Season of Ghosts: Life in a Cursed Town | PF2E | Level 1
A curse descends upon your remote village. Monsters emerge from the mists and prey upon your people. Can you stop the curse before it's too late?
$25.00
/ Session
Details
Weekly / Thursday - 7:00 PM UTC
Jan 8 / Session 0
Session Duration / 3–4 hours
Campaign Length / 21–30 Sessions
5 / 6 Seats Filled
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About the adventure
You wake up in the middle of the woods with the worst headache you've ever experienced. The scene before you is one of devastation- there are overturned trees, visible blood stains, and a thick fog that permeates the air around you. It seems like the forest itself is whispering the words "Blood, Flesh, Bones, Teeth." over and over again. You steel yourself for the dangers ahead. There is no telling what manner of monsters or creature might await you. In this adventure path, you will... 💀Fight monsters based on Japanese, Chinese, Thai, and Korean folklore. 🐄Live a day-to-day life in a small settlement of a haunted nation. 📖Unravel mysteries of your hometown; Just what caused such a terrible curse? And what can be done to stop it? ⚔️Wield powerful weapons, tailored to your characters and their backstories. 📖Experience a great introduction to Pathfinder 2E, and Golarion as a whole. Season of Ghosts is a 1-13 Adventure Path for Pathfinder Second Edition, with plot threads that will be followed through in a post-campaign going up to level 20. All rules will be taught.
Game style
Rule of Cool (RoC)
Game themes
Meet the Game Master
2 years on StartPlaying
322 games hosted
Highly rated for: Creativity, Knows the Rules, Rule of Cool
About me
I've been playing & GMing TTRPGs since the late 90s with D&D 3.5. There's something incredibly special to me about a group of 4-6 people coming together at a table to tell a story with ups and downs, party members discussing combat strategy amongst each other, and figuring out the right path to go forward. As a Game Master I believe my gamemastering style could best be described as a "beer and pretzels" kind of game; A casual environment with a strong emphasis on player fun. I take two different approaches to make sure that you have the best experience possible at the table: 1) Full Transparency. Whenever I make a ruling, I will give my reasoning along with the ruling. Any hidden dice rolls that are made during the session will be made available to view after the session (via dice stats). Additionally, I try to give out DCs before rolls are made to ensure that the stakes are properly set. I want to foster a safe play environment of trust and I believe that trust is something that should be earned. 2) I like to take a "Fun First" approach when it comes to rules. If the game's rules would require you to spend a ridiculous amount of time to do a simple action (i.e. drink a potion), I'll do some research into what the game has that mitigates it, or come up with houserules to mitigate any "feel bad" moments that these rules incorporate. Obviously there's enjoyment to be found in working within any rules constraints, so this is usually on a case-by-case basis on items that are persistent pain points. Overall, I strongly believe that my role is as a facilitator for the group to tell the story they want to tell. If the group wants to get up to whacky antics it's my job to hold a straight face and introduce respective consequences, and if the group wants to tell a serious story about overcoming difficulties it's my job to introduce road blocks along the way.
View Profile →Character creation
Creating your character
🟢Level 1 🟢Free Archetype 🟢Gradual Ability Boost 🟢Uncommon & Rare Ancestries Allowed 🟢Season of Ghosts specific backgrounds encouraged. 🟡Uncommon/Rare Archetypes/Feats/Spells are on a case by case basis.
• No experience needed! New players are encouraged to join • All content needed to play is provided. Current (confirmed) party makeup • Human Hungerseed Monk • Human Dhampir Fighter • Animist (Human/Weapon)
What to expect
Preparing for the session
🟢 Discord Account 🟢 A working microphone for voice chat 🟢 A browser and computer capable of running Foundry VTT 🟡 A Pathbuilder Account (Recommended but not Required) Rules research is not required but encouraged; I will do what I can to make the rules of the game easy to digest and explain how they work in-play.
What Duncan brings to the table
I will provide players with a fully outfitted adventure module that includes high resolution splash art, special effects, and automated character and NPC sheets. Additionally, I will rescale encounters depending on group difficulty preference and bring a high-quality server for optimal play.
Equipment needed to play
Computer
Internet
Microphone
Platforms used
Safety
How Duncan creates a safe table
I will be utilizing a Safety Tools module to ensure that players may anonymously let me know if a line or veil has been crossed. The following will NEVER appear in my games ❌ Sexual Assault / Non-Consensual Sexual Encounters ❌ Pet/Animal Death
Content warnings
Safety tools used


