[Cosy TTRPG] Yazeba's Bed & Breakfast

Welcome to Yazeba's Bed & Breakfast, a slice-of-life tabletop RPG about a heartless witch, a peaceful house, and all the folks who call it their home.

TYPE

Campaign

SYSTEM

Yazeba's Bed & Breakfast

LANGUAGE

English

EXPERIENCE

Beginner

AGE

All Ages
2 NEEDED TO START
$20.00

/ Session

Details

Monthly / Sunday - 1:00 AM UTC

Session Duration / 1–2 hours

Campaign Length / 1–20 Sessions

0 / 4 Seats Filled

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This game will begin once 2 players have joined
About the adventure

Once upon a time, the world was cruel, and a witch named Yazeba knew it well. So she sold her heart away and built a house in the woods where the world could never find her. Over time, that house filled up with runaways, weirdos, monsters, robots, frog knights, and devil children until it became Yazeba’s Bed & Breakfast—a place where found family happens by accident. In this campaign, we’re not saving kingdoms. We’re planning surprise birthdays, fixing broken washing machines, catching fireflies, putting on terrible plays in the living room, and getting the lights back on in the basement. Each session is a “Chapter” with its own mood—Relaxed, Frantic, Pensive, Eerie—and together they build an ongoing story about people trying (and often failing) to be better to each other. We’ll return to the B&B again and again, watching its residents grow over months of small, magical days. This is a cozy, magical slice-of-life TTRPG about complicated people sharing one strange house. Expectations: + Character-focused vignettes, late-night conversations, kitchen disasters, hallway arguments, and quiet victories. + Magical realism and soft weirdness: a frog knight turned chef, a workaholic robot maid, a devil child with too much energy, goblin crows in the toolshed, and more. + Emotional arcs over mechanical optimisation: finding a place to belong, writing a song, redefining their programming, working out who they are. At the table, Yazeba’s plays like: + Heavy roleplay with light, structured prompts (Bingos & Whoopsies) instead of traditional dice checks. + Collaborative storytelling shared between players; there’s a Concierge (me) to guide things, but no all-powerful GM running hidden plots. + One-shot friendly chapters inside a long-term campaign: each session stands on its own, but together they form a tapestry of the B&B’s life. You’ll enjoy this campaign if you: + Want a character-driven, feelings-forward game where talking, reflecting, and being a mess are front and centre. + Like gently weird stories about found family, identity, burnout, growth, and small kindnesses. + Prefer low-mechanics, high-story play to crunch or tactical combat. + Enjoy the idea of returning to the same house over many sessions and watching its residents slowly change. This might not be for you if you: - Primarily want dungeon crawls, build optimisation, or combat-focused power fantasy. - Don’t enjoy introspective or emotionally charged scenes. - Dislike ensemble casts or sharing characters across the group.

Game style

Theater of the Mind

Roleplay Heavy

Meet the Game Master
DMs Guild Writer
Asian
Published Writer
Game Designer

1 year on StartPlaying

2 games hosted

Highly rated for: Teacher, Creativity, Rule of Cool

Average response time: 5 hours

Response rate: 100%

About me

Ian Arguilles is a professional game master based in Melbourne, Australia, who believes that at the core of any TTRPG lies a rhythm of art that is accessible to people from all backgrounds. He aims to create a safe and inclusive environment at his table to capture the true magic of collaborative storytelling. TTRPGs bring people together and create unforgettable experiences. His goal is to share his passion with the world and make a welcoming community for all.

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Character creation

Creating your character

Core playable Residents include: 🎭 Gertrude – a masked teenage runaway, anxious and capable, trying to find a place to belong. 🎸 Sal – a weary ex-witch’s apprentice and night porter who secretly wants to be a rockstar. 😈 Hey Kid – a rambunctious devil child raised by the B&B, chaos first, questions later. 🐸 Parish – a frog knight turned chef, full of misguided nobility and dad energy. 🤖 Amelie – a robotic housekeeper trying to figure out who they are beyond their programming. You’ll normally pick a Resident for a given Chapter based on mood and theme. Throughout the campaign, you’ll likely play multiple Residents and see how each grows.

What to expect

Preparing for the session

NO PRIOR GAME SYSTEM KNOWLEDGE REQUIRED. I’ll provide the relevant character sheets, explain Bingos/Whoopsies, and help you find a character who fits how you want to show up that night.

What Ian (Unfound Fables) brings to the table

+ Story-first, character-driven play: I lean hard into Yazeba’s strengths: messy feelings, small decisions, and the way a house full of weird people quietly reshapes itself over time. + Player-centred spotlight: Everyone gets emotional beats. + Welcoming to newcomers: If you’ve never played a TTRPG—or only played D&D—that’s fine. Yazeba’s rules are super light and we’ll learn as we go. + Paced, polished sessions: Each Chapter is chosen for mood (Relaxed, Pensive, Frantic, Eerie), then framed and closed so every session feels like its own short story with a satisfying end. + Gentle structure, not rule lawyering: I use the book’s Bingos, Whoopsies, Tracks, and tokens to give scenes shape without bogging us down in maths. + Collaborative, respectful play culture: We treat the B&B as a shared creative space: we support each other’s ideas, negotiate tone, and use safety tools so big feelings stay fun, not overwhelming. + I create a Google Campaign folder that I share with the party so we can all keep track of safety tools used, character info, and a mood board. + I also utilise Kenku.FM to play ambient music in the background that I can control to suit the scene.

Equipment needed to play

Internet

Computer

Microphone

Headphones

Safety

How Ian (Unfound Fables) creates a safe table

Yazeba’s is explicitly built around safety and care, and I build on what’s in the text: + The book itself talks about take-backsies, cooties (things that just feel bad), and stopping when someone is actually hurt, plus recommending tools like the X-Card, Lines & Veils, and Script Change. + We’ll use Open Door (leave any time, no explanation needed), Lines & Veils, and a simple X/N/O-style signal in chat or verbally. + Before Session One, we’ll do a quick tone + topics check-in—how intense you want feelings to be, and anything off-limits (e.g. specific family stuff, certain phobias). !!! After heavier Chapters, we’ll take time to debrief, share highlights, and make adjustments. !!! The rule is simple: the game stops if the people aren’t okay. We can always rewind, reframe, or retcon.

Content warnings

Safety tools used

Frequently asked questions