Sins of Procyon
Yesterday, you were a gear in the machine. Today, you have a ship and a crew crazy enough to work with you. Stop looking up at the stars—take them.
$20.00
/ Session
Details
Weekly / Wednesday - 12:00 AM UTC
Session Duration / 3–3.25 hours
0 / 6 Seats Filled
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About the adventure
The Procyon Sector doesn’t care about your past. It only cares about what you can offer right now. In this game, we play to find out if a group of desperate scoundrels can survive under the crushing boot of the Galactic Hegemony. You won’t be playing big damn heroes; you’ll be playing the people who do the dirty work they won't touch, smuggle their supplies, or hunt them down for a payout. The galaxy is cold, the hyperspace lanes are treacherous, and the only thing keeping you alive is the trust you have in the person standing next to you. The nature of our work is up to you. When we sit down at the table, you will decide what kind of ship we fly. Will we crew a Stardancer and run illegal Ur-artifacts through Hegemony blockades? Will we board a Cerberus and hunt down the sector’s most wanted for the highest bidder? Or will we fly a Firedrake, striking blows against the establishment as rebels with a death wish? The ship is your home, your getaway car, and the third character in our story. Expect high stakes and bad odds. Scum and Villainy is a "Forged in the Dark" game, which means we cut right to the action. There is no planning phase; we dive into the job and use Flashbacks to show how you prepared for the inevitable complications. You will accumulate Heat, you will make enemies of powerful Factions, and you will likely pick up a few scars along the way. But if you’re smart, fast, and a little bit lucky, you might just make enough credits to retire before your luck runs out. Welcome to the crew.
Game style
Realm Building
Roleplay Heavy
Sandbox / Open World
Meet the Game Master
About me
I have been an active DM/GM in various systems for over 40 years. My father held D&D games once a month while I was growing up with us kids running our own game in the basement. I've been playing various RPGs ever since. I run one-shots and campaigns, preferring non-published campaigns which tend to run for about 2 irl years before wrapping up. I am currently changing careers, moving to professional GMing. If you see something you like, but the times don't match up, please reach out to suggest a better time slot for you.
View Profile →Character creation
Creating your character
Character Creation Character creation will be a collaborative process held during Session 0. This ensures your scoundrel fits seamlessly into the grit of the Procyon Sector and, most importantly, that you actually belong on the crew. In this system, the group is just as important as the individual. 1. Preparation Before Session 0: While the mechanical choices happen together, you are encouraged to think about the following elements beforehand: Conceptual Archetype: Scum and Villainy uses "Playbooks" rather than classes. Do you envision yourself as a Cutter (muscle), a Stitch (space doctor), a Mystic (space wizard), a Pilot, or a Speaker (face)? Your Vice: In this game, stress kills. Think about what your character does to blow off steam. is it gambling? Weird luxury items? Staring into the void? Why a Criminal? You are starting at the bottom. Why aren't you working a safe, legal job? What bridge did you burn? 2. Session 0: The Ship & Crew: Before we build individuals, we will decide on our Ship type together. This decision defines the campaign (Smugglers, Bounty Hunters, or Rebels) and creates the "third character" of the story. Character Creation: We will create the scoundrels using the Foundry VTT tools. Integration: We will spend time discussing your character's Heritage and Background, but more importantly, your specific history with the other crew members. In Scum and Villainy, you aren't meeting in a tavern for the first time—you are already partners in crime. We will establish who you trust, who you owe, and who is crazy enough to watch your back.
What to expect
Preparing for the session
Session 0 Prep Instructions To ensure a smooth and prompt start to our campaign, Sins of Procyon, please complete the following steps before our scheduled Session 0 date: 1. Game Manual Review (Recommended) While all necessary mechanics and character creation tools are housed within Foundry VTT, I strongly recommend acquiring the core rulebook. You do not need to read the entire book. However, reviewing Chapter 1 (The Basics) and skimming Chapter 2 (Characters) will help you understand the unique "Action Roll" mechanic and how Stress works. Understanding the system beforehand will significantly speed up our start time. 2. Campaign Material Restrictions (Crucial!) To ensure a cohesive tone and balanced gameplay, please adhere to the following: Core Playbooks Only: We will be using the standard Playbooks provided in the official Scum and Villainy rulebook. Please do not bring third-party or "homebrew" Playbooks found online (itch.io, etc.) without explicit prior approval. Xenos and Mystics: While the setting allows for aliens (Xenos) and force-users (Mystics), these are treated differently than in high-fantasy games. If you wish to play a Xeno, be aware it requires taking a specific "Xeno" ability that uses one of your starting slots. 3. Server Access (Mandatory) You must join both of our primary communication platforms before Session 0: Discord Server: Used for all voice, video, out-of-game communication, and general chat. Please ensure your Discord nickname matches the name you use in the game/VTT. Foundry VTT Server: You will need to log into the Foundry server to confirm your access and familiarize yourself with the interface. Character creation will take place entirely within the VTT environment. Please log in at least once prior to the session to ensure your browser has hardware acceleration enabled and the world loads correctly.
