Metagame | Magic: The Gathering × DIE RPG

Metagame | Magic: The Gathering × DIE RPG

A group of Magic players gets together to play an RPG, only to find themselves transported into the game world. Can they escape? Do they even want to?

TYPE

Campaign

LEVELS

1–3

LANGUAGE

English

EXPERIENCE

Open to all

AGE

All Ages
3 NEEDED TO START
$15.00

/ Session

Details

Weekly / Monday - 8:00 PM UTC

Session Duration / 3–3.5 hours

Campaign Length / 3–5 Sessions

0 / 5 Seats Filled

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This game will begin once 3 players have joined
About the adventure

You and your friends regularly get together to play Magic: The Gathering, but tonight, you've been convinced to try out a new game: a tabletop RPG that incorporates Magic cards into its rules. When you sit down to play, you quickly find yourselves transported into the world of the game. Oops! Now you're stuck in a warped version of Magic's multiverse, where the canonical lore is twisted up with your own memories and dreams and nightmares made manifest. If you want to get back home, you'll be forced to interrogate your relationship with the game—and your relationship with your friends. Then again, you might also decide that you don't want to go back home at all...👀 This is a DIE mini-campaign with a Magic: The Gathering twist. Expect it to lean hard into story and roleplay, with high-powered PCs, lots and lots of references to Magic (not just the lore but also the gameplay and the culture), and a setting that is heavily steeped in emotionally-charged metaphors.

Game style

Roleplay Heavy

Rule of Cool (RoC)

Rules as Written (RaW)

Theater of the Mind

Meet the Game Master

5.0

(5)

DMs Guild Writer
LGBTQ+
Queer
Women/Femme Identifying
Game Designer

Less than a year on StartPlaying

Highly rated for: Knows the Rules, Teacher, Inclusive

About me

Hello! It's me, Jasmine! (Or, in some circles, "Troacctid.") I'm a queer tabletop geek, freelance writer, and professional GM! Why should you hire me? 1. I'm experienced! I have thousands of hours of experience behind the GM screen, and an encyclopedic knowledge of multiple tabletop roleplaying game systems. (I like to think I’m among the world’s foremost experts on character optimization in Dungeons & Dragons 3.5e, having personally written over 350,000 words’ worth of in-depth strategy guides for it. Don’t get me started on warlocks. I have Opinions.) I’ve been the house DM for my local game store since 2017, running at least one or two sessions of D&D Adventurers League every week. So I've got the chops! 2. I'm a good storyteller! I have a background in creative writing and critical media analysis (gotta put that English degree to use somehow), and I'm a confident public speaker. 3. I'm really flexible! I run an inclusive table, and I'm comfortable accepting any players—new or experienced, young or old, confident or shy, you're in good hands with me. And I can run a lot of different systems, too.

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Character creation

Creating your character

Characters will be generated during the first session, as per the usual rules for DIE. This system has very simple character sheets, so the meat of it will be the persona generation questions, which will define your persona and their relationship to the game of Magic. Everyone will use a different class, with me as the Master. The Master traditionally assigns classes to the players, so let me know what your preferred playstyle is so I can pick the one that's best suited for you! (If you're familiar with the rules and want to call dibs on a specific class, that's okay too. First come, first served.) Oh, and you'll also get to pick four Magic: The Gathering cards to add to your arsenal: one planeswalker; one creature; one artifact; and one instant, sorcery, or enchantment. These will represent cards that have emotional significance for your persona. (See the Homebrew section below for more details.)

What to expect

Preparing for the session

The game will be run through Discord, using voice and text and a dice-rolling bot. You'll need to have the appropriate software. If you've never played DIE before, don't worry! It's a pretty simple dice pool system, and you should be able to get the hang of it during play. But if you do want to study up, and you don't have the rulebook, you can find character sheets and quickstart rules available for free at the Rowan, Rook & Decard website with all the information you'll need as a player.

What Jasmine brings to the table

I'll be running the game primarily over voice chat, with dice rolled in the text chat. You can expect a balanced GMing style, with a mix of combat, exploration, and social encounters. Encounters will be tailored to the PCs, both for their abilities and their story beats, so if you join the campaign, you will be expected to attend every session. You should know that I am a HUGE Magic: The Gathering nerd and I will ABSOLUTELY be bringing my knowledge of the game and its lore to bear in this campaign. I definitely don't expect you to be as deep into Magic as I am, but this is a campaign by Magic fans, for Magic fans, so if you don't at least have a basic working knowledge of what the game is about, you're going to be VERY confused. You should also know that DIE is a game where the story and mechanics are deeply intertwined, and powerful abilities come with equally powerful narrative ramifications. So you'll get the most out of this campaign if you're prepared to engage with the fiction! Be ready for collaborative storytelling!

Homebrew rules

As part of persona generation, you'll pick four favorite cards for your character: * One planeswalker * One creature * One instant, sorcery, or enchantment * One artifact You'll have a limited pool of 3 mana which you can use to call on the powers of those cards during the campaign. A very basic effect is free. For 1 mana, you can do something cool. For 2, you can do multiple cool things. For all 3, you can do something really spectacular. (If you're familiar with DIE, this is similar to the Godbinder's debt economy.) Using a card requires an ability check depending on its color: Intelligence for blue or colorless, Wisdom for white or green, Charisma for black or red. For a spell with two or more colors, use the higher score. If you have questions about how this works with a particular card or type of card, or how it interacts with class abilities, or how much mana such-and-such effect would cost, or whatnot, ask me! And don't be afraid to make a pitch. We can work out the answers together.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Jasmine creates a safe table

During Session 0, we'll go over the safety tools, establish lines and veils and other notable items about the tone of the game, what we want to leave out, and what we want to invite in. It'll be tracked in a text channel so we can refer back to it easily. X, N, and O cards can be pulled in voice or text chat at any time. Each session will end with dedicated time for aftercare, including stars and wishes. DIE pulls on a lot of potentially heavy emotional themes, and the types of stories it tells can mean that bleed is much more present danger than it would be in other systems, so this is a game where it's really important to be conscious of your own boundaries and the boundaries of others. Please don't be shy in using safety tools to help steer the experience!

Content warnings

Safety tools used

Frequently asked questions