Curse of Strahd - Gothic Horror - 2014/24 5e
As the fog engulfs you along the road--You find yourself in a land of history, decay, and fear. Those that enter this realm will only find death.
$15.00
/ Session
Details
Bi-weekly / Wednesday - 12:00 AM UTC
Aug 19 / Session 8
Session Duration / 2–3 hours
Campaign Length / 25–30 Sessions
3 / 5 Seats Filled
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Schedule
About the adventure
Welcome dinner......guests! Step into the land of Barovia in this gothic horror story. As you explore this mist-shrouded realm with thunderclouds overhead with a gray pall, deathly stillness hangs over the dark woods, and every path you take among the land as you feel watched by the creatures of the night that inhabit these lands. At last, the ruler of the land, Count Strahd von Zarovich, as he watches over his domain. This campaign will blend character‑driven storytelling with tactical combat, emphasizing meaningful choices and consequences. Homebrew additions will be added to provide immersive play for your characters and the lands you explore. If you enjoy dark, gritty fantasy where your choices define your survival, this is for you. Navigate a sandbox world of horror as you fight to escape the clutches of a vampire lord and his decaying domain.
Game style
Roleplay Heavy
Rule of Cool (RoC)
Sandbox / Open World
Rules as Written (RaW)
Tactical / Crunchy
Theater of the Mind
Game themes
Meet the Game Master
3 years on StartPlaying
24 games hosted
Highly rated for: Beginner Friendly, Creativity, Knows the Rules
Average response time: Under 1 hour
Response rate: 100%
About me
Hi there! The name is Mike or Michael. I have been playing tabletop games as a player and DM for about over 15 years. I started back in college when I first played D&D 3.5 edition and had a blast playing a fighter battling prehistoric crocodiles! Since then I have played numerous game systems and to name a few would be D&D 5th Edition, World of Darkness games, Unisystem games, and Pathfinder editions. As a GM, I enjoy running games for players that enjoy a blend of using game rules and exploring character ideas through roleplaying. I enjoy storytelling that focuses on the characters and may it be a module or homebrew adventure. I like to connect my players with the world, so they may enjoy the world as much as their characters. Every game I run I want my players to have a blast in what they do regardless if its a serious roleplay scene or a fast paced action one. At last, I am definitely a fan of horror and supernatural, so you might see bits of this in my games. I hope to get to play with you and roll some dice at my table!
View Profile →Character creation
Creating your character
Ability Scores: You may generate stats using the point buy or standard array method. As well, you can choose to roll stats, but you will have to perform this in the discord channel presented. Level, Class, and HP: We will be using fixed HP. Any race/class/alignment using official 5e (2014 or 2024 rules). Character Level 3rd. Wealth and Equipment: You can use starting equipment. You may re-sell your starting equipment at half of its original cost. Additional funds: 100 gps. 2 potions of healing.
Current Party Level: 4th Party consists of a fighter and warlock. Currently, the party has made it to the town of Vallaki and are deciding on next steps to take on. Couple of interest points is the Wizard of Wines and the Windmill.
What to expect
Preparing for the session
You will need a D&D Beyond account, a Roll20 account, and a Discord Account. A decent mic, headset, and computer are also required. Once you have all this then you are ready to go.
What Señor Mike brings to the table
I will bring to the table a collection of books on D&D Beyond which gives the players in my campaigns access to all of that content. Roll20 will be our tabletop engine where I will provide maps, artwork, and ambient music. As well, immersive dynamic lighting and effects for tactical combat when it occurs.
Homebrew rules
Flanking - Flanking confers a +2 bonus to attack rolls instead of advantage Critical Hits - We will be using the Perkins Crit rule, instead of doubling damage dice, you add the maximum possible value of the damage dice to the normal rolled damage, plus modifiers. Death Saves - When a PC hits 0 HP, they can choose the following option below instead of the normal 5e rule: "Blaze of Glory": Take one last action (auto-crit on an attack, maximize a spell effect, etc.), then your character is truly dead. "Risk It All": Roll 2d20 (representing Hope/Fear), use a Daggerheart-style result (Hope = stabilize with benefits, Fear = death). "Avoid Death": Fall unconscious, but instead of 3 death saves, apply a severe permanent scar or a narrative penalty.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Señor Mike creates a safe table
I will bring X and O cards digitally in the game for you to use if any content during the course of the game crosses a line or a veil. As well, you can DM me on Discord anytime before the game starts to let me know of anything that might be difficult for you. I will have a 10-minute break at mid-session for bio breaks and etc.
Content warnings
Safety tools used


