Baldur's Gate: Descent into Avernus [Level 3 start]

Baldur's Gate: Descent into Avernus [Level 3 start]

Baldur's Gate burns. Elturel falls to Avernus. Descend to Hell, command war machines, fight the Blood War, defy Zariel to save the chained city.

TYPE

Campaign

LEVELS

3–13

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
3 NEEDED TO START
$25.00

/ Session

Details

Weekly / Saturday - 6:00 PM UTC

Session Duration / 3–4 hours

0 / 5 Seats Filled

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This game will begin once 3 players have joined
About the adventure

Baldur's Gate: Descent into Avernus hurls your party from the intrigue-choked streets of Baldur's Gate into the iron-ringed hellscape of Avernus, Hell's brutal first layer. You'll navigate the diabolical politics of devils and demons, command soul-forged war machines across crimson battlefields, and fight for survival in the endless Blood War. This is official D&D 5e adventure—expect desperate moral choices, devilish pacts, and high-stakes combat where hesitation costs souls. The campaign kicks off amid urban decay as infernal corruption consumes Faerûn's famed city, then escalates to Avernus where you'll confront legendary threats like Arkhan the Cruel and potentially Archdevil Zariel herself. Expect gritty intrigue in the hell-adjacent city of Elturel, brutal vehicular combat between customized war engines, and exploration of fallen celestial fortresses. Combat-heavy with political maneuvering and personal horror elements—perfect for players who thrive on dark fantasy and epic stakes. This game suits players comfortable with 5e mechanics who enjoy intense roleplaying, tactical battles, and themes of corruption, redemption, and infernal warfare. Veterans get their fix through devilish intrigue and Blood War set pieces; newer players benefit from the official module's clear structure and familiar Forgotten Realms backdrop. Bring characters ready for moral ambiguity and hellish environments—no railroading, but plenty of player agency within the adventure's epic framework. Session Details: 3-4 hour sessions running Descent into Avernus from levels 3-13. Voice on Discord, Fantasy Grounds Unity VTT. Weekly/bi-weekly schedule optimized for US evenings. Serious players seeking premium production value and faithful adaptation of this legendary module only.

Game style

Combat Heavy

Dungeon Crawl

Roleplay Heavy

Tactical / Crunchy

Theater of the Mind

Meet the Game Master
Streamer
Veteran
Multi-lingual

1 year on StartPlaying

24 games hosted

Highly rated for: Teacher, Creativity, Sets the Mood

About me

I’ve been rolling dice and weaving worlds for over 26 years — since I was eleven years old. From the very start, I played my own way: bending rules, leaning on improvisation, and putting story above everything else. Over the years, I’ve run countless campaigns and one-shots, always striving to give my players more than just a game — I give them a living, breathing world that remembers every choice they make. For me, tabletop roleplaying is more than entertainment. It’s a training ground for the mind, a forge for creativity, and a way to connect people through unforgettable shared experiences. I specialize in dark fantasy adventures with high stakes where your actions have real consequences. My players have the freedom to shape the world, but they must also face the risks that come with that power. Whether you’re new to roleplaying or a seasoned adventurer, my table is a place where your character will matter, your story will grow, and every session will keep you coming back for more.

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Character creation

Creating your character

No traditional Session 0—character creation happens via personal 1-on-1 Discord video call with me before your first session (or prior to joining mid-campaign). Expect 30-45 minutes per player. Process: - Standard array or point buy for ability scores (27 points) - Starting at level 3 for Descent into Avernus (pregenerated options available if rushed) - PHB + Tasha's Cauldron + Sword Coast Adventurer's Guide + official released content previously discussed during character creation (no unearthed arcana, homebrew, or third-party) - Characters must be plausible Baldur's Gate residents or adventurers drawn by the infernal crisis - Hellish theme encouraged: tieflings, clerics/paladins (vengeance/oathbreaker), warlocks (fiend/celestial), bards with criminal/performance backgrounds get mechanical synergy During our call: - Review character concept and backstory (how do infernal events affect you?) - Roll/build sheet together in Fantasy Grounds Unity - Discuss party composition and role needs Mid-campaign joins: Same 1-on-1 process at appropriate level matching current tier, with catch-up XP. This ensures quality characters optimized for Avernus while giving personal attention. Schedule your call after booking—first 4 players get priority slots.

What to expect

Preparing for the session

Before your first session, complete these steps: - Join our Discord server - I'll send the private invite link immediately after you book your seat - Download Fantasy Grounds Unity (FGU) - Install Fantasy Grounds Unity - Download from fantasygrounds.com, create free account, launch once to test connection - Test your microphone - Clear Discord voice and FGU will be tested during our personal character creation video call - Attend your 1-on-1 Discord video call - Scheduled before Session 1 for character creation (30-45 min) - No other accounts, subscriptions, or purchases required. Discord + FGU covers everything. I'll handle all module content, maps, tokens, and effects in FGU. - Mid-campaign joins: Same preparation + brief catch-up during your personal call. Test everything 24 hours before first session. Links and instructions sent post-booking.

What José (FawkesGM) brings to the table

Production Value: - Full Descent into Avernus module loaded in Fantasy Grounds Unity with all official maps, tokens, 3D terrain, lighting effects, and dynamic line-of-sight - Professional ambient soundscapes and curated battle music via Discord - Character-specific voices for major NPCs (Zariel, Lulu, Arkhan) and distinct devil/demon mannerisms - Pre-built war machines and Blood War battlefield encounters with tactical overlays GM Style: - Rules as Written (5e 2024) with clear rulings discussed during prior meeting, no homebrew rules mid-game - Theater-of-the-mind for exploration/intrigue, and during full tactical grid combat for war machines and boss fights - Meaningful player agency within the module structure—your choices shape NPC alliances, infernal contracts, and Elturel's fate - XP leveling, optimized Avernus loot progression Session Structure (3-4 hours): - 5 min recap + player intent declarations - 60-90 min structured adventure content - 60-90 min tactical combat or key encounters - 15 min post-game discussion/recap Expectations: Serious players seeking premium production of official D&D content. I'll deliver Baldur's Gate intrigue escalating to hellish warfare exactly as Wizards intended. No railroading, but structured beats ensure epic moments hit. Bring engagement and respect session time—chronic tardiness/disruption won't work for this group. FGU handles: Maps, combat trackers, conditions, spell effects, loot distribution. Discord handles: Voice, music, personal calls. Everything automated for smooth pacing.

Equipment needed to play

Internet

Computer

Microphone

Webcam

Safety

How José (FawkesGM) creates a safe table

Adult Table, Adult Conversations This Descent into Avernus campaign features devils, demons, murder, torture, and Blood War violence—content warning given in title/description. Players are expected to be consenting adults comfortable with dark fantasy horror as written in official D&D material. My Approach: - No Session 0 - Expectations set via listing, character creation calls, and pre-game Discord discussion - Open Communication - Speak up immediately during personal calls or sessions if something crosses your line. We'll pause and adjust. - Breaks - Mandatory 5-10 minute breaks every 90-120 minutes for everyone to decompress - Aftercare - 10-15 minute post-session discussion: what worked, what to adjust, emotional check-ins, next session preview No formal X/N/O sheets - Mature players self-monitor and communicate directly. Session pauses for any discomfort. Chronic disruption or inability to handle mature themes won't fit this table. This creates psychological safety through transparency and adult responsibility rather than paperwork.

Content warnings

Safety tools used

Frequently asked questions