SANDS OF DOOM

SANDS OF DOOM

A doomed civilization planned long ago to reawaken in the future. Something went wrong. That time is now. So much for your treasure, treasure hunter.

TYPE

Campaign

LEVELS

2–11

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
3 NEEDED TO START
$30.00

/ Session

Details

Bi-weekly / Friday - 6:00 PM UTC

Session Duration / 3.5–4 hours

0 / 5 Seats Filled

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This game will begin once 3 players have joined
About the adventure

As you lie there, bleeding and dazed in the sand, the chaos around you seems to slow down. The blazing sun blinds your eyes, silhouetting the ragged figure that now raises its spear for the final blow. All you can see are those hollow eyes, looming out of the canine skull that is the mummy's head, rags draped around it. *"Get up,"* says the whisper in your head. And then, the mummy's head explodes. A magical blast sends the ragged thing collapsing down to the red sand, and rocks you to your senses. "Get up! Come on! We have to go!" The sorcerer reaches down her hand to pull you to your feet. It hurts to move, but you grab her wrist and struggle upright. The red sands drink your blood. You hate when the red sand drinks your blood. You're going to have to walk it off. In the distance, an army of the dead spills forth from the pyramids, marching due north. You head west—as fast as you can. The people in town have to know what happened here. The fort in the other direction will have to fend for itself. Sands of Doom is an adventure for players who want to feel the consequences of their decisions. In this crisis, things will happen with or without you; the final stage is set based on which threads you pursued and which dominoes you left to fall where they may. You can't save everyone or do everything—from levels 2 through 11, you can only do your best and hope by the end it will be enough. Art composed using photos by Jennifer Marquez and Hassan Ouajbir on Unsplash

Game style

Sandbox / Open World

Meet the Game Master

4 years on StartPlaying

1457 games hosted

Highly rated for: Storytelling, Sets the Mood, Inclusive

Average response time: 4 hours

Response rate: 100%

About me

Ladies, gentlemen, and friends from beyond the binary—well met, and a pleasure to meet indeed! As you step inside, do please leave your boots at the door. All settled in? Then come, and picture with me the following… A group of four, clad in the colors of their order and armed with weapons of the Old World. They tread with caution through the decrepit remains of a once-proud public library—best to be wary of the new librarians. Or instead, imagine this—a devil-horned man and an angel-winged woman ready their suppressed handguns, stack up on either side of a door, and nod beneath the flickering fluorescent light. The point of no return is nigh—if the gods won’t act, they’ll handle it themselves. Or picture yet again—pandemonium! The lich-king has won, and skeleton warriors run amok in the streets! There’s no stopping them now—how will you survive? These unique worlds and more await at my table. Players new and experienced alike are welcome—the only requirement is a good attitude!

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Character creation

Creating your character

Characters will be created before session one. We'll hash out any details that need hashing out at session zero, where everyone can help each other brainstorm and establish relationships. Characters will start at level 2.

What to expect

Preparing for the session

Voice communication will be handled through Discord, with Roll20 for visual aids. Beyond that, just bring your character sheet, imagination, and a good attitude! You'll find the info you need to get started on your adventure dashboard after signing up: https://startplaying.games/adventures New to StartPlaying? You can also get a $10 credit to join with by signing up for your website account using this link! https://startplaying.games/referral/60cacd9cc01e2400076180af

What Carson | Fabled Folklore Gaming brings to the table

The magic ✨, including beautiful battle maps, music and soundscapes, interesting NPCs, and more. I also have the materials on D&D Beyond for making characters with official content, as well as a Google Drive folder full of official references and curated third-party publications for the homebrew aficionados.

Homebrew rules

My house rules are generally modest and all targeted at pain points I've identified in D&D5e after running over a thousand game sessions. I use some simple optional rules from the Dungeon Master's Guide to streamline the game, a small number of spell tweaks, and a change to the exhaustion mechanic that encourages players to proactively help one another stay standing in combat rather than engage in "yo-yo healing".

Equipment needed to play

Internet

Computer

Microphone

Safety

How Carson | Fabled Folklore Gaming creates a safe table

As written, Sands of Doom contains themes that some players may find unpleasant. The society it depicts is a flawed one—a refuge for the persecuted, but one that deeply distrusts outsiders. Additionally, some background events to the setting contain mentions of child death and mass death, but they do not happen in the foreground. A major part of this campaign's session zero will involve discussion about how we want to handle such story elements. I use lines and veils to maintain any other boundaries and do temperature checks when the story wades close to those lines. Additionally, any player-versus-player actions require the consent of the affected player(s) at the table before the characters can pursue those actions.

Content warnings

Safety tools used

Frequently asked questions