The Rot That Follows
Kidnapped and awoken on a nautiliod ship, you become connected to a hive mind after being infected with an illithid tadpole
$10.50
/ Session
Details
Weekly / Monday - 6:00 PM UTC
Session Duration / 3–4 hours
0 / 7 Seats Filled
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About the adventure
This campaign is for a lover of eldritch horrors and is set in the Forgotten Realms. It really kicks off after you escape the nautiloid ship, landing in a sinking village called Seabrooke, where the poor people are dying and being taken away by the guards of the rich sector of Seabrooke under Lord Darius Therin's command. You quickly learn he is no ordinary tyrant noble but is more connected to this mysterious thing called the Rot. I like to play my campaigns focusing more on the story than mechanics, so I tend to go by the rule of cool; this campaign is milestone-based.
Game style
Roleplay Heavy
Rule of Cool (RoC)
Puzzle / Mystery Focused
Game themes
Meet the Game Master
Less than a year on StartPlaying
11 games hosted
Highly rated for: Creativity, Inclusive, Sets the Mood
Average response time: Under 1 hour
Response rate: 100%
About me
I'm twenty-three years old and have been playing and being a DM for less than a year. D&D has become my focus, as it gave me a meaning that nothing else has. D&D is more than just roleplaying; it gives you confidence, inspires you, and builds connections and skills to work as a team. I find that completely beautiful, which is why I want to run campaigns to see all types of characters and watch as you become a completely different person. Horror is a major focus point for the majority of campaigns, as I find that when thrown into something horrific, a lot of my players surprise me by seeing the good in the NPC, bringing hope or (mayhem), as it shows that while a campaign might be horror and dark, it doesn't have to be bleak and hopeless. I love getting to know my players, not only because it's important as a DM, but I believe it helps build trust so they feel like they are able to come to me with any issues, as sometimes I'm finding out that when you're a DM, sometimes they don't want to bother you with a problem, and I always say no problem is a silly problem if it's bothering you, and I love to have a chat, even if it's not about the campaign. I think in my heart I'm an entertainer and make sure everyone has a good time.
View Profile →Character creation
Creating your character
characters start at level 2, only thing banned is gith, i need a character sheet before the session you join, use 2014 rules, homebrew content is allowed as long as i approve first
Since the campaign has not stared yet i would like to see players willing to enjoy having banter at the table
What to expect
Preparing for the session
i have a discord server to join, and will send a link to one world of mulitiverse after they are sure they want to stay in the campaign, will eventually move it to roll20
What Amy brings to the table
i am teaching myself how to voice act, i value rule of cool and tend to focus on adjusting the campaign on everyone enjoyment instead of just sticking to what i prepared for beforehand
Homebrew rules
drinking potions is a bonus actions, i have a homebrew rule called the last stand where you can choose not to do any death saving throws and instead chooose to get an automatic critical success of your choosing then die with a speech, and in combat enemies have unlimited HP and go as long as you guys are enjoying the combat
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Amy creates a safe table
i will be doing a session 0 for everything that can potentially affect a player mental health, i also always check on my players after every session and always let them know to come to me for any suggestions or concerns
Content warnings
Safety tools used