Castle Greyhawk: The Twilight Tower

Castle Greyhawk: The Twilight Tower

Castle Greyhawk twists at midnight. Misfit monsters stir, echoes awaken, and the tower dares you to descend... before it remembers you.

TYPE

Campaign

LEVELS

1

LANGUAGE

English

EXPERIENCE

Beginner

AGE

All Ages
2 NEEDED TO START
$20.00

/ Session

Details

Weekly / Monday - 5:00 AM UTC

Session Duration / 3–4 hours

Campaign Length / 14–23 Sessions

0 / 6 Seats Filled

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This game will begin once 2 players have joined
About the adventure

If you've been playing D&D 5e and want something new, you're a beginner, or you're an experienced veteran, come experience this whimsical D&D 3.5 dungeon crawl campaign. Welcome to The TwilightTower! (SESSION 0 IS FREE!) When the witching hour falls, Castle Greyhawk twists into something impossible. A shimmering twilight veil descends over the Tower of Magic, reshaping its halls into a dreamlike labyrinth of misfit monsters, fractured memories, and Zagyg’s half‑finished experiments. The Circle of Eight cannot pierce the distortion, nor can they explain why the tower now boasts twelve floors instead of nine. But they know this: someone flipped Zagyg’s ancient switch, and the tower is no longer merely strange — it is waking, hungry, and unpredictable. Adventurers who cross the threshold plunge into a world where festivals bloom in ruins, ghosts beg for rescue, and creatures born of whimsy and nightmare share the same cage. Their descent will reveal the truth behind the missing adventurers, the twilight’s expanding reach, and the rogue wizard Vayne, who seeks to twist the tower’s chaos into a weapon against the Free City. To survive, heroes must navigate puns and peril alike, confront the mastermind in the depths, and decide whether to escape through the portal… or ascend the restored tower to face what waits above.

Game style

Dungeon Crawl

Puzzle / Mystery Focused

Roleplay Heavy

Rule of Cool (RoC)

Theater of the Mind

Meet the Game Master

5.0

(8)

Game Designer

2 years on StartPlaying

8 games hosted

Highly rated for: Creativity, Teacher, Voices

About me

I am a family man and Dungeons & Dragons enthusiast. Married to my wife of almost four years and with three kids, I seek to turn my D&D hobby into a full time profession while making my family my main priority. I have three years of experience leading D&D campaigns for kids, families, and adults alike. Filled with enthusiasm and charisma, players are bound to have a fun and fantasy-filled time playing... Dungeons & Dragons!

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Character creation

Creating your character

1) Players will create their characters during the first session, session zero. This game is beginner friendly. I will be assisting players through the process. 2) Stats will be decided by rolling four six-sided dice for each stat. If you roll a 1 or 2, those can be rerolled. Once rolled, the highest three numbers are added together to create your stat. 3) All playable characters will start out at 1st level. Again, this game is beginner friendly. I expect playable characters to reach at least 13th level by the time this campaign comes to a close, but higher levels are cool too. 4) For creating characters, all players need are a pencil (or pen) and paper. I prefer to keep things simple. All players will be responsible for maintaining their character sheets. As a precaution, I will also be making a copy of each player's character sheet. 5) Pertaining to character creation, players should look at Dungeons & Dragons 3.5 Player's Handbook, Dungeons & Dragons 3.5 Player's Handbook 2, and Dungeons & Dragons 3.5 Unearthed Arcana. Links for these books will be provided as part of the prep materials. Please note that Player's Handbook 2 and Unearthed Arcana are both optional books and are not necessary for this campaign.

What to expect

Preparing for the session

1) Players will need Zoom, or have the ability to join a Zoom meeting, in order to play. 2) Players will be required to join the Discord chat/group for this campaign. This way they'll be able to discuss with me as the GM outside of game, ask any questions they might have, and converse with fellow players. 3) As mentioned above, players will need to gain access to the books for this campaign. I will be providing the links for these materials.

What Jordan brings to the table

1) Of course I do character voices. How else am I gonna enjoy myself? 2) I do use tactical combat. I encourage my players to really get into their characters and think strategically and outside the box. Sometimes thinking outside the box can gain you rare loot or a special item. 3) I also encourage heavy roleplay. You've committed to your character, so dive in. I reward better loot for heavy roleplay as well. 4) I embrace the Rule of Cool for the most part, unless it relates to something we actually need the rules for like class upgrades, weapon damage, or what a particular feat does.

Homebrew rules

1) I'm adding an additional stat to this campaign: Luck. This stat adds a bonus to your saving throws, AC (Armor Class), and certain skills. It's also the primary stat players will use for death saves. 2) I'm also adding an extra skill: Fate. The Fate skill will primarily be used for death saves and reincarnation rolls upon a playable character's death. To get ranks in the Fate skill, ranks are not added as normal. Instead, players will gain a rank in their Fate skill upon their playable character's death, so that the next time they have to make a death save they have a better chance at surviving. The main stat for the Fate skill is Luck.

Equipment needed to play

Internet

Microphone

Computer or Mobile Device

Pen & Paper

Physical Dice

Safety

How Jordan creates a safe table

1) I will be providing a link to the Lines and Veils doc for this campaign. Players should view it and fill it out before session zero. 2) In session zero, I will be going over character creation, how X, N, and O's will work, my GMimg style, Rule of Cool vs rules, the open world gaming concept, and answering any questions that weren't already answered in the Discord. 3) As for aftercare, I plan to check in with my players, ask for their feedback on the session, and go over any wishes they may have. 4) For X, N, and O's, players are free to either message them or hold them up on video. Though, to be honest, it's easier for me as a GM if players hold it up on video.

Content warnings

Safety tools used

Frequently asked questions