Rustehenge/Sandpoint/Runelords | 1-20 | Beginner & 🌈 Friendly
Play a level 1-20 campaign spanning three different linked adventures: Rusthenge, Seven Dooms for Sandpoint, and Revenge of the Runelords
$25.00
/ Session
Details
Weekly / Thursday - 7:00 PM UTC
Session Duration / 3–4 hours
0 / 6 Seats Filled
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About the adventure
Start the campaign with the very beginner friendly adventure Rusthenge. Once you've completed your first adventure and gained some levels, you'll visit the town of Sandpoint, back where Pathfinder began, in the 200th volume adventure path, Seven Dooms for Sandpoint. If you succeed in Sandpoint, you can attempt to stand against the most powerful Runelord of them all, in the mythic adventure Revenge of the Runelords! If you want to experience a full campaign, ranging from levels 1-20, where you get to experience the full breadth of your character with all of their spells and abilities, then join this game. You'll be in store for a long campaign where you get to start out small, and easily learn your low level character, then continue growing in power, until you reach high level play and get to test your mettle against some of Pathfinders strongest foes! Rusthenge | Levels 1-4 The ruins of Rusthenge have stood silent vigil over the southern coastline of Chakikoth Isle for eons, dating back to the era of the runelords of ancient Thassilon. The town of Iron Harbor was built in Rusthenge's shadow, but now that New Thassilon has risen from the depths of the distant past, the old ruins are coming under unexpected scrutiny. Something sinister is afoot in Rusthenge, and it falls to a brand new band of adventurers to learn the truth of the ancient evil that stirs deep within its long-abandoned halls! Seven Dooms for Sandpoint | Levels 4-12 The town of Sandpoint has seen more than its fair share of danger and trouble over the years, including harrowing fires, prolific serial killers, goblin raids, and attacks by giants and dragons, but what faces the so-called Light of the Lost Coast now is its greatest threat yet! Something sinister has been manipulating events all along, and now a new band of heroes must step in to save this legendary small town from seven deadly dooms! Revenge of the Runelords | Levels 12-20 It began with Runelord Karzoug rising from slumber, then escalated with the return of Runelord Alaznist. Now, the most powerful runelord of them all is poised to have his revenge on the world that has denied him what he feels is his rightful claim to rule, and this time, only the most mythic of heroes have a chance at standing against the sinister runelord legacy!
Game style
Combat Heavy
Dungeon Crawl
Rules as Written (RaW)
Rule of Cool (RoC)
Game themes
Meet the Game Master
Less than a year on StartPlaying
Highly rated for: Teacher, Inclusive, Creativity
About me
I started playing D&D about 15 years ago, and then began running my own games of 5e 9 years ago, and since then have been running multiple games every week. For the last few years I started running Pathfinder 2e, and have even begun dabbling in some other RPGs like Call of Cthulhu, Mothership, and Shadowdark. My games usually have a good amount of challenging combat encounters, and fun exploration in the wilderness and dungeons. I do still try to balance that with meaningful roleplay, and interesting NPCs. While I'd say I aim for a more serious tone, my games are definitely relaxed and chill. I'm here to have fun, and that happens when all the players are enjoying the game.
View Profile →Character creation
Creating your character
We'll make characters together in Foundry during the first session. Feel free to come up with character concepts beforehand. I recommend having a few different character ideas to try and build a fairly balanced party. Please make sure to check with me for any uncommon or rare options, I am usually fairly open to these options as long as they fit the campaign. You should also check out the official Players Guides for Seven Dooms for Sandpoint and Revenge of the Runelords that will go over information regarding these adventures, what character options are recommended, and even offer campaign specific backgrounds.
What to expect
Preparing for the session
Players will need a decent internet connection to connect and play on Foundry VTT, a microphone, and a Discord account. We will use Discord for voice chat during sessions, as well as text communication between sessions. No prior knowledge of Pathfinder 2e is required, beginners are welcome. I do however encourage anyone new to the system to try to learn as much of the basic rules as they can, but I'm more than happy enough to help you learn along the way.
What Aaron brings to the table
We'll be using Foundry VTT with the official modules for these adventures which have high quality maps, and lighting. I'll also have plenty of Foundry modules to enhance the game and for automation to help streamline the game. There will also be ambient music playing to set the tone. Even though these are premade adventure paths, I like to add some original content in that relates to the player characters. If you create a character with a good backstory, or if there's something you want to happen during the campaign, I enjoy working this kind of stuff into the game.
Homebrew rules
Variant Rules: Free Archetype, Automatic Bonus Progression
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Aaron creates a safe table
We'll have either a session 0, or a group conversation in Discord before the first session to go over safety tools, what content to avoid, and expectations players have. I aim to be welcoming and inclusive to everyone, and encourage any players that have any issues or feedback to message me. It's important for everyone to be comfortable and have fun.
Content warnings
Safety tools used