Mythveil: The Country Road Kids  – inspired by Stranger Things

Mythveil: The Country Road Kids – inspired by Stranger Things

In Coldwater Ridge, nothing ever happens—until something does. And for the kids who call it home, nothing will ever be the same again.

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Beginner

AGE

18+
READY TO START
$35.00

/ Session

Details

Weekly / Sunday - 7:00 PM UTC

Session Duration / 2–3 hours

3 / 4 Seats Filled

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Meet your party members

3/4

About the adventure

Coldwater Ridge was always quiet—a place where kids rode their bikes until dusk and nothing strange ever happened. But that’s over now. Something has slipped into the cracks of this small Appalachian town, and the kids are the first to notice the shift. Something invisible. Something hungry for attention. In this campaign, you step into the shoes of the Country Road Kids as they face a mystery far bigger than they are. This is a story-first experience, where character emotions, friendships, fear, bravery, and consequence matter. The world is alive, constantly changing, and reacts to everything you do—or fail to do. If you love Stranger Things, Tales from the Loop, or character-driven mysteries with heart, this campaign is for you. Expect emotional moments, meaningful choices, and a sandbox that lets you explore however you want.

Game style

Puzzle / Mystery Focused

Roleplay Heavy

Rule of Cool (RoC)

Sandbox / Open World

Meet the Game Master
Hispanic/Latinx
Cosplayer
Multi-lingual

3 years on StartPlaying

333 games hosted

Highly rated for: Creativity, Storytelling, Sets the Mood

Average response time: 2 hours

Response rate: 100%

About me

Looking for the cinematic GM your dreams warned you about? That’s me. I was raised by shadows and storybooks, my first GM screen was a cereal box in the ’80s, my dice were chipped — my imagination wasn’t. Since then, I’ve told tales in blood-soaked crypts, neon back-alleys, and forgotten cities buried beneath the sand. I’m not just a Game Master; I’m a narrative architect, a ritualist of consequence, and the creator of Mythveil Chronicles — a living multiverse powered by deep research, emotional storytelling, and a world-simulation engine that reacts to every choice you make. I hold a Master’s in History, Religion, and Philosophy, so even my monsters come with footnotes, and over the decades I’ve run games for hundreds of players, hosted international LARP chronicles, and built campaigns where every NPC, every legend, and every location has roots in real-world folklore. When you play at my table, you’re not just part of a story — you step into a world that breathes with you and without you, and from the moment you arrive, you’re already a legend in the making.

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Character creation

Creating your character

Character creation happens together during Session 0. You don’t need any prep or system knowledge beforehand — we build everything step by step as a group. We use the official Tales From the Loop rules (Kids on Bikes style). You’ll create a kid from Coldwater Ridge with a simple archetype, a few core stats, your Drive, your Problem, and your Pride. I’ll guide you through every choice, so beginners are absolutely welcome. All characters are built in Foundry during Session 0, using only the core book (no extra supplements needed). Stats are assigned using the standard Loop rules — quick, clean, no min-maxing needed. You bring your ideas; I help you shape them into someone who truly belongs in this world. By the end of Session 0, you’ll have a living, breathing kid from Coldwater Ridge and connections to the other characters that matter.

What to expect

Preparing for the session

You don’t need to prepare anything complicated — just a few simple steps so everything runs smoothly: 1. Create a free Discord account. All communication, announcements, and session links go through Discord. (You’ll receive an invite after booking.) 2. Make a free Foundry account. We play in Foundry VTT; your character sheet and the entire living world are hosted there. No purchase required — just log in. 3. Use a headset and stable microphone. Clear audio is important for high-roleplay scenes. 4. Optional but helpful: Bring a short idea for the kind of kid you want to play. No rules knowledge needed — we build everything together during Session 0. That’s it. No books to buy, no prep required. Just show up, be curious, and step into Coldwater Ridge.

What Dunchan Hunter brings to the table

You’re stepping into a living world — one that evolves with you, and even without you. Mythveil campaigns use a unique, AI-driven world simulation where every NPC has personality, memory, and consequence. If someone dies, the world shifts; if you make a choice, it echoes. I provide obsessively researched, reality-anchored storytelling. Every place, legend, and document in this game exists in real life, giving the story a depth and authenticity you can feel — and even look up yourself. Expect high-roleplay scenes, strong character voices, emotional stakes, and cinematic atmosphere with ambient music and sound. Combat is meaningful rather than constant — every conflict matters, and every choice carries weight. This is a rule-of-cool sandbox: your ideas shape the story, and the world reacts dynamically. You’ll also have full access to downtime actions, influence systems, and henchling mechanics that let you affect the world even between sessions. You bring your character. I bring a world that breathes, remembers, and moves.

Equipment needed to play

Computer

Headphones

Internet

Microphone

Safety

How Dunchan Hunter creates a safe table

Your comfort matters. Before we begin, we run a short Onboarding Session (Session 0) where we talk through tone, themes, expectations, and anything you personally want to avoid. This is a conversation, not a form — everything is handled directly with you, clearly and respectfully. During play, we use a single safety tool: the X-Card. You can activate it at any time, for any reason, by voice or chat. When the X-Card is used, the scene stops immediately and we shift, fade, or cut without explanation required. You can always reach out privately if something feels off — whether before, during, or after a session. We take a moment for brief aftercare at the end of each game to ensure everyone feels grounded and good. This is mystery-horror with emotional depth, but your safety always comes first.

Content warnings

Safety tools used

Frequently asked questions