The Adrinian Aristocracy -Roleplay Focused -Intricate Lore
Darkness is patient, It hides in the corners, watches from shadow waiting until the light was gone to consume what light had left behind.
$17.00
/ Session
Details
Bi-weekly / Thursday - 1:30 AM UTC
Session Duration / 3ā4 hours
Campaign Length / 26ā52 Sessions
1 / 6 Seats Filled
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About the adventure
š The Sun Will Rise Again š A Beginner-Friendly Political Intrigue D&D Campaign The Draconic War is over. In its wake? Artificial suns. Eternal moons. Technology that never dims. The Great Houses of the Adrinian Aristocracy rebuilt civilization beneath engineered light ā restoring hope, pride, and order to a world nearly devoured by dragons. But whispers travel through marble halls and shadowed streets: āOne day, someone will bring back the true sun.ā And when they do⦠everything will change. šļø Political Intrigue in a Dying World While the dark side fights for survival, the Great Houses claim stability. Who controls the artificial suns? Why hasnāt the world been restarted? Is the light side truly a paradise ā or a carefully curated illusion? And who benefits from the world remaining broken? This campaign blends: šÆļø Survival Horror š° Noble House Politics š¤ Secret Alliances & Betrayals āļø Ancient Dragon War Technology š Moral Choices that reshape the future š Beginner Friendly, Lore Rich New to D&D? Perfect. Youāll learn: How to navigate intrigue and diplomacy How to survive deadly environments How to use light strategically in combat How your choices ripple through nations No need to know deep mechanics ā the world will teach you. š The Goal Reach the side of eternal daylight. Rumors say it holds: The secret to restarting the planetās rotation A cure for Penumbral Syndrome The truth about the artificial suns And the key to ending the Silhouettes forever But the closer you get to paradise⦠the more dangerous the journey becomes. ⨠If you love political drama ⨠If you love dark fantasy with high stakes ⨠If you love the idea of changing the fate of the world Then step into the light. Or learn to survive in the dark. The sun will rise again. Will you be the one who brings it bac
Game style
Roleplay Heavy
Puzzle / Mystery Focused
Combat Heavy
Game themes
Meet the Game Master
Less than a year on StartPlaying
Highly rated for: Storytelling, Creativity, World Builder
About me
Well, look who rolled initiative....... My name is Josh Iāve been playing and GMing for a long time, and I genuinely love the game. Iām always thinking about D&D. Coming up with new mechanics, new stories, and new ways to make sessions feel fresh while still respecting the source material. I lean heavily into roleplay and improvisation, because I think the best moments at the table are the ones you donāt plan for. I love building immersive worlds and stories that really pull players in. If you want to play something a little strange or unexpectedālike a Grung cowboy one session and a veteran from a forgotten war from another time the nextāIām happy to find a way to make it work if it serves the story. I enjoy playing with both new and experienced players. Iām always happy to help newcomers learn the game, and I love digging into backstories with players who want deep lore, personal stakes, and characters that feel real. At the end of the day, I just want everyone at the table to feel invested, comfortable, and excited to see what happens
View Profile āCharacter creation
Creating your character
We will go over character creation during session 0 but general rules I always keep I want you to make someone that works with the party and has a reason to adventure or be a part of the journey. I would like Synergy with classes races and personalities I prefer no Socially or Combat impulsive characters this doesnt mean dont express yourself it means work with the party and take each other into consideration.
What to expect
Preparing for the session
Webcam preferred not required Microphone required During session zero I will provide you access to the discord server
What Oshu brings to the table
I include music and ambience. and I voice npcs and try to keep them unique. I embrace rule of cool and im always willing to hear you out if you want to bend the rules. however i am the DM and I hope you respect my final descision. Please be respectful and kind do your best to understand rules and understand your characters mechanics. I am always willing to help with mechanics, rule clarification, and roleplay and story help.
Homebrew rules
Passives are 8+ instead of 10+ drinking potion is a bonus action but if you drink it as an action you roll max. power word kill has a save.
Equipment needed to play
Internet
Computer
Microphone
Headphones
Webcam
Mobile Phone
Pen & Paper
Platforms used
Safety
How Oshu creates a safe table
X Card (Red): Used when content crosses a boundary (a Line) or causes significant discomfort; the scene stops, and the GM changes direction immediately. N Card (Yellow/Near): Signals that the current content is approaching a Line or Veil, asking the GM to slow down or shift focus, but the scene continues for now. O Card (Green/Okay): Used to confirm the player is comfortable and okay with the ongoing content, often signaling a positive check-in or a desire for more of that scene. message me on discord or startplaying games you will be sent a questionaire asking what you are and are not comfortable in the campagin which sets the tone. This is a safe space please never feel embarrresed or scared to come to me with concerns on the story, on players, or even me.
Content warnings
Safety tools used
