Across the Waves

Across the Waves

The ancient calamity sunk much of the land beneath the waves. Secrets lay hidden beneath the surface. Are you brave enough to venture out to the sea?

TYPE

Campaign

LEVELS

3

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
2 NEEDED TO START
$20.00

/ Session

Details

Bi-weekly / Friday - 3:00 PM UTC

Session Duration / 2–3 hours

1 / 6 Seats Filled

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This game will begin once 3 players have joined

Meet your party members

1/6

About the adventure

Adventure, secrets, and riches await on the high seas. Perhaps you are a sailor, maybe you're a merchant, or just wanting a new life. The sea called to you, and you answered, joining the crew of a treasure seeking ship moving across the vast ocean. At least, for however long the ship may last... Remember, dangers abound. The sea has many beasts living beneath the waves, and people ranging from basic pirates, to cultists devoted to ancient beings at the bottom of the sea. May the waves carry you to safety, and bring you back to a safe harbor! Also, can't put this in the schedule, but this game takes a break every first Friday of the month.

Game style

Rule of Cool (RoC)

Game themes

Meet the Game Master

4.9

(14)

3 years on StartPlaying

59 games hosted

Highly rated for: Creativity, World Builder, Sets the Mood

Average response time: 3 hours

Response rate: 100%

About me

I have loved DND since I first started playing some years ago. I've been a player for a long time, and have DM'ed off and on. I love all the stories we can tell with DND, and the cooperative story telling DND offers is amazing to me. In spare time I cuddle with my adorable kitty, and play Baldur's Gate. My day job is the gloriously dull work of retail.

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Character creation

Creating your character

All characters will have starting stats of 17, 15, 13, 12, 10 and 8 that can go anywhere you wish. Racial stats can go anywhere you wish as well, and it will be DND 2014 rules. Acceptable races are tabaxi, dragonborn, kobold, goblin, elves (no drow), dwarves, halflings, half elves, gnomes, humans, half orcs, lizardfolk, tiefling, aasimar, and genasi. First session will begin with you being a crew member of a treasure ship, so have a reason why you'll be wanting to go on the seas.

The current party

Current party is a goblin rogue.

What to expect

Preparing for the session

Make an account on Discord and Roll20.

What Dylan brings to the table

I always do my best to give my players a fun time. I go with Rule of Cool more often than anything else. In combat I am perfectly fine with my players wanting to try out something new or something strange that might not be technically allowed, but could be real fun. I also try to always have music ready for the moments that come, be they serious, funny, relaxed, any of the above really.

Homebrew rules

Potions can be taken as a bonus action. Intimidation can be used with Strength or Charisma. Monks get extra Ki points equal to their Wisdom modifier. Sorcerers and wizards get Find Familiar both as a class feature.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Dylan creates a safe table

I will have a session zero where we will go over all things that make people comfortable and uncomfortable. I will also institute Red and Green card system where anyone, at any time, can put up the X/Red card if anything is bothering them. If it happens, the scene will be stopped instantly, no questions asked. Anyone at any moment may also tell me after a session anything that might have bothered them, be it a small or large issue. And last, we will have lines and veils we will discuss ahead of time.

Content warnings

Safety tools used

Frequently asked questions