What Adam brings to the table
As your GM, my commitment is to provide a deeply immersive, stylish, and high-stakes experience where your crew’s reputation truly matters. This section details the tools, atmosphere, and philosophy I will bring to every session of Sins of Procyon. I. Foundry VTT: The Digital Cockpit I use a heavily customized VTT to serve as your HUD, not just a map. The Scope of the Job (Ad-Hoc Environments): Scum and Villainy thrives on improvisation. We will often venture where no map exists. While key locations may feature high-fidelity tactical maps or images, many Scores will rely on "Theater of the Mind" supported by evocative mood art and scene backdrops. This flexibility allows us to follow the story wherever your reckless plans take us, without being limited by prepared geometry. II. Tone: Cinematic & Dangerous As established by our game hook, Sins of Procyon is not a clean, heroic space opera. The galaxy is gritty, the Guilds are corrupt, and the stakes are personal. A. Action: Cinematic, Desperate, and High-Stakes Combat and action in Scum and Villainy are not "crunchy" simulations; they are fast, cinematic, and dangerous. Fiction First: We focus on narrative positioning. A blaster bolt doesn't just do "d6 damage"—it pins you down, ruins your cover, or blows out the airlock. Stress & Trauma: Your health bar isn't the only limit—your sanity is. Pushing yourself too hard results in Stress. Too much Stress leads to Trauma. If you accumulate enough Trauma, your character is forced to retire. The threat isn't just dying; it's burning out. Competence: You are playing competent scoundrels. I will not make you roll to tie your shoes. But when the dice do hit the table, the consequences of failure are severe. B. Morality and Consequences The Procyon Sector is characterized by moral ambiguity, and the Faction system ensures the world remembers your actions. Shades of Grey: You are criminals. The choices you make will rarely be "good" or "evil." They will be profitable or safe, loyal or ruthless. The Living Sector: The Faction system is always running in the background. If you cross the Hegemony to help a mystic, the Hegemony will remember. If you betray a crime syndicate to save your own skin, that syndicate will close its doors to you. Your actions will directly shift the balance of power in the sector.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Adam creates a safe table
My goal is to create a dynamic and exciting environment where everyone feels safe to explore the dangerous life of a scoundrel in the Procyon Sector. Since Scum and Villainy centers on criminals, desperate outlaws, and life under an oppressive stellar regime, the game naturally includes themes of violence, vice, and moral ambiguity. To ensure we can play dangerous characters while remaining safe players, we use the following tools: 1. Proactive Content Warnings & Consent Pre-Game Review: Please review the Content Warnings in this listing prior to joining the game to ensure the baseline tone works for you. The Consent Form: I will send a link to a digital Consent Form. This form allows you to anonymously specify any topics, themes, or imagery you wish to Hard Stop (remove from the game entirely) or Fade to Black (handle off-screen/imply without showing). Session 0 Discussion: The aggregation of these forms will be discussed at the start of Session 0. We will collectively confirm the boundaries for our specific version of the galaxy, ensuring everyone’s comfort is prioritized before the engines even start. 2. Live-Play Safety Tools If the game content ever causes discomfort during play—whether it’s a specific description, a roleplay interaction, or a sudden tonal shift—we have multiple ways to flag the issue: Foundry VTT: Table-Safety Module (Private Alert): I am using the "table-safety" module for Foundry. If you are uncomfortable speaking up, you can click the designated button in the interface. This will privately and immediately alert me to a potential issue, allowing me to pause the scene and check in with you via text without disrupting the game flow publicly. Open Communication (Public Pause): As always, if you are comfortable doing so, you can simply speak up and say, "Can we pause for a moment?" or "I'm not comfortable with this topic." We will immediately stop the scene and adjust. 3. Post-Session Feedback Stars and Wishes: There will be a dedicated channel on Discord to discuss past sessions. We use this to highlight what you loved ("Stars") and what you want to see more of or change in the future ("Wishes"). This helps us tune the game to the crew's preferences as the campaign evolves.
Content warnings
Safety tools used