DragonLance: Chronicles

DragonLance: Chronicles

Escape the minions of the Dragonarmy, seek the word or sign of the gods that forsook the world, gather your allies as war looms over the lands.

TYPE

Campaign

LEVELS

3–20

LANGUAGE

English

EXPERIENCE

Open to all

AGE

All Ages
2 NEEDED TO START
$30.00

/ Session

Details

Weekly / Wednesday - 11:30 PM UTC

Session Duration / 2–2.5 hours

Campaign Length / 10–200 Sessions

2 / 6 Seats Filled

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This game will begin once 4 players have joined

Meet your party members

2/6

About the adventure

Darkness has fallen over poor, suffering Krynn. Thus it has been since the great Cataclysm, when the old world fell. Curse the High Priest of Istar, whose pride caused him to make demands of the gods! For the gods then punished Krynn for this blasphemy, and much was forever lost. Lost were the great cities, the accumulated wisdom and knowledge of many generations. Lost as well was all knowledge of the True Gods, and mankind sank into idolatry. Priests lost their power, and mankind lost hope for its salvation. But hope always spring from the most modest of causes, the local concerns of a band of adventurers. They parted 5 years ago, following strange, interconnected rumors Originally there were seven: The pariah; the ambitious soldier, the aging hero, the adventure-seeker, the would-be knight, the wizard of questionable power, and the brother with problematic loyalty. The time has come for them to come back together, sharing what they have learned. Not all have returned, and new allies may join them... Starting from the Inn of the Last Home in Solace, journey throughout the lands of Ansalon and defy the evil that threatens to overwhelm an entire continent. Explore the lost city of Xak Tsaroth, defeat the mighty black dragon Khisanth, and recover the Crystal Staff of Mishakal. Penetrate the fastness of Pax Tharkas and face the evil Verminaard and the red dragon Ember. Can you survive the dangers of Skullcap, hounded by the undead minions of the wizard Fistandantilus? Your journey, should you survive that far, eventually takes you to the subterranean wonders of Thorbardin, the kingdom of the dwarves. What waits for you there is known only to those who dwell within! Setting Details Krynn is a bit different, more mythical than other D&D worlds. Here are a few differences. 1. Clerical spells have not existed for nearly 300 years. Some people still call themselves clerics, still belong to worshipful orders; however, all of these have turned their backs on the true gods in search of other, less demanding gods (which do not exist). These pseudo-clerics use the same combat table as true clerics but have no spell abilities. PC clerics brought into Krynn from other campaigns lose their spell-casting abilities at once. Never fear: it is the goal of this adventure to regain these abilities. 2. No dragons have existed in Krynn for over 1000 years. As a result, most people in this world smile when dragons are mentioned, believing they are only folktales to frighten children. Few believe that dragons ever did exist; almost nobody believes that they exist now.

Meet the Game Master

5.0

(55)

Streamer
Neurodivergent
Artist
Cosplayer
Voice Actor
Game Designer

4 years on StartPlaying

1039 games hosted

Highly rated for: Creativity, Storytelling, Teacher

Average response time: 24+ hours

Response rate: 100%

About me

Imagine The air is cold, stale, and dry. You entered to half-buried hill of old stones following clues scrounged from the lair of cultists, paired with research the wizard spent weeks on...weeks of boredom in the sleepy town. Now, you finally get to stretch your limbs and do what you do best! Ahead of your group the darkness billows like a gauzy curtain. Rock dust grits beneath your boots as the party creeps into a broken chamber. The small sounds you make echo back to you seconds later, distorted, and the ceiling is lost above you in shadow. You can feel the crushing weight of stone above. The fighter carries a torch which gutters in a sudden wind. Sounds creep from the surrounding dark; the dry rasp of scales on stone. The sorcerer's eyes go white as it watches from above through the eyes if it's familiar. The sound of the rogue's footsteps fade as they slip away from the torch's light, knowing that an attack is imminent. Inhuman throats hiss all around the party, whispering coughs punctuating the roiling darkness. At the edges of the torch light the gloom takes shape. Scaled creatures in filthy robes hiss as they charge into the circle of the party's light...What do *you* do?! Decades of Passion and Experience are your Game Engine Play campaigns that are a combination of player-generated and GM-inspired. Be immersed in rich description, action, problem-solving, and meaningful choice! Enjoy tense combat in a combination of grid tactics and narrative description. Dive into sandbox-style play, build your character’s name, resources, and power while unraveling mysteries and secrets. Then use those secrets to alter the direction of the world story, impacting hundreds or thousands with your decisions. Interact with new game mechanics, magic items, and creatures. Personalize your character and tie their abilities to the history of the world. Enjoy tailored gameplay based on character background, abilities, and player playstyle. Delve into grounded and human settings, with events happening beyond your character's actions, and NPCs who have agendas of their own. Experience detailed, evocative worlds, and explore them with a fun table of players and flexible GM who has something to offer every playstyle! Different Playstyles I run several tables and each table has a different game style. New players are absolutely welcome! I enjoy bringing new players in. It may actually be one of my favorite things. New players always bring a fresh perspective, a curiosity about the game, a willingness to flow with others, fresh creativity, and bravery when it comes to trying new things. Tuesday and Thursday afternoons are my best tables for new players. Some of my tables are more challenging than others, some campaigns or groups leaning more toward grittyness, hardcore gameplay, and deep detail. Regardless, the groups that form around my game tables are all gracious and patient...because this is what we feel it takes to make a great game! Old-School, Narrative, and Homebrew I combine elements from many editions of the game, alter rules for each table and world to match the theme, and in many ways tailor the game to my table. If you are looking for a strict interpretation of 5e rules, looking to play the mechanics, min/max, run game-breaking builds, etc, and are put off by homebrew and rule changes I may not be the DM for you. However, if you are into the spirit of co-creation, like characters that are unique to the table, and want both narrative and granular play then feel free to join us and observe a session!

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Character creation

Creating your character

Character will be made during session 0, but feel free to make sketches or outlines to the table, just be ready to dial the character in for the setting! We will be using roll20 for character sheets and dice. Have a discord account, a microphone, headphones so your voice doesn't feedback.

What to expect

Preparing for the session

Players will need a mic, headphones, discord, and roll20. A familiarity with the rules is very helpful, but no need to be a rules compendium! Find some character art!

What DMFaenor brings to the table

Roll20 compendium, discord

Homebrew rules

Healing potions will use a bonus action, players will gain Session Inspiration at the beginning of each session...but each time a player uses theirs the DM gains one!

Equipment needed to play

Internet

Computer or Mobile Device

Microphone

Safety

How DMFaenor creates a safe table

Violence, combat, and death are topics that come up during the game. -Character creation/session 0 will give players an opportunity to mention specific triggers and needed boundaries, and each player will be expected to respect the boundaries set. Violators will be kicked.

Content warnings

Safety tools used

Frequently asked questions