Be Gentle Our Hands (a Girl by Moonlight tragedy)

Be Gentle Our Hands (a Girl by Moonlight tragedy)

Be gentle our hands. Keep open our eyes. Beat steady hearts. We remember So the world may move on.

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
1 NEEDED TO START
$30.00

/ Session

Details

Bi-weekly / Thursday - 6:00 PM UTC

Session Duration / 2.5–3 hours

2 / 4 Seats Filled

Report Adventure

Money Back Guarantee

StartPlaying Money Back Guarantee

If your game doesn't happen, we guarantee a refund. Just reach out to StartPlaying Support. Refund Policy

This game will begin once 3 players have joined

Meet your party members

2/4

About the adventure

The survival of humanity was hanging by a thread because a blight had threatened life as we knew, until the A.N.G.E.L. (Archival Network for Global Extinction Logistics) saved the world. And it's been saving the world ever since, keeping it balanced, deciding which flowers whither, and which bloom. You work for the Department of Living Records, D.O.L. for short. It was supposed to be DOLR, but nobody calls it that anymore. You're mostly referred to as Dolls, Dolls who work for the A.N.G.E.L. You are magical girls selected for individual unique reasons, trained to listen, to write, and to preserve what can be saved when a place is marked for extinction. You enter communities earmarked for extinction, and prepare them for the end. You are archivists. You record life stories. You write letters, final letters. You decide which memories will be carried forward and which will sink quietly into the soil. Your practice is tenderness, restraint, and precision, violence done softly, always in the name of care. ANGEL insists this work is necessary. And they may be right. If they do not do what they do, the world will simply die faster. This is a tragic magical girl story inspired by Violet Evergarden and Fallout, a game in which every protagonist is complicit in the larger scheme of the world itself. And like in any good Greek tragedies, our protagonists are doomed to meet their inevitable tragic endings. This is a game about costs and choices. You cannot save everyone in this world. You cannot even save yourselves. But you can still decide what stories you choose to tell. Some context from the official publisher (Evil Hat): "Girl By Moonlight explores the heartbreak of denying who you really are, fighting for what you believe in, and the transcendent power of building relationships while embracing your true self. " We are using Beneath A Rotting Sky play set, which "deals with tragedy and betrayal where magical girls are doomed to an inevitable fate".

Game style

Theater of the Mind

Rule of Cool (RoC)

Meet the Game Master
Streamer
LGBTQ+
Queer
BIMPOC
Asian
Neurodivergent
Published Writer
Artist
Cosplayer
Teacher/Educator
Women/Femme Identifying
Game Designer
Multi-lingual

3 years on StartPlaying

117 games hosted

Highly rated for: Storytelling, Creativity, Inclusive

Average response time: Under 1 hour

Response rate: 100%

About me

Come hither, seekers of realms uncharted, how fortunate indeed that we should meet. Allow me to spin you a tale from the loom of imagination. Within this virtual tapestry, I bid you welcome to a world where the boundaries of reality yield to the boundless horizon of collaborative storytelling. Gather 'round, intrepid souls, as we embark upon journeys where your dreams shall intertwine with the strands of fate. The stories are yours, and I am but your humble guide, as well as occasional enforcers of rules, forged by this sacred covenant of respect between us all, where each voice is a note in the symphony of our shared narrative. Fear not, for here, the dice are but tools, and the true magic lies in the synergy of your creativity and that one phrase that rules them all, "yes and". ************* Hello, I am hornoured to run a game for you. I've been a player of various TTRPG for almost a decade now. As a professional Playwright and theatre director, collaborative storytelling is in my blood and soul. I love that in a TTRPG, the characters drive how the story unfold, and it becomes a constantly evolving organism shaped by both fate and choices each player would make. I have played various published modules and loved many of them, but something I've always felt deeply is the mostly eurocentric nature of the fantasy lores. As a storyteller, more than anything, I feel inspired by mythological and folkloric tales from various cultures around the world. And as someone who grew up drenched in the fantastical Eastern myths and lores, I want to fill that gap in fantasy themed games. As a GM (game moderator), I value safety above all. Nobody's fun should cause harm to anyone else at the table. I cultivate a table that encourage creativity and open communication. Overall this is a game space, so there's no need to take anything too seriously. The vibe is possibly going to be a little "wholesome morbid", because that's generally my personal vibe. I'm not interested in stories where murderhobo-ing your way through it all can get what you want. My principle is that TTRPG isn't a game about winning or losing, and that every choice has a consequence. Anyway, hope to see you soon.

View Profile →
Character creation

Creating your character

I will send character creation materials once a table is assembled.

What to expect

Preparing for the session

You'll need Discord, and Roll20 (which we use to keep track of characters, clocks, series progression, and visuals)

What Lantern Keeper (Ran) brings to the table

I'll be using Roll20 as VTT and for character sheets. I'll provide musical ambience during the session. Above all else, I'll bring my years of experience as a theatre director/playwright/performer for in depth role play.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Lantern Keeper (Ran) creates a safe table

We will do extensive session 0 which will include discussion safety measures.

Content warnings

Safety tools used

Frequently asked questions