Vampire the Masquerade: Bloody Steaks
Enough blood to fill a ten gallon hat. Sure would be a shame if you got involved, pardner!
TYPE
SYSTEM
LEVELS
LANGUAGE
EXPERIENCE
AGE
$15.00
/ Session
Details
Weekly / Friday - 4:00 PM UTC
Mar 27 / Session 2
Session Duration / 3–5 hours
Campaign Length / 5+ Sessions
2 / 5 Seats Filled
Report Adventure
StartPlaying Money Back Guarantee
If your game doesn't happen, we guarantee a refund. Just reach out to StartPlaying Support. Refund Policy
Schedule
About the adventure
Modern day game covering four cities in Texas: weird Austin, major battleground San Antonio, Tech giant Houston, and the oil barons of Dallas. Other supes will likely make appearances on the sides of the adventure, but this is a game of vampires, of bite-throat politics with good old boys and expansionists who haven't expanded in a very long while. We will touch on why these four and thier politics have kept the outsiders from trampling the state like out of control. Have some bloody steak and get your stake bloody. You might as well enjoy the city before we ride you out on a rail or leave you out in the desert with a tumbleweed to keep you company. Remember it isn't how you go in, it's how you go out, guns a blazing.
Game style
Combat Lite
Puzzle / Mystery Focused
Theater of the Mind
Game themes
Meet the Game Master
About me
Check out my full catalog - https://docs.google.com/document/d/1sZdHgoCrzHh5XP60u1C34U2oaB15CnCP/edit?pli=1 See something you like? Let's negotiate some rates! I started mastering because noone in my area of my military base would run at that time in '99. I invited five people, thought I would get two... but they told two friends who told two friends...and eleven (+a date!) showed up to my first Vampire DarkAges in '99 I am a GM for D&D and Exalted on here. I prefer newbies to "experienced RPG players" because the new people tend to bring less preconceptions and their lack of the GM secrets or overarching world allows me to enjoy their expressions of surprise and elation when battling baddies and revealing larger plots. I tend to run 70% Roleplaying/30% Combat (I hate combat, but it has its place) I have enjoyed many games over the years besides the ones already listed including Rolemaster (my intro to gaming with dice), Palladium, "Serenity/Firefly the LARP" run in Houston, OWOD Larping in (Akron OH, Houston TX, Darmstadt Germany), the Exalted LARP I ran at Rice University, Witch Girls and the amazing Mastermaze tournaments held at Rice University, a Rockband/StarWars/Amber game, the massive Tower of Munchkin tournament I ran at Texas A&M, Chrononauts and many others. I have also assisted in running the gaming section of Conflagration in 2013. I also recently started DMing D&D 5E within the last 6 or 7 years. I love gaming and my work always over-assumes the players are awesome, because...well, they usually are. I understand that at 15 per game, 5 dollars an hour sounds pricey, I really do. Amusement parks are 60 and you are there less than 12 hours. Movies are 20 a person and you are there less than 4 hours. You are paying for me to put all the tokens and sounds and movements and descriptions into a cool game with journals and handouts (and sometimes even a physical trinket or two) and all of that time comes together at the end for a very cheap price. Do you want a guy who bought a pre-made module to run you a so-so phone-cam level game for cheap? You get what you pay for. Or do you want me to give you the bells and whistles and upgrades and accessories to make your story an interactive option with additional content and changes to better that game across the storyline? You get what you pay for. I aim to give you Robert Rodriguez level entertainment, "cheaper-than-you should-pay" costs for "getting-what-you-pay-for" entertainment. In the world of making games. I aim for "cheap" to get you in the door and "exciting" to keep you there.
View Profile →Character creation
Creating your character
Standard Creation as listed in ww2300 vampire revised from 64-187. Basic 7 clans in the main book. If you want all 13 clans as character options, that is a possibility in another campaign we might work on. No Generation higher than 9.
What to expect
Preparing for the session
For Video/Visual/Audio, Discord - https://discord.gg/PEQru8fsH6 No VTT setups will be needed for a Mind's Eye Theatre game. I am listin gRoll20 as a backup and so the Startplaying game can post, but I'm not focused on that if it is a critical problem. This link will be used for any sound effects. Just keep it open in the background with permission to make noises. Kill it or turn it down if it gets loud annoying. It isn't crucial, just nice to have. I also use for any D&D you sign up for. https://app.syrinscape.com/1c6bf90dc8b441b8ab57c9e782bca0bc/player/
What Morgan "Archie" brings to the table
We will work with music and tabletop audio. I would like to make a playlist on spotify for your theme music, but be aware that while you may like screaming death metal or Tuvan throat singing or even sugar pop rock, the rest of the players might kill your spotify for being inarticulate.
Homebrew rules
I don't think there is much homebrew I use for Vampire. The easier the use of homebrew, the better everyone can agree on the rules. While I do not require a webcam or audio voice, I do require knowing that you think the other players value their time as well. Please type fast enough to keep up or let us know you are paying attention. Playing on your phone is one thing. Wasting our time is another. Be the cool player.
Equipment needed to play
Internet
Microphone
Computer
Computer or Mobile Device
Webcam
Platforms used
Safety
How Morgan "Archie" creates a safe table
We will use a stop light system for players and Storytellers. Session Zero will use Lines and Veils. Red lights and red cards are full on stops and needs to pause the story. Might be removal of offensive material. Might be new Lines and veils being drawn and shaped. Might be a midgame break. Might be for a weird clarification. Yellow lights are cautionary portions of the story, where we need to act carefully with respect to the players. Might be worries of indepth gore. Might be light concerns that are not fully fleshed out. Might be just a need to slow down. Green Light are requests to go faster, to know more, to delve deeper, to opeen the throttle and increase the current story and plot. Green can also a request to get more personally involved. Red lights override Yellow which overrides Green Aftercare will be discussed after game and all sessions need a review so the Storyteller gets his needed likes and points and the players get to express what works and fails.
Content warnings
Safety tools used
