DUNGEONS & DRAGONS Castle of the Mad Archmage[AD&D DungeonCrawl]

DUNGEONS & DRAGONS Castle of the Mad Archmage[AD&D DungeonCrawl]

Near the bustling city of Greyheim, the castle of Jophob Schleich remained quiet... until now. Reports of monsters and secrets invite in adventurers.

TYPE

Campaign

SYSTEM

Advanced Dungeons & Dragons 1e

LEVELS

1

LANGUAGE

English

EXPERIENCE

Open to all

AGE

All Ages
1 SEAT LEFT
$15.00

/ Session

Details

Weekly / Friday - 11:30 PM UTC

Mar 13 / Session 8

Session Duration / 2–6 hours

Campaign Length / 2–6 Sessions

6 / 7 Seats Filled

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Schedule

Fri, Mar 13 | 11:30 PM – Session 8

Fri, Mar 20 | 11:30 PM – Session 9

Fri, Mar 27 | 11:30 PM – Session 10

Meet your party members

6/7

+1
About the adventure

Relatively standard D&D-style setting, with some differences. While labeled AD&D 1e, it will be heavily houseruled to modern sensibilities and the GM's tastes. Very newbie-friendly, and expect new ideas even if you're a veteran. This campaign will be a megadungeon crawl, atleast to start, with possibility to go in other directions. No plot armor, but you can expect to be a little stronger than normal characters in an unhouseruled game, with plenty of new options.

Game style

Dungeon Crawl

Theater of the Mind

Meet the Game Master
LGBTQ+
Queer
Disabled
Neurodivergent
Teacher/Educator

Less than a year on StartPlaying

8 games hosted

Highly rated for: Creativity, Inclusive, Rule of Cool

About me

I've been GMing for over 30 years, proficient since I was a gradeschooler. My day job is as an elementary teacher, so I try to keep a lighthearted energy and am experienced with (and always happy to) take on new players and teach games, as well as accomodate player creativity and homebrew as necessary. I can go into deeper and more mature subject matters as players desire to create drama and pathos, and can guarantee weekly sessions of 3~4 hours or more. I do have some minor disabilities, so things like providing handdrawn maps will be areas I'm weak in. Friendly and accepting of all personality and culture types and demographics, as long as they're respectful of others.

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Character creation

Creating your character

GM will aid players in creating their characters, due to the presence of house rules that will be explained in Session Zero and/or the attached Discord. Materials and rule references will also be provided. Play will begin at level 1.

What to expect

Preparing for the session

Discord will be required.

What Jared Cassady brings to the table

I don't tend to use atmospheric tools like music or maps, but my voice can weave a scene. I tend to embrace Rule of Cool within reason, but believe that the rules and structure are also important. You will not start off as superheroes, but if you are clever and willing to think outside of the box, you can topple foes way above your weight class.

Homebrew rules

Ascending AC. No strict limits on class and race combinations, and new classes and races are available. New spells are also available. Death & Dismemberment rules will be modified, and Side initiative used to allow players to always remain in play. IF THE PARTY CHOOSES, Random Advancement variations of the classes can be selected.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Jared Cassady creates a safe table

Session Zero will devote some time to establishing players' personal Lines and Veils, which will be made pinned available for everyone to see if requested. X's and such can be spoken verbally if a player is comfortable doing so, or can be messaged privately to avoid spotlighting themselves.

Content warnings

Safety tools used

Frequently asked questions