Epic tier assassin-themed mini-adventure for level 14+

Epic tier assassin-themed mini-adventure for level 14+

Experience the War of Immortals as a follower of the monstrous god of assassins in this epic tier premium adventure!

TYPE

Campaign

LEVELS

14–18

LANGUAGE

English

EXPERIENCE

Intermediate

AGE

18+
1 NEEDED TO START
$25.00

/ Session

Details

Weekly / Thursday - 8:00 PM UTC

Session Duration / 3–3.5 hours

Campaign Length / 8–12 Sessions

3 / 6 Seats Filled

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This game will begin once 4 players have joined

Meet your party members

3/6

About the adventure

The infamous Red Mantis assassins are feared throughout the world for their ruthlessness and legacy—those they slay stay dead! Yet they are not without honor, so when a group of assassins sent on a dangerous mission are met with unexpected treachery, they must clear their own names while remaining true to their murderous calling, even as greater plots and shocking truths reveal themselves. Prey for Death is a deluxe Pathfinder Second Edition adventure for 14th level characters, and gives players the chance to play members of the world's most notorious assassin's guild. The adventure also includes new items, lore, and character backgrounds, as well as a several powerful monsters ready to threaten high level characters! Experience this adventure using the full suite of Foundry VTT features, using maps, tiles, tokens, sounds, and much more to bring you content which truly cannot be experienced in the same way anywhere else.

Game style

Combat Heavy

Tactical / Crunchy

Rules as Written (RaW)

Meet the Game Master

5.0

(206)

LGBTQ+
Queer
Published Writer
Teacher/Educator
Multi-lingual

5 years on StartPlaying

1286 games hosted

Highly rated for: Knows the Rules, Teacher, Creativity

Average response time: 8 hours

Response rate: 100%

About me

Greetings, adventurers. My name is George, and I have been immersing myself in TTRPGs since around 2001. My journey into the realm of Game Mastering took a serious turn with the release of Pathfinder. My background in theatre, history, and education has been instrumental in shaping my GM style, which emphasizes dramatic conflict, challenging decisions, and character development. I’ve had the pleasure of engaging with a diverse and international player population, both online and in person. This experience has enriched my understanding of the game and its global appeal. The games I run are primarily drawn from official Paizo publications for Pathfinder, supplemented by key resources from publishers like Kobold Press and Sly Flourish. In each campaign, I make it a point to engage with the player characters’ backgrounds. This begins with a session zero where we collaboratively create characters that align with the theme of the campaign. Each campaign I run is a unique world unto itself. I strive to create a distinctive and consistent atmosphere for each one, whether it’s the dark and grim tone of a horror campaign or the epic battles of a high fantasy adventure. Some campaigns may include unique mechanics tailored to their theme. My games, even when played remotely online, aim to emulate the feel of a traditional tabletop experience as much as possible. I prefer to keep technology from overwhelming the gameplay, allowing us to focus on the human elements of the game - the people around our virtual table. I am always available to answer questions through this site. If you have any doubts before signing up for a session, please contact me. I am always eager to hear from established parties who are looking for a new GM. Whether you have already been gaming together, or you are a group of friends, coworkers, or a family group, I would love to embark on an adventure with you. I am also open to requests from existing/ongoing groups for a specific campaign for your party. Whether you have a published module in mind or just an idea that you’d like to develop, I’m here to help you play the game you want to play! Remember, the essence of tabletop gaming is to have fun and create memorable stories together. Let’s roll the dice!

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Character creation

Creating your character

Since game play will begin at a higher level, characters will be created off-line, after session zero, in consultation with the GM. The adventure makes certain assumptions about the identity of the party, who are all members of the same assassins' guild. We will be using the Free Archetype optional rule, so that every player can take the special "Red Mantis" archetype published for this adventure.

The current party

Brand new adventure party, starting at level 14.

What to expect

Preparing for the session

A good quality headset will be required to make sure there is no feedback/interference during our game. A webcam is an asset but not a requirement. You will need to create accounts for Discord and Forge - Forge will be the host for our Foundry VTT sessions, and it will give you access to your character between games as well.

What George brings to the table

We will be using the offical made-for-Foundry adventure module, which comes with premium digital only art and cartography, immersive effects and sound design, and original enemies and magic items unique to this adventure.

Homebrew rules

Using core Pathfinder 2nd Edition (remastered) rules. We will be using the gradual ability boost optional rule and the free archetype rule, restricted to a thematically appropriate list of archetypes.

Equipment needed to play

Computer

Headphones

Internet

Microphone

Safety

How George creates a safe table

While this adventure allows the players to play "evil" characters, who are members of a notorious assassins' guild, this should not be interpreted as permission to disregard or direspect other people at the table. The ability to function within a party should still be your priority when creating a character. Digital safety tools will always be available through Foundry VTT during play. Any language or behavior that makes other players (including the GM) feel unwelcome at the table will not be tolerated.

Content warnings

Safety tools used

Frequently asked questions