Safety tools used

