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Dungeon World: Adventures in Laesinera

No one would bat an eye at yet another band of adventurers travelling through Laesinera, but everyone has to start somewhere.

TYPE

Campaign

SYSTEM

Dungeon World
The D6 System

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
Request to join
Send a request to join this game. The Game Master will review your application and reach out with follow up questions to see if you are a good fit for the table.
FULL
$10.00

/ Session

Details

Bi-weekly / Monday - 12:30 AM UTC

Feb 16 / Session 1

Session Duration / 3–4 hours

5 / 5 Seats Filled

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Schedule

Mon, Feb 16 | 12:30 AM – Session 1

Mon, Mar 02 | 12:30 AM – Session 2

Mon, Mar 16 | 12:30 AM – Session 3

Mon, Mar 30 | 12:30 AM – Session 4

Meet your party members

5/5

About the adventure

Laesinera is a land much like any other - there are those that go about their daily lives, those that govern them, and those rarer few that travel the lands. Unlike other places, Laesinera is a land of spirits as numerous and varied as the people themselves. Much of the magic across Laesinera is either caused by or influenced by gods, demons, or spirits. Then there's the problem with death - while tales speak of a time when people could be brought back magically with little complication so long as the appropriate price was paid, things are a little different now. Things return to life only sometimes and rarely as they were before. Even worse, sometimes things come back from the dead when they really shouldn't. Many adventurers set out across the lands of Laesinera in search of fame, fortune, or plain old adventure. Many find the latter, but most perish before they reach any renown. Perhaps your party will have a different fate? This campaign is for players of all experience levels, so feel free to join even if you're unfamiliar with the system! Note: Please be sure to read through the Homebrew Rules before joining.

Game style

Roleplay Heavy

Theater of the Mind

Combat Lite

Sandbox / Open World

Meet the Game Master

5.0

(57)

LGBTQ+
Queer
Neurodivergent
Artist
Women/Femme Identifying
Game Designer

1 year on StartPlaying

275 games hosted

Highly rated for: Creativity, Inclusive, Teacher

Average response time: Under 1 hour

Response rate: 100%

About me

Hi, I'm Sonder, I use she/her pronouns, and I've been playing and GM-ing TTRPGs for about 5 years, and designing them for about 2. I love collaborative storytelling and greatly enjoy tailoring narratives for characters. I've run a variety of TTRPGs spanning various systems and genres such as Monster of the Week, Masks, The Between, Absurdia, and a variety of other PbtAs. I'm also familiar with similar systems such as FitD, Belonging Outside Belonging, Rooted in Trophy, and the Resistance system. I would be more than happy to tailor any of these games to suit your table's needs! I'm also open to running any other rules-light TTRPGs of a similar nature, so feel free to reach out to me anytime!

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Character creation

Creating your character

Upon signing up for the game, you will receive an invite to the Discord server where the game will be hosted. There you will find a player resources channel with a Google Drive with the fillable character keeper, lines and veils document, and a player reference document. Characters will start at the base creation level. Feel free to ping me at any time if you have any questions!

What to expect

Preparing for the session

Please be sure to have a Discord account and a working microphone as the game will be over Discord voice chat. Characters needn't be created beforehand - character creation and rules will be discussed in (the free) Session 0.

What Sonder brings to the table

- A campaign customized to the players' characters - An open, inclusive table - A vivid world with lore and mysteries for players to explore - Unique, memorable NPCs - A wide range of character options to choose from

Homebrew rules

- Inspiration can be used to retroactively add +1 to a roll that has just been made. Cannot be stacked with other Inspiration but can stack with other sources of bonuses. - Race Moves will be considered Origin Moves and characters' races will have no significance outside of flavor. - The Special Moves Carouse, Supply, Recruit, Undertake a Perilous Journey, and Outstanding Warrants will not be in play. - Hirelings will not be in play. - Due to the setting, spells and moves relating to planes or death may need minor reworking or rewriting on a case-by-case basis.

Equipment needed to play

Headphones

Internet

Microphone

Safety

How Sonder creates a safe table

- There will be a (free) Session 0 before the beginning of the campaign where I will explain the rules and premise of the game as well as guide the players through character creation. - Every player will be encouraged to add their Lines and Veils to a shared Google Sheet (this will be anonymous). - Around once an hour, we will be taking 5-10 minute breaks - X, N, and O cards will be via message or on voice chat. - If an Open Door is invoked, other than asking if the player will be back later and what triggered the Open Door no other questions will be asked. - Stars and Wishes will be discussed at the end of the session.

Content warnings

Safety tools used

Frequently asked questions