Money Back Guarantee

This game is full, but your adventure's just beginning!

This game filled up fast! But the good news? There are so many more games you can check out. Let's find your next adventure!

A World Of Many Stories

Image by Daegan Dejong

A World Of Many Stories

The three most powerful wizards of all time have gone missing. If no one finds them, the world will be lost to darkness and evil!

TYPE

Campaign

SYSTEM

LEVELS

5–20

LANGUAGE

English

EXPERIENCE

Intermediate

AGE

18+
Request to join
Send a request to join this game. The Game Master will review your application and reach out with follow up questions to see if you are a good fit for the table.
FULL
$15.00

/ Session

Details

Bi-weekly / Saturday - 11:30 PM UTC

Session Duration / 3–4 hours

Campaign Length / 30+ Sessions

6 / 6 Seats Filled

Report Adventure

Money Back Guarantee

StartPlaying Money Back Guarantee

If your game doesn't happen, we guarantee a refund. Just reach out to StartPlaying Support. Refund Policy

Schedule

Meet your party members

6/6

+1
About the adventure

Step into a living world where airships streak across ancient skies, steam tech clashes with arcane power, and forgotten gods whisper in the shadows. This is a land divided into ten unique biomes—enchanted elven forests, industrial human realms, haunted isles, fiery mountains, and cursed deserts—all brimming with distinct cultures, conflicts, and mysteries. Every corner of the world tells its own story, but all are connected by a prophecy: a cosmic force known only as The Unknown will rise again, and not all will survive. Whether you're a noble elf from a magic-bound kingdom, a steam-clad human diplomat, a haunted orc warrior, or a sorcerer from the icy wastes, your actions ripple across the realm. This game is made for players who love rich lore, unexpected twists, and meaningful choices. Each story is character-driven and tailored to its setting, with different power levels and tones depending on where the story begins. Themes range from high fantasy and political intrigue to cosmic horror and survival. Some games may feel like light-hearted adventure tales, others like grim war epics or slow-burn mysteries. Magic is powerful but unpredictable, technology is both miracle and menace, and history is never truly buried. Combat is cinematic, roleplay is heavily encouraged, and every NPC might have more to them than meets the eye. This game is for storytellers, explorers, tacticians, and dreamers. If you enjoy unforgettable maps, layered worldbuilding, diverse party dynamics, and the thrill of forging your own path through a world that reacts to you, this is your table. Come prepared for wonder, danger, and the feeling that something ancient is always watching—waiting.

Game style

Roleplay Heavy

Rule of Cool (RoC)

Dungeon Crawl

Puzzle / Mystery Focused

Meet the Game Master
Streamer
Artist

Less than a year on StartPlaying

1 game hosted

Highly rated for: Rule of Cool, Creativity, Storytelling

About me

I have been playing DND since high school (Almost 10 years ago). I have been in a DND stream on twitch for 3 years+ live every Friday (https://www.twitch.tv/beardsandbarbarians). I love in person and online DND. I like to do voices and one day I would like to voice act. I do custom art and custom maps, 600+ on inkarnate. I am getting into custom music and voice recordings and sound this year! Also my literal initials are D.N.D, I was born for this. It's my passion to bring the level of DND I enjoy to the masses. Making new players feel welcome and at ease is something I adore. I also like to provide a level challenge I find experienced players and DM's eventually forget. Creativity! It is the most important thing to me in DND, not builds or high rolls, that always comes with time. Making a player solve an issue with out swords or fireballs, now that's DND and in my opinion best part! Roll play fits right along side that. Making players feel every emotion with a NPC performance is something I strive for! Come join my table and see the magic happen!

View Profile →
Character creation

Creating your character

Unlike normal ways to start a DnD game—your character was among a group who was framed for the disappearance of the three most powerful wizards of all time. These wizards of legend we're the only thing holding back an ancient power and with out them, it threatens to over take the world as you know it! Character creation will take place before the first session, and will be handled through Roll20, where you’ll be given access to our full campaign tools once you’ve joined the game’s Discord server. There, you’ll receive a link to the game, along with everything you need to start crafting your character. You’ll have access to a wide variety of races, classes, and subclasses (including many from official and expanded sources), and we’re happy to help if you need guidance building your vision. Characters will begin at Level 5, manual rolled stats (or standard array, if preferred), and you’ll have access to most content from the official books. If you’re unsure whether a homebrew or 3rd-party option is allowed, just ask! We’re open to flavorful builds that fit the world, but we aim for balance and story-first gameplay. No need to have a backstory nailed down—we’ll work together to connect your character to the world and the prison where it all begins. No matter you character creation choices, you will start on a even playing field. A judge will decide your fate, or maybe fate itself will show up and intervein. Only one way to find out, will you be brave enough to carry on?

