El Mago | Andalusía - Morocco | Sandbox | Tremere Mage Mafia

El Mago | Andalusía - Morocco | Sandbox | Tremere Mage Mafia

Vienna broke the Tremere—then Goratrix rebuilt them. Now the Concilio rules with four houses and a dangerous alliance.

TYPE

Campaign

LEVELS

1

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
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$27.99

/ Session

Details

Weekly / Friday - 1:00 AM UTC

Session Duration / 3–4 hours

1 / 7 Seats Filled

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This game will begin once 3 players have joined

Meet your party members

1/7

About the adventure

House Tremere’s leadership was destroyed in a brutal raid in Vienna—an assault that did not just kill the elders, but shattered the old Tremere order. In the aftermath, the Camarilla’s promise of protection rang hollow. Tremere who survived were left with a single question: if the Camarilla could not defend its own, what was the point of loyalty? House Goratrix answered that question with action. They moved quickly, seizing the remnants of Tremere power and rebuilding it into something new. El Concilio de las Cuatro Casas was born—not as a revival, but as a replacement. Goratrix became the dominant Tremere house, and many Tremere from other houses joined them, drawn by one certainty: the Concilio offered stability where the Camarilla had failed. That shift did not go unnoticed. As the Camarilla’s influence weakened, the Tremere’s renewed structure began to feel less like an ally and more like a rival. The tension was quiet at first—just a few suspicious glances, a few guarded meetings—but it grew into a fracture that could not be repaired. And the Concilio did not rebuild alone. They formed an explicit alliance with La Nuova Alleanza, the Hecata-led confederation. The Concilio’s power is not only blood and ritual—it is also political and criminal. Their ties run deep, especially through North African networks, with the Moroccan and Tunisian Mafia acting as their shadow infrastructure. The Concilio’s strength is enforced through four houses, each a distinct engine of control: House Goratrix (Tremere) “To believe in hierarchy is to believe in order.” The architects. The system. The new center of power. House Barca (Brujah) “I am not a man who can be intimidated.” They move first, strike fast, and leave no room for resistance. House Kresnik (Tzimisce) “The sacred is not a thing, but a mode of being.” They treat territory as living, and shape it like a weapon. House Caṇḍikā (Ravnos) “The Divine Mother is the only reality.” They bind spirits, seal wards, and turn the unseen into power. Every Clan will begin with a different form of Blood Sorcery. Only the following clans are playable for this campaign: Tremere Brujah Tzimisce Ravnos As your GM, I’m a sound engineer and musician—each session is scored with original tracks and supported by custom photography to make the world feel real, dangerous, and alive.

Game style

Theater of the Mind

Roleplay Heavy

Sandbox / Open World

Realm Building

Meet the Game Master

D'Antonio

5.0

(20)

Game Designer
Multi-lingual

1 year on StartPlaying

76 games hosted

Highly rated for: Creativity, Teacher, Sets the Mood

Average response time: Under 1 hour

Response rate: 100%

About me

I’m a storyteller focused on grounded, character-driven narratives that explore power, loyalty, and survival in hostile, complex worlds. My campaigns draw heavy inspiration from organized crime dramas, psychological thrillers, and the harsh beauty of the Western states and Northern Mexico—regions I know intimately and build into my worlds with care and accuracy. I mainly run Vampire: The Masquerade 5th Edition, a game system that thrives on moral ambiguity, factional tension, and the constant push-and-pull between survival and control. My games emphasize cultural depth, political nuance, and long-form arcs where every action has weight. I spend a great deal of time developing living, reactive settings—cities, factions, and families that grow, fracture, or fall based on your choices. As an audio professional, I create original music and sound effects tailored to each campaign. That includes in-world songs, atmospheric scores, and dynamic sound effects—all crafted to elevate the mood and immerse players more deeply in the story. When you play at my table, you’re stepping into a world with a heartbeat. Whether you’re surviving the brutal heat of the Mojave or maneuvering through the shadowy politics of undead Los Angeles, my games deliver a grounded, story-first experience where your choices drive the world forward. Sessions are immersive, character-focused, and built to reflect the weight of your actions. I aim to create narratives that feel lived-in, dangerous, and meaningful—perfect for players who want to lose themselves in a setting that challenges them at every turn.

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Character creation

Creating your character

Character creation will be handled during session 0. Players are free to either choose a pre-made character, or make a original character by the vanilla VtM 5E rules. Character sheet will be created within Alchemy for easy use within the VTT. The Player's Guide and Core Rulebook is enough for the players, I can provide information on anything from the other books.

What to expect

Preparing for the session

Players will need to make a Alchemy VTT account, and a Discord Account. No purchases are necessary on either website. Once a player has joined the Alchemy room, they will be able to easily choose a premade character or make an original one. During session zero, or when a player first joins, I will make sure to go over the essential rules, however everything they need to know will be mostly within Vampire: The Masquerade 5E Core Rulebook and Player's Guide. Campaign rules and guidelines will be sent in a pdf file.

What D'Antonio brings to the table

As your Game Master, I deliver a cinematic, theatre-of-the-mind experience crafted for players who want more than just dice and dialogue. Every session is supported by custom artwork, photographed backgrounds, and immersive audio that goes far beyond ambient noise. Gunfire has weight (sound effects), voices echo in abandoned urban buildings, and night clubs crank with punk rock and modular techno, and original songs that reflect your the mentality of characters in the world—sometimes even telling your story. I voice every NPC with care and personality, making conversations feel grounded and alive. With my background in sound engineering, I shape each scene with a level of audio detail rarely seen in TTRPGs. This is storytelling with a pulse—built to pull you in and not let go.

Homebrew rules

Players may only choose from Clans and Bloodlines included in the Concilio. There are new playable Bloodlines, ask GM for more information. Weapon and Damage Values have been adjusted for improved Realism. Combat and Driving house rules have been adjust for more satisfying encounters.

Equipment needed to play

Computer

Internet

Microphone

Safety

How D'Antonio creates a safe table

During Session 0, the Game Master and Players come together to discuss the campaign’s rules, expectations, and tone. The GM explains the setting, system mechanics, themes and concepts, while players share their character ideas and establish boundaries. This session also covers the group’s play style, scheduling, and etiquette, setting the foundation for a smooth, respectful, and immersive campaign experience.

Content warnings

Safety tools used

Frequently asked questions