Blades in the Dark: The Clockwork Conspiracy

Blades in the Dark: The Clockwork Conspiracy

A Blades in the Dark campaign where your crew uncovers a mysterious brass device, decodes hidden messages, and navigates politics

TYPE

Campaign

LEVELS

1–5

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
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5 SEATS LEFT
$10.00

/ Session

Details

Weekly / Sunday - 4:00 PM UTC

Session Duration / 2–3 hours

Campaign Length / 3–20 Sessions

0 / 5 Seats Filled

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Schedule

This game will begin once 2 players have joined
About the adventure

Doskvol is a city of secrets — but some secrets refuse to stay buried. Your crew stumbles into possession of a strange brass “memory engine” after a simple job goes sideways. While most parts of the factions seem clueless some parts of every faction seem to know about the device and are trying to get their hands on it. In addition the Railjacks were framed for the result of hiest killing a mass of Bluecoats but not by the crew but the Ministry of Transport and the Bluecoats want blood. Couple this with the Sparkwrights new project to "help" the Bluecoats.... Inside the device lies a series of clues and hidden mechanisms that reveal a conspiracy stretching from Crow’s Foot to the highest levels of the city’s power structure. As you decode each layer, you’ll uncover bribery networks, occult experiments, and a plan that could shake the lightning barrier itself. This campaign is built for new and returning players who want: • A story full of politics, puzzles, and faction intrigue • Meaningful choices that reshape the district • A mystery that unfolds piece by piece You’ll steal, sneak, negotiate, decode, and survive — or die trying.

Game style

Combat Heavy

Roleplay Heavy

Game themes

Meet the Game Master
Artist
Game Designer

Less than a year on StartPlaying

17 games hosted

Highly rated for: Creativity, Inclusive, Teacher

Average response time: 24+ hours

Response rate: 100%

About me

I like to learn new RPGs and systems so picking up a new game type is easy and enjoyable. I prefer open world type DMing based on the players backstories and play preferences. I never liked railroaded scenarios or DMs that ignored the actual players. That is why I got into DMing. I like to create open worlds when I can and do use or start from premade scenerios sometimes but like to create the world.

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Character creation

Creating your character

• No experience required • A microphone and stable internet • A Roll20 • A willingness to collaborate, improvise, and get messy in the dark

What to expect

Preparing for the session

Discord, Roll20 and a character sheet if you have one. I have pregens.

What Tyler Branch brings to the table

• A story full of politics, puzzles, and faction intrigue • Meaningful choices that reshape the district • A mystery that unfolds piece by piece

Equipment needed to play

Internet

Computer

Microphone

Safety

How Tyler Branch creates a safe table

Listed. Extended content warnings: Violence: • Non-graphic violence • Threats of harm • Crime & criminal activity Supernatural / Horror: • Ghosts & spirits • Possession • Occult rituals • Unsettling imagery Psychological Themes: • Corruption • Betrayal • Manipulation • Paranoia • Moral dilemmas Other: • Political intrigue • Coercion • Dark environments • Poverty & systemic oppression

Content warnings

Safety tools used

Frequently asked questions