Ruins of the Grendleroot, Level 1-5 D&D 5e Campaign
Endless discoveries within the forgotten caverns, mysterious vaults, and ancient ruins of Blackclaw Mountain await adventurous heroes!
$25.00
/ Session
Details
Bi-weekly / Tuesday - 11:00 PM UTC
Feb 24 / Session 3
Session Duration / 3–4 hours
Campaign Length / 3–12 Sessions
5 / 6 Seats Filled
Report Adventure
StartPlaying Money Back Guarantee
If your game doesn't happen, we guarantee a refund. Just reach out to StartPlaying Support. Refund Policy
Schedule
About the adventure
From Deepdelver's Enclave, encounter diverse fellow adventurers and set out for daring-do into the dark within Blackclaw Mountain. Celebrate exploration in the endless, winding caverns, delving secrets of lost civilizations and ancient creatures. No matter which way you turn, you'll find mysterious relics, ancient frescoes, and rifts descending ever deeper into the unknown! Join an adventuring party seeking to make a name for themselves, discover valuable treasures, and reveal hidden secrets in the darkness. Play as any of the character options from the 2024 Player's Handbook or Delve from Bob World Builder. Be sure to be prepared for the darkness with torches and lanterns! This setting and campaign is modular. That means you can jump in and out of the campaign as you're able to play. You will not be charged for sessions you do not attend. Join with a group for $5 off each session for each player in your group!
Game style
Rule of Cool (RoC)
Theater of the Mind
Game themes
Meet the Game Master
Less than a year on StartPlaying
4 games hosted
Highly rated for: Inclusive, Creativity, Teacher
About me
I go by the Gentle GM. Even in the midst of death-defying adventure or bone-chilling horror, I aim to be a warm and welcoming game master. I've run games for children players, seniors, and all ages in between. I try to suffuse hope, respect, and warmth into every session I run. I offer: 🏳️🌈 A welcoming, inclusive play style 🔥 Player-focused flair and action 🧭 Open-ended storytelling 🎭 Action, horror, awe, and comedy in-game ⚖️ Settings with themes of justice and transformation 📆 Over a decade of game mastering experience 🖋️ Know-how with dozens of systems At thirteen, two friends and I huddled around the Dungeons & Dragons 3e starter set, laughing at a natural 20 to breakdown a door with the fighter's head. In high school, I found the Call of Cthulhu rulebook and made investigators with friends, still clueless how to actually play. In 2014 with the launch of D&D 5e and Call of Cthulhu 7e, I committed to running these games and an old love sparked brilliantly to life! I've since taught dozens their first TTRPG! I'm also an inveterate dabbler in TTRPGs. If you're curious if I run a particular game, just ask! Images are used with permission from James' RPG Art, https://jamesrpgart.com.
View Profile →Character creation
Creating your character
We will build characters within Foundry VTT as part of the zero session. Players will have options from the 2024 Players Handbook, Delve: Hot to Build & Survive Deadly Dungeons from Bob World Builder, and Tasha's Cauldron of Everything. We'll use the modified standard array of 17, 14, 14, 12, 10, 8, then ignore stat boosts. (Source: https://slyflourish.com/build_dnd_2024_characters_quickly.html) As a reminder: Even characters with darkvision have disadvantage on perception checks in total darkness and range attacks have disadvantage. Characters relying on darkvision aren't going to be able to read or discern detail (just like other characters relying on dim light).
What to expect
Preparing for the session
Players will need: 1) Discord profile and to join the Gentle GM server 2) A mic and headphones (webcam is encouraged, but not required) 3) A computer to access the Foundry Virtual Tabletop (VTT). If your computer is older than 5 years, please notify me so that I can minimize graphical demands. Players can use physical dice if they prefer. Foundry and Discord offer digital dice rolling. Pregenerated characters will also be available.
What Caleb | The Gentle GM brings to the table
I have over ten years of Dungeons & Dragons GMing experience. These old school-inspired one shots will deliver fiction-first, rulings not rules style play. My goal is for you to have the best time you can at the table, which includes player choice, creative storytelling, and meaningful actions. Simple maps complement theater of the mind play, meaning how you interact with the setting is limited only by your imagination! The Foundry VTT integrations offer character sheets, dice, rules, spells, items, and abilities. We can also use maps and art assets immediately in the game world. Login and it will all be waiting for you!
Homebrew rules
We'll use the modified standard array of 17, 14, 14, 12, 10, 8, then ignore stat boosts. (Source: https://slyflourish.com/build_dnd_2024_characters_quickly.html) We'll be using zone-based combat instead of tactical distances. This supports more theater of the mind and cinematic combat. Roughly speaking: - Immediate range is within 10' for melee, touch, and whispered words. - Short range is within 30' for thrown and ranged weapons, cones of damage, or bursts of movement. - Medium range is 30'-90' is a move and dash away and ideal for ranged attacks and spells. - Long range is in excess of 90', often difficult for closing the distance and even many ranged weapons. Area of effect abilities are abstracted: - Tiny areas (5-foot radius): Max 2 creatures - Small areas (10- to 15-foot radius): Max 4 creatures - Large areas (20-foot radius): Max 16 creatures - Huge areas (30-foot radius or more): 32 creatures, more under special circumstances - Short line (60 feet): About 6 creatures - Long line (120 feet): About 10 creatures
Equipment needed to play
Internet
Computer
Microphone
Headphones
Platforms used
Safety
How Caleb | The Gentle GM creates a safe table
As your GM, I want all players to actively consent to the game and the story. I also respect that anyone at the table can withdraw that consent when violated. If you feel I have not met that expectation, please tell me. Specific details are always appreciated. I try to bring respect to sensitive topics. I do not have blanket Lines & Veils, but may raise them in regards to specific games or even sessions. We all have our histories and we don't always know what triggers a response until it has happened. 1. The X Card is always part of my table. 2. I encourage active Yeses to affirm consent during tense scenes. 3. Content Warnings: Provided when known part of the specific campaign. Will generally exclude CWs that are staples of the hobby, game system, or genre (such as violent combat for D20 Fantasy games or child endangerment for Kids on Bikes). 4. Lines and Veils: Lines represent banned content such as sexual assault or torture by player characters. Veils are items hidden behind a fade to black or otherwise off screen such as consensual sexual encounters between players or arachnophobia. I suspect this will be PG-13 in tone with adventuring, combat, and risk of character death. These Lines & Veils lists can be adjusted in-game and between sessions, requiring updates to all players. Individual violations result in acknowledgement and reminders. Repeated violations of lines and veils can result in being banned from the table. 5. Fast forward/Rewind: Players can request that we fast forward through a scene rather than linger on it. Players can also request to rewind a scene that introduced problems that were not adequately addressed. Note on Content Warnings: I've included a range of likely content given the genre and setting. How these are handled will be discussed in the zero session and can be revisited during the campaign. If you are concerned, visit my reviews for more information from previous players' experience with my table.
Content warnings
Safety tools used
