Cyberpunk Red; War of the Runners

Cyberpunk Red; War of the Runners

An assassin needs some help tracking a gonk down. Help him out, earn some eddies and plan some gigs.

TYPE

Campaign

LEVELS

4

LANGUAGE

English

EXPERIENCE

Beginner

AGE

18+
4 SEATS LEFT
$5.00

/ Session

Details

Weekly / Monday - 11:30 PM UTC

Mar 9 / Session 6

Session Duration / 2–4 hours

Campaign Length / 5–9 Sessions

2 / 6 Seats Filled

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Schedule

Mon, Mar 09 | 11:30 PM – Session 6

Meet your party members

2/6

About the adventure

This is a game designed for people who are into or want to get into Cyberpunk Red. As the game goes on, you will learn how the system works (its easier than you might expect) and more mechanics will be explained and played upon as the campaign goes on so you don't feel overwhelmed with the rules. Cyberpunk Red is a game where you "Talk before you Glock" where damage is slow to recover and some heists can be accomplished without firing a single bullet if planned properly. It's a game heavy in role play, teamwork and planning with the occasional battle where smart plays get's you ahead with a fistful of cash, Cyberware and a reputation that will make you a legend in Night City.

Game style

Combat Heavy

Roleplay Heavy

Theater of the Mind

Rule of Cool (RoC)

Meet the Game Master
Artist
Game Designer

Less than a year on StartPlaying

16 games hosted

Highly rated for: Creativity, Storytelling, Knows the Rules

Average response time: 7 hours

Response rate: 100%

About me

I have 12 years of GM experience. I do different voices, role play NPCs and I can do any module or homebrew for Dungeons and Dragons and the same for Cyberpunk Red. I never shy away from bending the rules here and there for expedience's sake and to keep the fun going. I encourage creative role play. You want to slip a grenade in someone's pocket? It does 6d6 damage, but you know what? It was so clever and fun that- yeah- your target becomes a lump. You want to barter a shopkeeper's magic item or else you'll tell her husband about her secret money stash? Please do. I plan to run weekly sessions through Roll20. I will get maps necessary to ensure the fun and modules needed to enjoy the game the most. Curse of Strad? Sure. A mission from Keys from the Golden Vault? Absolutely. A homebrew campaign in Ravenloft, Theros or Ravnica? Got the books right here. Tales of the Red: Hope Reborn? Gotcha covered. My attendance policy is this: I pride myself with amazing attendance, I will be there every session. If half the players can't make it, I'll ask if we should cancel. If less than half can make it, then I will cancel. If one player misses the game, I don't believe it's fair to cut everyone else out, too. This policy is flexible though. 3-6 players is the amount of players I'm comfortable accommodating. Games tend to be 3-4 hours long, going longer or shorter sometimes depending on where we're at in the story. Wanna high energy DM? Gimme a shot. One Shot games are acceptable.

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Character creation

Creating your character

The first session will be free to create and work on characters, but I recommend you have some ideas of what kind of character you want to create before we start. You can create the stats within the limits of the book, but I will help you design stats around the kind of character you would like to create. If you want some ideas or if you want to know what's possible, you can look at the Cyberpunk Red Rule Book. There are PDFs and guides you can find online if you don't want to pay for the book itself. There is also Cyberpunk Red App that will help you build your character as well.

What to expect

Preparing for the session

The game is played over Roll20 so make sure you have an account and that's where you will create your character sheet. If you use the App, be aware that it often does not give you all the equipment and Cyberware you are supposed to have, so be ready to have your inventory expanded.

What Glorious Doof brings to the table

I create plenty of NPCs, I do different voices and if give the players options such as music if they want. When it comes to the rules, I stick hard to them unless a scenario comes up where its more fun to let them slide. Let's say you slip a smoke grenade in a room thats 6 by spaces but the radius is only 5 by 5 spaces, I'll have the smoke fill the smoke and have all the enemies in the room suffer the effects. Expect Combat but also expect it to be completely avoidable too with smooth talking and smart planning. For a good example, you need to break into a Corpo Headquarters, so you dress as a pizza boy, and the security guard tells you to leave the pizza on the counter. You tell that guard that you actually plan to surprise your wife while you're there and after a successful roll, you humor the guard so he lets you up.

Homebrew rules

I will ease mechanics so there will be elements introduced as we go. The biggest homebrew Rule is the Luck system. If you really want to succeed in a check, you can ask and I can tell you how much Luck you'll have to expend to succeed.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Glorious Doof creates a safe table

At session 0, we will discuss what topics you do and won't feel comfortable playing with. The one I as a DM will not cross is scenes with sex. If your character ends up doing the dirty, we will simply say that it happened, we won't go into details and we will move on.

Content warnings

Safety tools used

Frequently asked questions