The Dying Ship

The Dying Ship

An ice hauler has stopped responding to hails, and has changed course towards a deadly asteroid cloud. What is hiding aboard the silent hauler?

TYPE

One-Shot

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
1 NEEDED TO START
Free

Details

Once / Saturday - 3:30 AM UTC

Feb 14

Session Duration / 2–5 hours

2 / 5 Seats Filled

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This game will begin once 3 players have joined

Meet your party members

2/5

About the adventure

The ice hauler Orun II has worked the route between the asteroid belt and Coriolis for three decades under the command of Captain Ardul Rajtun. Working this route for Melem Gesurra has been pure routine – the seasoned captain and his small but highly skilled crew have done the trip countless times without any trouble. But the darkness is growing stronger, and Orun II's luck has finally run out. On the ice mining station Merkut, life is a bleak and dangerous affair. A group of discontented stevedores have started a smuggling ring, hiding illegal goods – mainly drugs and controlled substances from the Rimward Reach and Transurha – deep inside the gigantic blocks of ice mined here and shipped to Coriolis and the light of civilization. When a group of miners discovered the remains of an ancient spacecraft and inside it, three stasis pods containing Firstcome spacefarers, they quickly realized the value of their discovery to collectors and scientists all across the Horizon. The artifacts were hidden in ice and then loaded by the unknowing crew of Orun II. The long journey home started out without any incidents, but then, something happened. The aging Captain Rajtun started acting increasingly strange and eventually, Orun II stopped responding to the company's hails. Some time after leaving Merkut, Orun II's cargo specialist Kolb spotted the stasis pods inside the ice during a routine scan and alerted the captain. Captain Rajtun understood the potential value of the extra cargo, and ordered Kolb to extract the pods from the ice and bring them to the ship's observatory. When the captain was left alone with the pods, he opened one of them and immediately became a slave of the reawakened djinn, sealing the fate of both his ship and its crew. On Coriolis, the Melem Gesurra shipping company started to suspect that something had gone wrong onboard their hauler, and decided to investigate why Orun II had diverted from its course and, if possible, return their property safely to Coriolis. Meanwhile, a Syndicate cell had found out that the shipment of contraband they are waiting for has encountered problems. A strike team made up of corrupt ex-Legionnaries has been hired to secure the cargo – no matter the cost.

Game style

Theater of the Mind

Game themes

Meet the Game Master

5.0

(13)

LGBTQ+
Teacher/Educator

Less than a year on StartPlaying

2 games hosted

Highly rated for: Creativity, Knows the Rules, Teacher

Average response time: 2 hours

Response rate: 100%

About me

All are welcome at my table. I GM a variety of games: Dungeon and Dragons, Call of Cthulhu, Vaesen, Vampire The Masquerade.

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Character creation

Creating your character

There are premade characters in Alchemy to choose from.

What to expect

Preparing for the session

You will need an Alchemy account.

What Joshua brings to the table

I will supply the premade characters and any tutorial on how to use Alchemy and play Coriolis - The Third Horizon.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Joshua creates a safe table

Alchemy has a built-in anonymous X-Card mechanic, and aftercare is available if necessary.

Content warnings

Safety tools used

Frequently asked questions