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The Ancestor's Debt | Solve the Puzzle, End the Debt!

Image by Rob of Wonder

The Ancestor's Debt | Solve the Puzzle, End the Debt!

Brave the marsh. Solve an ancient puzzle. Reclaim the enigmatic "Debt Ender" to save a dying noble's soul before time runs out!

TYPE

One-Shot

LEVELS

4

LANGUAGE

English

EXPERIENCE

Open to all

AGE

All Ages
ENDED
$25.00

/ Session

Details

Once / Tuesday - 12:30 AM UTC

Jan 20

Session Duration / 3–4 hours

4 / 6 Seats Filled

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Meet your party members

4/6

About the adventure

The desperate Lord Kaelen Thorne hires you to retrieve the information needed to access a vault containing the ancestral weapon, "Debt Ender". You must travel through the dangerous Blackscale Marsh, infiltrate the sunken ruins of the old Thorne family chapel and mausoleum, now occupied by territorial Swamp Saurians, locate the statue of Arkwright Bane, and solve the mystery of how the Thorne signet ring leads to the opening of the vault. You'll have to contend with the ruins’ guardians and environmental dangers to return the solution to Lord Thorne before the week is out; failure could doom House Thorne and unleash the wrath of the devil Malkoroth upon the kingdom! Set in their signature world setting of Valine, where anthropomorphic animals make up the bulk of the population, this newly written adventure is slated for publication by Eye Wonder Artistry & Games in the second half of 2026. Be among the first to experience this new module and earn a playtesting credit in the new module!

Game style

Dungeon Crawl

Rule of Cool (RoC)

Game themes

Meet the Game Master
Published Writer
Artist
Voice Actor
Game Designer

3 years on StartPlaying

231 games hosted

Highly rated for: Storytelling, Creativity, Inclusive

Average response time: 2 hours

Response rate: 100%

About me

Greetings! With 30+ years of experience as a player, GM, writer, actor and storyteller; experience running multiple TTRPG systems including D&D, Pathfinder, Maelstrom, AFF, Doctor Who RPG and MERP; and as the owner, head writer and primary artist at Eye Wonder Artistry & Games I like to prioritize collaborative storytelling over strict adherence to rules and emphasize the players as the protagonists and heroes at the center of the story. However, I'm certainly not a stranger to a more traditional dungeon crawl or a more mechanics heavy approach. My main goal is to make sure that my players get the experience that they want and that everyone is having fun. Whether you're looking for an extended campaign, a one-shot adventure or something in between and whether you're a beginning or experienced player, I'll tailor a game for your needs. At the end of each campaign I create commemorative character sheets for the players, complete with original character art.

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Character creation

Creating your character

Use one of the pregenerated characters from the module or bring your own 4th Level Character using the 2024 D&D Rules (options not from the core books require DM approval)

What to expect

Preparing for the session

Join my Discord server (invite provided upon joining the campaign) and have your mic ready to go! Video is optional on the game calls and Foundry VTT runs right in your browser, with no membership or signup required!

What The Rob of Wonder brings to the table

I'll bring the adventure along with curated music and ambient atmosphere tracks, any maps and handouts necessary for the game, and decades worth of acting, improvisation, and character voice experience. Nobody should feel pressured to put on a voice if they are not comfortable doing so, but I'll enhance the immersion with voices so you're able to differentiate NPCs when they speak! At my table, the default is to go with the "Rule of Cool" (ie. narrative storytelling trumps strict intrpretation and application of the rules), but this is your game as a group, so I'm open to being as strict on rules as the group decides. I strive to set a relaxed and fun atmosphere. Dramtic tension can be a lot of fun too, but once an intense or serious scene comes to an end, I encoutage breaking the tension either by jumping to a lighter hearted moment, or taking a brief break to reset and make sure everyone is ready to continue. Most of all, what I try to provide is a few hours of escapism and fun, so communication is important, and I'll check in frequently to make sure that the group is gelling and people are getting what they want out of the game. We can always adjust as long as the group is in agreement!

Homebrew rules

We'll agree at the beginning of the adventure as a group which homerew and house rules to implement from a list that I'll make available prior to the session.

Equipment needed to play

Internet

Computer

Microphone

Safety

How The Rob of Wonder creates a safe table

A Lines & Veils document will be sent in advance of the game for each player to mark. Safety tools will be available on the virtual table, such as X,N & O cards. There are scheduled breaks during the game, but an open door policy is in place if a player feels the need to leave the table.

Content warnings

Safety tools used

Frequently asked questions