Starfall Academy: The Missing Wing

Starfall Academy: The Missing Wing

Join Starfall Acdemdy as the next generation of promising mages training on the edge of the astral void! Unravel the mystery of the missing wing.

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
4 NEEDED TO START
$20.00

/ Session

Details

Weekly / Tuesday - 7:00 PM UTC

Session Duration / 3–4 hours

Campaign Length / 8–10 Sessions

0 / 6 Seats Filled

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This game will begin once 4 players have joined
About the adventure

Starfall Academy is going to be a character driven 5e Campign set in the mysterious and prestengiatious magical school built on the edge of an astral void. You the player will take on the role of the new students apprentices, prodigies, and outsiders — each with their own reasons for studying magic and their own ideas about what power should be used for. This campaign focuses on a short first term story arc, blending magical education, student life and a creeping mystery. Classes, rivalries and strange events toed to the mysterious missing wing. Roleplay is going to be central to this campaign. Players will shape their story through interactions

Game style

Combat Lite

Roleplay Heavy

Game themes

Meet the Game Master

1 year on StartPlaying

Highly rated for: Storytelling, World Builder, Creativity

Average response time: 3 hours

Response rate: 50%

About me

From the moment I discovered D&D, I knew I wanted to be a Game Master. I love creating immersive worlds filled with mystery, intrigue, and meaningful choices—and then collaborating with players to bring those worlds to life. For me, the most exciting moments at the table happen when characters are pushed beyond the obvious solution and players discover who their characters truly are when faced with difficult decisions. My games are driven by story and character, with a strong focus on roleplay, social dynamics, and player agency. I enjoy crafting scenarios where choices matter, relationships evolve, and the world responds authentically to the party’s actions. Combat is present and purposeful, but it always serves the narrative rather than existing for its own sake. Above all, I aim to create a welcoming, respectful table where players feel comfortable taking creative risks, engaging deeply with the story, and investing in their characters. If you’re looking for a GM who values collaboration, narrative depth, and memorable moments, I’d love to have you at my table.

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Character creation

Creating your character

Charcacter creation will take place in session 0. You will need to pick at least a half caster class I can explain this if you need guidance. We’ll establish personal goals, academic interests. Standard array will be used for stats. Feel free to create your chacrter in DND beyond or build it in Foundry. Characters should be created using official D&D 5e material. Additional official options such as Tasha’s Cauldron of Everything or Xanathar’s Guide to Everything are welcome. Homebrew classes and races won’t be used for this campaign, but creative narrative flavour and reskinning are encouraged. As part of character creation, players will also choose: an area of magical focus (what kind of magic interests you most) a personal ambition (why you came to Starfall Academy) and a complication or weakness that may cause trouble during the term This game is new-player friendly. If you’re new to D&D, I’ll help you build your character step by step, explain options clearly, and make sure you’re comfortable before play begins. The academy setting naturally introduces spells, abilities, and rules through classes and in-game learning, so there’s no pressure to know everything up front.

What to expect

Preparing for the session

We will we using Discord for Voice and you will need to make an account on https://forge-vtt.com/ to access the game.

What Ink & Iron brings to the table

I provide a prepared, organised game experience that prioritises player agency, immersion, and momentum. Sessions are structured with clear goals and meaningful choices, while still leaving room for improvisation and unexpected player decisions to shape the story. I use ambient music and sound where it enhances the tone — especially during combat, exploration, and tense scenes — but never in a way that distracts from play. I do make an effort to use character voices and distinct speech patterns for NPCs, focusing on clarity and personality rather than perfect accents, to help bring the world to life. Combat in my games is dynamic and tactical. Encounters are designed with terrain, enemy behaviour, and narrative stakes in mind rather than simple “stand and trade blows” fights. Smart positioning, teamwork, and creative thinking are rewarded, and combat is always intended to serve the story rather than exist in isolation.

Homebrew rules

Potions are full heal if used as and action roll if used as a bonus action. Death Saves are between the player and the GM to add tension and pressure.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Ink & Iron creates a safe table

Lines and veils are discussed in session 0 but can be revisited at any time. My main safety tool is "pause for a minute" anyone can call a pause to the game to raise an issue with the group or me personally.

Content warnings

Safety tools used

Frequently asked questions