The Rains of Vitrium: A Rain Catcher Tale.

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The Rains of Vitrium: A Rain Catcher Tale.

Help Wanted! Routine guard work at the Rain Catcher is needed to help defend the place from various beasts and plant critters that seek to get inside

TYPE

Campaign

LEVELS

3–13

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
1 SEAT LEFT
$15.00

/ Session

Details

2 players following this game

Weekly / Tuesday - 2:00 AM UTC

Session Duration / 2–4 hours

4 / 5 Seats Filled

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Schedule

Meet your party members

4/5

About the adventure

“Help Wanted! Sign up to defend our wondrous Rain Catcher from various monsters, plants, and other critters that seek to sap away magic contained within! For a new adventuring group, guard work at the rain catcher is fairly routine, but an amazing way to make money. The monsters shouldn’t be all that tough, you get to test out experimental flora tech, and there’s free room and board! What could possibly go wrong?” One night during a routine guard patrol disaster strikes! Will you be able to defend The Rain Catcher? Expect the unexpected in this campaign centered around a specific part of Vitrium’s economy, ecology, and lifestyle. The Rain Catcher has stood for a hundred years, and only with your help can it stand for longer still! Discover why it’s so important, and why people want to see it ruined. Expect a lot of intriguing NPC’s, good roleplay, and combat!

Game style

Combat Lite

Realm Building

Roleplay Heavy

Theater of the Mind

Meet the Game Master
DMs Guild Writer
Streamer
LGBTQ+
Neurodivergent
Educator
No Gen AI

Less than a year on StartPlaying

51 games hosted

Highly rated for: Creativity, Storytelling, Sets the Mood

About me

My name is Deathly Shad online, and I have been running a successful DND game for the past four years that is still currently ongoing. My players are enjoying the world that I have built and the storyline that I have provided for them, as well as the choices they have been able to make in order to advance the storyline, and affect the world around them. If you wanna watch said game, then you can do so here at my Youtube channel https://www.youtube.com/@exstreamgamer I am a GM that likes to give his players an unforgettable experience, and tell a co-operative story with my players so everyone leaves the table satisfied with the ending. I have amazing improvisational skills, so I am hardly ever caught off guard by things players might try and do, or if I am I can easily and efficiently deal with said actions. I have GMed two successful Westmarch style servers over the years, and multiple long running campaigns. I wouldn't be a GM on here otherwise if I didn't believe I was good at what I did. I like to keep things light hearted and fluffy, but can easily go fairly dark as needed or desired by my players. I am respectful of any lines or veils that my players have, and am always open for discussion after a game is over about any issues my players had during said game. You will never offend me by having an issue with how I ran something or a particular storyline that I am attempting to tell. It is my earnest belief that everyone should be having fun at my table.

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Character creation

Creating your character

Characters will be created in Roll20 during the first half hour of session start, with help provided as needed, after which the session will begin. I will also have pre-generated character sheets for players that want to instantly get into the action. When making a character for this game, we will only be using official DnD 5e (2014) materials. We will be using the standard array (16, 15, 14, 13, 11, 9). Please make sure that whatever concept you bring to the table has a reason to be a member of the party. If you have a concept you would like to bring to the table, we can discuss it prior to the beginning of the session to make sure the concept works before building it at the table.

What to expect

Preparing for the session

The game will be using Discord and Roll20; accounts for both will be a pre-requisite.

What Deathly Shad brings to the table

As a GM, I am focused on player satisfaction - I take feedback during and at the conclusion of each session and integrate it into future session. I am able to represent a variety of tones in the content I run, from light and fluffy to downright grimdark, depending on player preference (though I do have a personal knack for fluffier content). I employ both maps and theater of the mind in my games for combat and am receptive to player creativity, being reasonably talented at improvisation and used to having to think on the fly. Games will often be accompanied with music that compliments the mood of the current scene. Some scenes will employ art I've commissioned in the past (with credit to the artists offered and supplied on request). I also voice characters with distinct flair where I can.

Homebrew rules

My main house rules are as follows. 1: Healing Potions specifically can be drank as a bonus action, rolling for HP as normal, or as an Action to restore the full amount of HP the potion could restore. ex. A basic healing potion restores 2d4+2 hp when drank as a Bonus Action, or 10hp if drank as an Action. 2: Luck Tokens. A Luck Token provides a +1 untyped bonus to any die roll made. Luck Tokens are gained when a player rolls a natural 1 on a D20 roll, and does not re-roll it. Players may have a number of Luck Tokens equal to their proficiency bonus. ex. You roll a dexterity saving throw and get a 12, but you need a 15. You, and any other player with a Luck Token, can spend a token to give that 12 a +1 for each token spent. So three spend Luck Tokens means your 12 becomes a 15 and succeeds. 3: Critical Hits. When a creature rolls a natural 20 on an attack roll, they maximize the damage of the attack, and roll the extra crit dice as additional damage. ex. A natural 20 is rolled on a flame tongue longsword. The crits damage is calculated as follows - 8+12+1d8+2d6+modifier. (This rule may or may not be ignored depending on how the table feels about it.)

Equipment needed to play

Internet

Computer

Microphone

Safety

How Deathly Shad creates a safe table

My lines and Veils are discussed during session 0, along with the players as well. I want people to feel comfortable during my games, and will always be more than willing to adjust my content based on everyone else. If I plan on doing any content that I feel my players might be uncomfortable with, then I am more than willing to put down the screen and have a formal discussion with my players before doing so.

Content warnings

Violence
Spiders
Snakes
Language/Cursing
Guns

Safety tools used

Frequently asked questions