Fallout: The Bitter Cure |New player, BIPOC, 🏳️🌈 Friendly
2177. A century after the apocolypse. The Baltimore wasteland has clawed back to life since the war, but now death comes calling
$22.00
/ Session
Details
Weekly / Sunday - 2:00 AM UTC
Session Duration / 2.5–3.5 hours
1 / 5 Seats Filled
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About the adventure
The Bitter Cure is a campaign for the Fallout Role-playing game. It is set in the ruins of Baltimore, MD a century after the end of the world. In addition to classic Fallout elements such as Mr. Handy robots, Nuka-Cola, raiders, rampaging mutants, and radiation, players will be able to explore a brand new wasteland complete with unique Vaults, settlements, factions, and mysteries. Starting as a group of freelance troubleshooters working for The Bitter Company based in Brewer's Hill, the characters will become entangled in a conspiracy that could have drastic repercussions for the entire wasteland.
Game style
Roleplay Heavy
Combat Heavy
Game themes
Meet the Game Master
About me
I've been running TTRPGs since 1997, so I am now at 29 years. I write freelance for games and create community content.
View Profile →Character creation
Creating your character
Character creation will be handled at session zero. Standard rules, except that PCs will begin at level three. Available Origins: Ghoul, Mr. Handy, Protectron, Supermutant, Survivor, Tribal, Vault Dweller
What to expect
Preparing for the session
Players will need to join fill out a google survey and join a discord server.
What Sean Creef brings to the table
Story, rules, dice bot, discord server, assistance.
Homebrew rules
I have some extended charts for scavenging just to make things interesting, and the Spread quality will be somewhat reigned in by not spreading effects.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Sean Creef creates a safe table
Session zero will be used to discuss safety limits for the campaign, and we will use Red, Yellow, and Green light verbally or via DM.
Content warnings
Safety tools used
