Crown of the Kobold King | Dungeon Crawler | Beginner Friendly

Crown of the Kobold King | Dungeon Crawler | Beginner Friendly

Villagers of Falcon's Hollow have gone missing, and it's up to you, the adventurers, to travel the deep Dwarven Ruins to save them from a dark fate

TYPE

Campaign

LEVELS

1–6

LANGUAGE

English

EXPERIENCE

Beginner

AGE

All Ages
1 NEEDED TO START
$15.00

/ Session

Details

Weekly / Thursday - 1:00 AM UTC

Session Duration / 2–3 hours

Campaign Length / 5–10 Sessions

2 / 5 Seats Filled

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This game will begin once 3 players have joined

Meet your party members

2/5

About the adventure

Join a welcoming, beginner-friendly campaign run by a veteran DM who specializes in teaching new players and creating supportive tables. This adventure is a classic dungeon crawl packed with memorable encounters, adapted from a fan-favorite Pathfinder story and fully converted to Pathfinder Second Edition. Crown of the Kobold King is a thrilling dungeon adventure for 1st-level characters. Explore the troubled town of Falcon’s Hollow, descend into the deadly ruins beneath a long-abandoned monastery, and face the dangers lurking in the halls of a forgotten king. Dark threats endanger the town’s children, and only brave adventurers can stop the forces that lurk below. Originally written for earlier rules, this module has been adapted for Pathfinder 2E. As part of the onboarding experience, all rule differences will be clearly explained during play—no prior system knowledge required. Perfect for new players looking to learn Pathfinder 2E in a fun, low-pressure environment.

Game style

Dungeon Crawl

Roleplay Lite

Rule of Cool (RoC)

Meet the Game Master

5.0

(5)

Streamer
Veteran
Game Designer

Less than a year on StartPlaying

Highly rated for: Creativity, Teacher, Rule of Cool

Average response time: Under 1 hour

Response rate: 100%

About me

Hello! My name is Justin, and I’ve been running tabletop RPGs as a Game Master for nearly 15 years. I began hosting casual games with friends right after high school as a way for us to stay connected while starting our adult lives in college and work. RPGs quickly became a meaningful way for me to help people socialize, bond, and create unforgettable moments—and that passion has only grown. In recent years, I’ve stepped outside my comfort zone to Dungeon Master at events like Playthrough Gaming Convention in Raleigh, and I’m excited to continue expanding into new conventions and opportunities. When I’m not behind the GM screen, I’m diving into other fantasy and sci-fi worlds. I’m a huge fan of Brandon Sanderson, Star Trek, World of Warcraft, and Final Fantasy, so my imagination draws from a wide range of settings and inspirations that often spill into my sessions. I love crafting fun, lighthearted adventures that make players laugh, relax, and feel at home. My philosophy is simple: we’re here to share a great story, and my job is to make sure you leave with a smile and memorable moments you’ll want to tell your friends and coworkers about. Gaming should always be a fun, safe space, and I’m committed to creating the best possible experience for everyone who joins my table.

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Character creation

Creating your character

The first group session will be used to get used to the basic rules of Pathfinder 2E for those new to the system and walk through Character Creation. The module has everyone start at Level 1, and encourages all characters to be from the town of Falcon's Hollow. Keep that in mind for the character's Background. Characters will be created and imported into Roll20, a site used to play tabletop games. The DM will help everyone get set up during Session 0 There is restrictions on what Ansestory, Background, or Classes players can experiment with, as long as they cite what Rulebooks the content is from, so we can reference the content.

What to expect

Preparing for the session

Roll20 will be used for the Tabletop system of choice to play the game. Discord will be used as our Audio software so we can communicate in text or in voice calls.

What Justin brings to the table

In my campaigns, I love to give characters voices when possible. This means that there will be times for silly adlibbed moments where players can improv with the NPCs and create fun and interesting moments. Players can expect the game to shape around their decisions and stray away from the written model if it means expanding their lore, stories, or taking a break from the main plot. I will not railroad the players to sticking to the book as written and will allow time to create new stories or NPCs if that is enjoyable to the group. I will do my best to keep things moving and allow everyone time in the spotlight so not one person determines the story for everyone. I like to run games with "Rule of Cool" in mind. This means if there is a moment that would be more fun at the cost of ignoring or changing a rule, I will lean on that. This also means that if there are times when rules are confusing or don't make sense, we will adjust it to keep the game moving forward.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Justin creates a safe table

Sessions will allow players to use the X, N & O system at any time during the game session without question from the Dungeon Master. Players can also call out if a moment in the Campaign is uncomfortable, privately with the DM in messages, without judgment, and it will be added into session prep to edit or avoid any strong themes throughout the game. There will always be time for breaks to allow players to stretch and take a moment during the game. At the end of each session, there will be a check-in with players to talk about the adventure as a whole or how the game went. This will allow everyone to find things they enjoyed, things that can be better, or things that the DM or other players may need to avoid, as it made for unfair or uncomfortable moments

Content warnings

Safety tools used

Frequently asked questions