What to expect

Preparing for the session

To step into this world of ancient magic, airship kingdoms, and a rising darkness, there are a few important steps to prepare before the first session. This ensures everyone is ready to dive in fully and helps build a shared experience from day one. 1. Join the Discord Server Once you’ve been accepted into the game, I’ll send you an invite to our Discord server. This is our central hub for everything—communication, scheduling, announcements, sharing lore, and building characters together. You’ll also meet your fellow players, ask questions, and be kept up to date on the story as it unfolds. 2. Create or Log Into Roll20 Our games will be run on Roll20, a free virtual tabletop. Once you're in Discord, you’ll receive a link to the campaign on Roll20 where you’ll create your character directly on the platform. Everything—your sheet, dice, maps, and combat—will run through there. 3. Build Your Character Character creation happens before the first session. You’ll begin at Level 3, using point buy or standard array for stats. A wide variety of official races, classes, and subclasses are available. You’ll have access to expanded character options and world-specific lore to guide your build. If you’re unsure about homebrew or want help with backstory connections, just reach out—we’re happy to help. 4. Create or Upload Character Art You’re encouraged to create your character art through HeroForge (a free 3D mini builder) or any art platform of your choice. If you’re not into visuals, that’s totally fine—but having a token or portrait helps bring the world to life on Roll20. Once these steps are complete, you’ll be fully ready to begin your journey—in chains, in the dark, with strangers at your side… and a world waiting to be changed by your choices. What Daegan Dejong brings to the table I run a game that’s focused on immersion, creativity, and meaningful player choices. Whether you’re brand new to D&D or a longtime veteran, I want you to feel like you’re part of a world that reacts to what you do and rewards thinking outside the box. I use a wide range of character voices to help bring NPCs to life. From gruff dwarves to noble elves to eerie spirits, each one will have a personality and tone you’ll remember. I also use music and sound effects throughout the session to help set the mood—tense, dramatic, or ridiculous, depending on the moment. Combat in my games is tactical, fast-paced, and designed to give you options. I use Roll20’s dynamic lighting to create encounters where terrain, vision, and positioning actually matter. You can use the environment to your advantage, push enemies off cliffs, collapse structures, or turn a fight on its head with a smart move. Every class should feel like it has a role to play, and no turn should feel like a waste. I stick close to the rules, but I’m a big believer in the Rule of Cool. If you have a clever idea that fits the scene—even if it’s not strictly rules-as-written—I’ll work with you to make it happen.

What DM Quickism brings to the table

My main goal as a Dungeon Master is to make sure my players get the best DnD experience possible. I focus on immersion, player preference's and rewarding player creativity, personal player arch's, choices that matter. I have made hundreds of maps over the years and I can't wait to make more and for you to see them! Music and other extras will be added keep you on the same plane of existence as your characters. And above all, rule of cool is the most important. I like to act out different characters and voices and sound effects to add on layers of immersion. I like to re-introduce creativity, creativity over damage is the way to succeed. When there is damage and combat, I like to make the most non-generic encounters possible. I take a lot of inspiration for Chris Perkins, his love for the core of DnD is what made me start playing. I understand most of us have played this game plenty, time to spice it up a bit, keep you on your toes. If you have not played this game before, your party will be there for you and so will I! This game is fun and no matter what your experience is, I will make sure it is fun. During session 0 we will discuss what players are looking to get of the experience and I will do my best to make it happen. Granted it makes sense for everyone. We are ultimately a group and we need to have fun together. I have made hundreds of maps over the years and I can't wait to make more and for you to see them! Music and other extras will be added keep you on the same plane of existence as your characters. And above all, rule of cool is the most important. I look forward to building some incredible memories and giving you the best experience a DM can offer.

Homebrew rules

I run a flexible, player-first game where fun, immersion, and narrative take priority over strict rules. That means I’m always open to adjusting or rewriting mechanics if it improves the experience for everyone at the table. If something feels clunky, confusing, or just not fun in the moment, we’ll work through it together. That said, there are two key homebrew rules to be aware of: 1. Death Saving Throws Are Rolled in Private If your character is knocked unconscious and starts making death saving throws, you’ll roll them privately with me instead of out in the open. This adds a layer of tension and mystery for the party—you won’t know if your ally is hanging on by a thread or already gone. It raises the emotional stakes and makes in-combat decisions feel even more meaningful. 2. If you have a question that could break immersion or the moment between two players or a player NPC interaction, write it down. I would much rather some one wait and raise their hand instead of interrupting if it is important to what is happening. Three options I find are best. 1. Write it down and wait your turn. 2.Write it down and raise your hand if it is important and improves the current situation. 3. Private message the DM if it is something you want to know about the current situation. All other questions can wait or you can ask each other in the player chat. I know sometimes thoughts can ran rampant or some of us have cool ideas but try to pay attention and not derail the story. Write it in your notes or share with the group after the session is over.

Equipment needed to play

Internet

Computer

Microphone

Safety

How DM Quickism creates a safe table

Player safety and comfort are a top priority for me, and I want every player to feel respected, heard, and supported throughout our games. To make sure of this, I use several tools and practices that help us set boundaries and check in regularly. Before we even start playing, I send out a Lines and Veils document to all players. This is a simple guideline where you can let me know what themes or content you’re uncomfortable with or want to avoid. It helps me tailor the story and encounters so everyone feels safe and engaged. We also have a free Session 0 before the first game. This session is an opportunity for us to go over the world, the rules, character creation, and the tone of the game. Most importantly, it’s a time to discuss potential triggers or sensitive topics that might come up. We can talk about expectations, questions, and how to handle anything that might be difficult. It’s a judgment-free space to make sure everyone is on the same page. During the game, I use a system of X, N, and O signals for comfort levels—where: Players can send these signals directly and privately to me via message, so if something comes up that bothers you, you don’t have to share it with the entire group. This helps keep communication open and respectful without putting anyone on the spot. After each session, I encourage players to share any feedback or concerns, either in a group debrief or privately. I’m always available for one-on-one conversations to help process anything that came up during the game. My goal is to create a space where everyone can have fun, explore tough stories safely, and support one another. If you ever feel uneasy or want to talk about anything, you can reach out to me anytime.

Content warnings

Safety tools used

Frequently asked questions