She Who Scarred Death: An Abomination Vaults Campaign (1st-10th)

Image by a very professional artist, they vanished before I could ask their name

She Who Scarred Death: An Abomination Vaults Campaign (1st-10th)

When the lighthouse glows with a sinister blue light, Otari's fate rests on you. Delve into the fog, stop her vengeance, and survive the Gauntlight.

TYPE

Campaign

LEVELS

1–11

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
3 NEEDED TO START
$20.00

/ Session

Details

Weekly / Friday - 6:00 PM UTC

Session Duration / 3–4 hours

Campaign Length / 40+ Sessions

1 / 5 Seats Filled

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This game will begin once 4 players have joined

Meet your party members

1/5

About the adventure

The Gauntlight has begun to glow. A mysterious blue light flickers over the Fogfen swamp, and the town of Otari needs heroes to descend into the ruins of its keep. At its core, Abomination Vaults is a classic, combat-heavy megadungeon. This is a room-to-room crawl where tactical positioning, teamwork, and resource management are the keys to survival. If you love the deep mechanical crunch of Pathfinder 2e combat, this is the campaign for you. This doesn't mean there won't be opportunities for you to interact with some of the dungeon's less murder-y denizes, however! I have run this entire Adventure Path twice already. Because of this, I know where to make adjustments to keep things difficult, but fair; and where to add or cut things to help the pacing of the story. While you will spend most of your time fighting through the dungeons, you will have the town of Otari as your consistent home base. There are plenty of opportunities to interact with local NPCs, sell your loot, and uncover the lore behind the ruins you are clearing. We will use FoundryVTT for a smooth experience. As someone with plenty of expertise in the platform, both professionally and as an everyday user, I ensure the tech stays out of the way so we can focus on the story and the game. Of course, all of this includes using the gorgeous premium module, which includes high-quality art, maps, ambience and music.

Game style

Combat Heavy

Dungeon Crawl

Tactical / Crunchy

Game themes

Meet the Game Master

5.0

(10)

Hispanic/Latinx
Multi-lingual

Less than a year on StartPlaying

4 games hosted

Highly rated for: Knows the Rules, Storytelling, Inclusive

Average response time: Under 1 hour

Response rate: 100%

About me

I'm Rigo, from the distant southern lands of Chile. I'm an experienced Pathfinder 2e GM who loves this game way too much. While I'm drawn to crunchy mechanics, I enjoy roleplaying just as much, and firmly believe that these concepts are not opposed to each other, and I hope that my games can reflect that. In my spare time, I do some data entry work as a volunteer for PF2e's Foundry implementation, and so I'm very comfortable using it as the medium for my games.

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Character creation

Creating your character

Please read the Abomination Vaults Player's Guide before we begin. It is free to download and essential for grounding your hero in the town of Otari. I highly recommend using one of the backgrounds found in the guide so your character has a personal stake in uncovering the secrets of the Gauntlight. Link to Player's Guide: https://downloads.paizo.com/AbominationVaults_PlayersGuide.pdf While you might have a character concept ready to go, I encourage you to keep an open mind as we talk to the rest of the group. A balanced party is your best chance at survival! We will establish our variant rules during Session 0 to ensure the game fits the group's playstyle. A note on art: If at all possible, please avoid using AI-generated images for your character. I have access to the official Pathfinder Character Gallery and NPC Core art modules. If you are having a hard time finding an image you like, I am happy to help you find a high-quality, professional illustration that fits your vision perfectly.

What to expect

Preparing for the session

To ensure we can focus on the story and the action, please have the following ready: - A computer capable of running FoundryVTT in a browser (Chrome recommended) and a stable internet connection. - A discord account! After you sign up here on StartPlaying, you'll receive an invite link to my Discord server where our calls will happen. - For that reason, a working, clear microphone is required. We want to be able to hear you loud and clear! - If you have your own character art, please send it to me via Discord before the session. I can handle creating your token.

What Rigo brings to the table

I know the Pathfinder 2e rules inside and out, but I’m not a rules lawyer. I use my knowledge to keep the game moving and to help new players learn the system. Since I also know this adventure quite well, I'll be able to adjust encounters to keep things difficult, but still fair. I enjoy doing voices from time to time, so you can expect a bit of that! Certainly no professional voice actor though. Just casual fun! As a Foundry poweruser, I ensure the technical side of the game is as smooth as possible. I keep a light mod with some automation and quality of life improvements that is still small enough that I know exactly what every mod is doing. We'll spend little time fiddling with tech in-game, if any. We will of course be using the official premium FoundryVTT module for Abomination Vaults, so expect high quality maps, ambience, and art.

Homebrew rules

Most variant rules will be discussed and voted on during Session 0 to make sure they fit the group's playstyle. However, here are a few things I like to bring to the table: Massive Damage Protection: If a character has fewer than 20 Hit Points, treat their Hit Points as 20 when determining if their character dies from massive damage. Hero Point Cards: As an alternative to rerolling, you can spend Hero Points to use special cards with unique effects, such as staying at 1 HP instead of falling unconscious. I use the "PF2e Hero Point Deck Expanded" module, which I actually developed, featuring 52 of my own design, adding to the 52 official Paizo cards. Booster Pack Variant: I am very interested in using Team+'s "Booster Pack" variant rule. It adds a lot of flavor and utility to character progression without the bloat of Free Archetype. You can read the details here: https://theteamplus.us/cerapters-ramblings/ceras-wild-ride-1-booster-pack-feats/ Intelligent Retraining: To give your Intelligence modifier some extra utility, characters reduce the time it takes to retrain by half their INT mod (rounded up) per week spent retraining. Item Upgrading: I allow characters to upgrade their existing items via the Craft activity. This allows you to keep your favorite gear relevant by increasing the DCs of items that might have otherwise fallen behind as you level up. Non-Polyglot Intelligent PCs: For each additional language your ancestry would grant due to your Intelligence modifier, you can choose to become trained in a Lore skill instead.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Rigo creates a safe table

Your comfort at the table is a priority. We will use Lines and Veils to establish boundaries before the first session, and enable the Safety Tools module in Foundry to use the X-Card system. This allows anyone to anonymously signal if a scene needs to be edited or skipped in real-time. It should go without saying, but this is an inclusive table. There is zero tolerance for bigotry, harassment, or hate speech of any kind. I am dedicated to maintaining a welcoming environment where everyone can focus on the story and have a great time.

Content warnings

Safety tools used

Frequently asked questions